It all starts in Zack's house, the nerd, who desperately tries to confess his love to Cassie, the girl with the gothic look. As risky as the next, several situations later arrive in the said house, Andy, the cool guy, and Jennifer, the blond bimbo. All of them between the ages of 15 and 17, none of them imagined that a horde of zombies would invite themselves into Zack's house. Facing only their fear, they decide to fight and eradicate their city from these monstrous creatures. To do this, our four friends will be helped by Larry, a retired mechanic in his spare time, who will make weapons for you to fight your battle.
A classic scenario with stereotypical characters hides a story with dark humour, creepy, and fun. Monsters have invaded the city, and you will try to understand why and seek where this source of evil comes from. But beware, even if zombies are the most numerous, they won't be the only ones to try to block your way. Fire elves, werewolves, machiavellian monkeys, deranged clowns and many others will join the undead to lead you straight to hell. There will be plenty to do with Monster Madness with five chapters covering four or five missions, especially since the difficulty makes the challenge even more difficult. You will enjoy changing as many sets despite an atmosphere that doesn't change one iota during the game, which is very common. Characters also have unique features that will improve throughout the game, just as they will upgrade their weapons with items hidden throughout the levels.
The main difference between the protagonists is their lines and dubious humour when fighting hordes of creatures. Because in the gameplay, playing the 15-year-old nerd or the 17-year-old bimbo is the same, except for their special attack. The latter will come true after a certain number of combo moves can save you in dire situations. For the rest, Monster Madness does in the simple and effective. One trigger to activate his weapon, another to use an item, a joystick to direct the camera and the other to direct his protagonist. The first problem then arises: that of control. It is indeed very confusing to go in such a direction with your character, and the first moments of the game can discourage more than one. For those of you who can't cope with it, the developers have thought of another way of playing, always in distant view, which will make it easier for you to move around with a fixed camera behind your protagonist. It's useful, but it takes a lot of the charm out of the hack & slash genre and reduces Monster Madness to a simple action game.
Therefore, the progression is easy, at a pace sustained by monsters' constant arrival, giving a fun element to the game. In short, we like Monster Madness for the pleasure of play that it provides, despite gameplay that could have been improved.
Graphically, Monster Madness manages to convince without surprising. Detailed backgrounds, an impressive fluidity considering the number of enemies displayed simultaneously, some nice effects, the game becomes more extensive with a 720p resolution. In Monster Madness, everything can be used as a projectile, whether it is a simple garbage can, a sofa, a TV screen, a barrel and many other things. The physics engine is impressive and simple to play.
Finally, not much to say on the soundtrack side as the voices fit well with the characters, the screams of zombies and other creatures are quite good, but the music is too discreet. Like the rest of the game, the soundtrack sounds good without surprising.
Monster Madness is undeniably a good game. It would have been more than a simple action game if the gameplay had not sabotaged its hack & slash genre. We were even surprised by the physics engine. Overall fans of the genre will certainly appreciate it.