What a pickle! I am trying to figure out the categories for the web3 game I'm building. What attributes/skills should a "hacker" have? I could think of intelligence, and speed but... What else!?
Beside that, this morning I started to think about the tokenomics.
I probably should run either an ISPO (Initial Stake Pool Offering) or run a basic stake pool (SP). The main reason to do this (for now) is to cover the cost of me doing all this work and hire someone to create some art because, you know... I am not good doing art. I think that once those things are covered the remaining earning will be distributed to different non for profit organizations for coding, planting trees, etc. Simply put, any extra profit will go to organizations that make the world a better place and help people in need.
Later on, that stake pool will be used (probably) to issue governance tokens, so you can decide what do you want to see in the game. Either campaigns, items, etc.
Thoughts?
What a pickle! I am trying to figure out the categories for the web3 game I'm building. What attributes/skills should a "hacker" have? I could think of intelligence, and speed but... What else!?
Beside that, this morning I started to think about the tokenomics. I probably should run either an ISPO (Initial Stake Pool Offering) or run a basic stake pool (SP). The main reason to do this (for now) is to cover the cost of me doing all this work and hire someone to create some art because, you know... I am not good doing art. I think that once those things are covered the remaining earning will be distributed to different non for profit organizations for coding, planting trees, etc. Simply put, any extra profit will go to organizations that make the world a better place and help people in need.
Later on, that stake pool will be used (probably) to issue governance tokens, so you can decide what do you want to see in the game. Either campaigns, items, etc.
Thoughts?