Rise Of Mobile Gaming, Bitcoin & Microtransactions

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Avatar for MintDice
4 years ago

It's no secret that over the last decade that mobile phones have really started to take over the internet space completely. 2016 was the first where where mobile users overtook desktop users for web browsing for the first time in history and it's only continued to claw more space since then. Presently, as of October 2020, this number has climbed to 58% and doesn't seem to be slowing down any time soon either.

Continued Mobile Gaming Growth

As people continue to spend more time on their phones and as phones become more sophisticated and popular, an inordinate amount of time, money and development has gone into the creation of mobile games. This has lead to some extremely popular mobile game titles late in 2020 which include the likes of:

  • Among Us

  • PUBG

  • Call Of Duty

  • MineCraft

Most of these titles, and many more, are pretty much common household names at this point due to their ubiquity around the internet, workplace, school and other similar environments. More so now than ever, during the continuation and never ending sight of the coronavirus quarantine, many people too are choosing to play games at home in isolation. This has spawned the asymmetric growth of the game title Among Us for example which allowed friends to communicate in a friendly way while still being able to maintain a safe, sanitary distance.

Unfortunately or not, depending on your opinion on the matter, the only way that games have been able to sell profitably since the emergence of cell phones is through the use of "freemium" gaming. Freemium is a word to describe the feature whereby the game itself is free, but extra add-ons and in game (optional) app purchases are available to the user. This can be done for a variety of reasons, often time this is cosmetic but sometimes it can also have actual in game features or advantages for players depending on the game. Among Us, for example, allows you to dress up your character with various icons, some of which are for sale for various prices.

The Rise Of Mobile Freemium Gaming

Initially, developers were dubious at the idea of icons or "skins" having value in the in-game market ecosystem, but they have been met very positively by gamers in general which can support huge multi-million dollar ecosystems. Nowhere is this more prevalent than the outrageous sums of money spent by Dota 2 players during their Battle Pass season which has far exceeded 9-figures in revenue for the Valve corporation.

By making the barrier to entry as low as possible, game companies are hoping to lure in their customers easily with a free to download game. By then acquiring the user's attention, they then hope to monetize the users with their time and emotional investment into each game. And this method works. So much so that the old way of buying and owning games from the year 2000 is pretty much an afterthought at this point in time.

All of that said, game companies have had several ongoing and outstanding issues with the freemium microtransaction business model and the companies that house their payment processing networks.

Let's first start with the microtransaction issue. Credit cards charge fees that typically come in the form of a flat fee and a percentage based fee on top of the flat fee. The flat fees average around 5c to 10c and the percentage based fees can be anywhere from 1% to 5%. With microtransactions, however, the percentage based fee isn't so much the problem, it's more the flat fee that comes with each purchase. If we assume that a microtransaction purchase for one of the mobile games is a 99 cent purchase we then have to assume that a fee of 5-10c is charged per transaction. This makes up a whopping 5-10% in fees per microtransaction which is absolutely enormous, making it likely a multiplier over the commission charged by the percentage based fee by the credit card service provider. Therefore, to mitigate flat fees, we can extrapolate outwards that it becomes cheaper on a percentage basis when the costs go up for products, but not when they are cheap.

Next let's take a look at the payment processing networks. The most notorious example in 2020 has been the ongoing lawsuit with Epic Games and Apple. It is fairly widely known that the Apple App Store charges it's members a whopping 30% in processing fees for all transactions done on it's network. And it's fascism really doesn't end there because they don't allow you to use any outside channels to Apple's App store once you are a part of it. All payments must be channeled through Apple and pay the 30% fee.

And when you are all said and done as a mobile games developer, you end up getting completely destroyed by fees either by App stores and/or by payment processing fees which can also include the likes of fraud and chargebacks. It's for these reasons that Bitcoin and other cryptocurrencies have been in a unique position to bolster the mobile gaming market and really take things to the next level. There are a variety of options available to developers that have yet to be fully explored or exploited. There are the obvious ways of circumventing app stores by using an open sourced app store such as F-Droid like we talked about in our CryptoSmarts series. On top of that, users can also use cryptocurrency to really start to invent new ways to appease users.

Cryptocurrency For Mobile Gaming Disruption?

This can provide simple solutions like cheaper transactions which can allow users to make in-game purchases for pennies if they so choose to, something presently impossible with the current credit card and payment processor model. Similar to how many game developers have been getting rich off of multiple $1 purchases, game developers could do just as well by selling even more 5c purchases via cryptocurrency that feel even more detached to consumers. With low fees and no risk of chargebacks, these types of payments could flourish. A common problem in this market has been that many game developers of blockchain games have used native tokens which aren't a very good user experience since these tokens often times can be hard to sell by not being listed on very many cryptocurrency exchanges or having low market liquidity.

However, Bitcoin and cryptocurrency can take things a step further by actually offering payments to users directly, something that is also nearly impossible to engage in the current market with. This can be done by monetizing aspects of games from completion events to pegging in-game assets to real values that can be bought and sold on online marketplaces. This can drive an internal economy which can promote liquidity by encouraging market makers and arbitragers to exist, all of which can be profitable and helpful to the underlying company and game developers. Ultimately, a large economic ecosystem could thrive between game players, professional game users, market makers and game developers.

As for why this type of thing doesn't already exist on any large scale presently, this largely has to do with inadequate market penetration and consumer awareness. Many consumers to this day are not aware of cryptocurrency nor do they care to involve themselves. Furthermore, obscure platforms and game types that may not be condoned by the Apple App store may have a hard time reaching a critical mass of users. This creates a somewhat unfortunate circumstance where presently a lot of technology exists to solve a lot of problems both for game developers and for users and yet disruption isn't looking to take place any time soon.

Several companies are trying to change this dynamic, however. There are various blockchain game developers such as Spliterlands that has been involved in this space for some time. They have a fairly loyal userbase that exists off of the SteemIt / Hive networks. Additionally other companies like MintDice are developing games that will incorporate Bitcoin and other cryptocurrency payments in it's game development portfolio as a way for users to compete against one another for both real money and in game prizes via it's rewards program.

Bitcoin and blockchain gaming is clearly in it's infancy and if the right formula and marketing strategy is used, this could be an explosive market if executed correctly. Pay attention to the types of game developers that are up and coming in this space as there is a lot of disruption that could take place that will be advantageous for nearly everyone involved except for the middlemen. If this type of mobile gaming market can penetrate into cryptocurrency, there could be a new gaming revolution of sorts that paves the way for the 2030s and beyond.

This article was brought to you by BitRocket, an original Bitcoin game. Originally posted on MintDice.com.

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Avatar for MintDice
4 years ago

Comments

Wwow.. very nice 👌🏻

$ 0.00
3 years ago

Nice

$ 0.00
3 years ago

Now, in general, technologies are developing by leaps and bounds, and we can observe how various trends are rapidly developing. I recommend that you pay attention to cryptocurrencies, in this area you can make a lot of money. And you can start by understanding how a cryptocurrency exchange works - https://cryptototem.com/bittrex-review/ here is an article, I think it may be very interesting and relevant to you.

$ 0.00
3 years ago

Now, in general, technologies are developing by leaps and bounds, and we can observe how various trends are rapidly developing. I recommend that you pay attention to cryptocurrencies, in this area you can make a lot of money. And you can start by understanding how a cryptocurrency exchange works - https://cryptototem.com/bittrex-review/ here is an article, I think it may be very interesting and relevant to you.

$ 0.00
3 years ago

Wow! There's so much on crypto earning. I can't wait

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3 years ago

i cant wait for more crypto earning games to come out :D

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3 years ago

Yes definitely, mobile phone and technology nowadays have a big impact to us and to our society where we live.

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3 years ago

very good....

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3 years ago

nice article :)))

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3 years ago

Hehe.. That one is totally different others. Such a creative writing

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4 years ago

Very good

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4 years ago

very very good

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3 years ago

Very informative

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3 years ago

I play mahjong..very interesting game

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4 years ago

101% correct and nice article I wanted to share it to my telegram friends if u don't mind plsss, more grace to your elbow, plss and pls more update, my mentor

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4 years ago

Micropayments are an issue for BTC (except on Lightning network) and ETH. But cryptos such as BCH, Dash (thx to InstantSend) or Nano (0 fees) are a wonderful option to consider for in-game payments. Of course still many native tokens will flood the games, apps, etc.

We are looking to put our own SLP token to an usage of the such. Luckily, tx costs are virtually zero.

$ 0.01
4 years ago

What project are you working with, what do you mean by your own token?

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4 years ago

Lith is an SLP token (monolith is the project name) we used to work with marbella blockchain (MAR) but recently we have partnered with Helex –both European projects. We are funding our operations with invests from mainly UK and Spain. Hoping to build some cool services on top.

$ 0.01
4 years ago

Interesting, thanks for the info. I'll keep an eye out for this.

$ 0.00
4 years ago

Nowadays, people easily get addicted to mobile games. So for sure, regardless of the consequences, they will adopt these kinds of games..

$ 0.01
4 years ago

Yeah I do play a lot of mobile games online. But pubg and COD are really interesting to me. Also I play games which give some tokens. I play a lot of that too.

$ 0.01
4 years ago

The major titles like PUBG don't have any crypto tied to them yet. It will be a big day if they are ever tethered together.

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4 years ago

If everyone try to add crypto currency with game, that's would be great idea. Becouse nowadays gaming is the most popular way to exchange money.

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4 years ago

i play freefire . in freefire i have got 62 level

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4 years ago

Very informative post about mobile gaming

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4 years ago

Wow, amazing article! I am interested when people discuss gaming and crypto. One of my top crypto is Tron. Tron is already used for gaming purposes but if they were to implement that into pubg or something that would kick ass and there would practically be no fees for transactions.

$ 0.01
4 years ago

I agree. There's been some attempts but nothing major so far. It would be great to see this happen with a major title one day.

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4 years ago

If things keep going to way they are going it wont be to long.

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4 years ago

May i know why Mobile Legend is not included? Your response will highly be appreciated 🙏

$ 0.01
4 years ago

I don't know what game this is. The point of the article was just a general over view, not to talk about all mobile games.

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4 years ago

Ah, okay. Maybe it was included and it was not just stated in your article.

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4 years ago

Yea. Paying in-game purchases has a transaction, wether it is on appstore or google play. I myself bought a "skin" from a mobile game that i play that os worth $1, but i've pay an extra 10% because of the transaction fee. Feels like robbery on broad daylight. Hope game developers and company can adopt cryptocurrencies payment system with a fast and much lower transaction fee.

$ 0.05
4 years ago

That's the problem, cryptocurrencies are a solution if they are more widely adopted and get their own set of problems sorted out.

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4 years ago

Hoping and praying for it. Maybe not now but soon. Btw, thank you for upvotes. You are more generous than the bot. 😅

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4 years ago

Very well articulated! I agree with all of this, I just don't know how to help move the word forward!

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4 years ago

We / MintDice are trying to pave the way, although we have a long ways to go with years of development. But feel free to recommend us to anyone :)

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4 years ago

Nice article. Keep writing

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4 years ago

Good

$ 0.00
4 years ago

Weel post

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4 years ago

Nice article dear

$ 0.01
4 years ago

Thanks, this one was a fun one to write when we got to talk about everything important today - btc, games and mobile devices ;)

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4 years ago

Its my pleasure dear.

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4 years ago

Absolutely right nowadays there I a lot of trending and addiction to the mobile games ,,I'm also agree to the below mentioned your sayings " By making the barrier to entry as low as possible, game companies are hoping to lure in their customers easily with a free to download game. By then acquiring the user's attention, they then hope to monetize the users with their time and emotional investment into each game. And this method works. So much so that the old way of buying and owning games from the year 2000 is pretty much an afterthought at this point in time.

All of that said, game companies have had several ongoing and outstanding issues with the freemium microtransaction business model and the companies that house their payment processing networks"

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4 years ago

Well post

$ 0.00
4 years ago

Wow bro,, It's very knowledgeable article.. Thanks

$ 0.00
4 years ago

Nice

$ 0.00
4 years ago

It's a very good article.Thank you so much dear.

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User's avatar Ahb
4 years ago

Lovely

$ 0.00
4 years ago

Nice article

$ 0.00
4 years ago

Its knowledgeable article dear vary grateful written thanks for sharing 😲

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4 years ago

Wonderful writing great

$ 0.00
4 years ago

Good article

$ 0.00
4 years ago