True inspiration for the idea of BCH adoption VIA intellectual games derived from Cicada 3301. The mysterious series of puzzle started in 2012 are now known worldwide in intellectual communities. If we eliminate the mystery element from cicada 3301 the other element which made it popular worldwide was it challenged the people.
People get motivated when they are intellectually challenged and they took it as an opportunity to stand out different in crowd , they need to prove that they are intellectually different from others , if not to any one else they have to proof at least to themselves. You can relate with this type of thinking easily if you stumble upon some quiz, riddle or puzzle while watching video or reading something online and you tried to answer it . This is how human mind works the more they are challenged the more they are engaged. Engagement is the top priority of marketing if you successfully launch a campaign which engaged wider relevant audience then consider that campaign as a success.
Now Infused these challenges with a incentive(Prize) and that will get massive engagement targeting two behaviours people who are challenged will participate and people who want incentive they will be also motivated to complete these challenges. This is what gameflame.cash is all about. Marketing BCH Via Intellectual incentivized games.
gameflame.cash will create a series of different games from small prizes to big prizes all in order to challenge and engage people of all kind and one nearly impossible to solve puzzle with a big prize , which can be a story and will bring more attention to the cause of BCH Adoption .
I will be going for flipstarter campaign and hope Community will support it.
Play the demonstration Hunt this was sponsored by zapit.io with 3000 ZAPT Slp tokens .
True inspiration for the idea of BCH adoption VIA intellectual games derived from Cicada 3301. The mysterious series of puzzle started in 2012 are now known worldwide in intellectual communities. If we eliminate the mystery element from cicada 3301 the other element which made it popular worldwide was it challenged the people.
People get motivated when they are intellectually challenged and they took it as an opportunity to stand out different in crowd , they need to prove that they are intellectually different from others , if not to any one else they have to proof at least to themselves. You can relate with this type of thinking easily if you stumble upon some quiz, riddle or puzzle while watching video or reading something online and you tried to answer it . This is how human mind works the more they are challenged the more they are engaged. Engagement is the top priority of marketing if you successfully launch a campaign which engaged wider relevant audience then consider that campaign as a success.
Now Infused these challenges with a incentive(Prize) and that will get massive engagement targeting two behaviours people who are challenged will participate and people who want incentive they will be also motivated to complete these challenges. This is what gameflame.cash is all about. Marketing BCH Via Intellectual incentivized games.
gameflame.cash will create a series of different games from small prizes to big prizes all in order to challenge and engage people of all kind and one nearly impossible to solve puzzle with a big prize , which can be a story and will bring more attention to the cause of BCH Adoption .
I will be going for flipstarter campaign and hope Community will support it.
Play the demonstration Hunt this was sponsored by zapit.io with 3000 ZAPT Slp tokens .