Overview
The Star Trek license is undoubtedly one of the most challenging series to adapt to video games. It has to be said that the genres involved are rather tricky to tackle. But the game type of choice of the series is undoubtedly that of space combat. Legacy follows Shattered Universe's concept, except that it's not a simple aerial shooter but a pure and hardcore piloting simulation!
The scenario proposes us to participate in various missions in the shoes of the five greatest commanders of the series. Of course, the episode is spread out in time, and the story links the different episodes thanks to a subtle thread.
Gameplay
The gameplay is only composed of long trips through space. Because of the simulation, the gameplay is not necessarily easy to learn, and the possibilities are simply enormous. Speed, position, angle, laser sight, shooting, acceleration at 1/4, 1/2 or full power, super speed, grapple, scan, so many parameters to manage during the proposed missions. Missions are quite monotonous because of the cruel lack of speed sensations and the clumsy gameplay. As unbelievable as it may seem, the studio in charge of Legacy's development did not think of implementing waypoints. This is reflected in the fact that there is no saving in the middle of a mission. Unfortunately, they tend to be long, with games ranging from 30 minutes to an hour and a relatively high difficulty level. Those who are enraged may damage several controllers. Because starting over such long game scenes, without the possibility of saving and through somewhat repetitive missions, is not easy.
Nevertheless, the game's lifespan remains enormous, with many single-player missions that are artificially lengthened thanks to a lousy save system but which are nonetheless enjoyable to play. However, beware of the title's difficulty!
Graphics
If Star Trek: Legacy already doesn't have great content, it also suffers from a very bland graphical engine for the Xbox 360. The scenery is vast but empty. The ships are rather well modelled, and the special effects are relatively well done, but this is unfortunately felt in the frame rate, which sometimes falls relatively low.
Conclusion
Star Trek Legacy will not be able to revive the saga from its ashes, but it will still bring back good memories thanks to the exact reproduction of the series' Universe. Unfortunately, this is not enough to make us close our eyes to the rather disappointing graphic engine and the prolonged game speed. Therefore, it is challenging to recommend Star Trek: Legacy to people other than fans.