The first two photos in this set were processed in May 1965 and feature the same woman who is also featured in many other photos from this set, often with her husband. I particularly like the first one which is a portrait style photo that looks like it was taken near sunrise or sunset based on the lighting.
For more info and photos from this set, see https://hive.blog/photography/@darth-azrael/vintage-photos-ebay-set-1-47a7f4d7e014a
Random Usenet post of the day:
---
Subject: Re: .dsk - What Software??
From: jmholmes@swbell.net (John)
Date: 2000/01/28
Newsgroups: comp.sys.apple2
Organization: SkyNET Corporation
References: <3891EE48.604A93C7@webzone.net>
This was lifted out of the FAQs...
What do the different popular file name extensions, like ".BSC",
mean; and, how do I access the files?
File name extensions tell you what sort of file you are dealing with so
that you will know which program(s) to use to unpack, unShrink, display, etc.
the file. Many programs which create such files do not automatically add an
extension-- for example, most of the disk images on the Golden Orchard CD are
DiskCopy files with no name extension. Many other programs which create files
suggest a default extension as part of the name-- GS-ShrinkIt generally
suggests ".SHK"-- but, the user can change this and save under any legal name
desired. (One popular change is using ".SDK" for ShrinkIt whole-disk archive
files.)
Some extensions indicate a filetype recognized by Apple II ProDOS; but,
often, the extension is just for user information or to help some utility
recognize the file as one it can deal with. For such files the actual ProDOS
filetype is usually TXT, BIN, or SHK.
What is it? (What program do I use?)
------------------------------------------------------------
.2MG XGS IIgs disk image file (DSK2FILE v5.5)
.AAF Apple Archive Format [TEXT] for source code (aaf.unpacker)
.ACU NuFX Applelink archive (ShrinkIt*)
.ALU usually a multi-file, non-compressed A2 archive (ALU)
.APF GS super-res "Apple Preferred" packed graphics format
(Platinum Paint, Convert 3200, etc.)
.ARC PC Archive (GS-ShrinkIt* or DeArc2E or PC Arc program)
.BMP Windows Bit-Mapped graphics format (GS Convert 3200;
many PC viewers)
.BNX NuFX with BLU header. (ShrinkIt*)
.BNY BLU archive. (ShrinkIt*)
.BQY NuFX with BLU header. (ShrinkIt*)
.BSC BinScii file. [TEXT] (BinScii or GScii)
.BSE A GSHK* .SEA file with a Binary II header (ShrinkIt*)
.BSQ BinScii'd NuFX file. [TEXT] (BinScii plus ShrinkIt* on
the result)
.BXY NuFX archive with a Binary II header. (ShrinkIt*)
.CPT Compactor Pro archive (Compactor Pro on a Mac only)
.DSK standard emulator disk image (typical length: 143360) for
5.25" software (A2 DSK2FILE and GS ASIMOV)
.DO "DOS Order" DSK file; same as standard .DSK file default--
i.e. a DOS 3.3 disk image (A2 DSK2FILE and GS ASIMOV)
.EXE A2 Executioner file [TEXT]. (On A2; some files may EXEC
properly under only DOS 3.3.)
.GIF Graphics Interchange Format: Compressed picture (IIGIF for
//e; Super Convert, ... on GS; PC, etc.: many viewers
and editors)
.GZ GZip PC archive format often used for storing A2 emulator
disk images (GS GZPK v2 plus PMPUnZIP or Angel; PC WinZIP)
.HQX Mac BinHex file. [TEXT] (BinHex on Mac or GScii)
.HTM HTML [TEXT] with embedded Text commands (Web
browsers, web editors, etc.)
.IMG Type IMG or "user #7" Copy II Plus disk image file (A2
Copy II Plus v6.x or v7.x)
.IMAGE, .DIMG, .IMG DiskCopy disk image file usually produced
by a Mac (GS Clone or Diskcopy)
.JPG PC JPEG hi-res, hi-color graphics format (GS JPEG.VIEWER,
etc. B/W only or PC, Unix viewers)
.LBR a multi-file, non-compressed A2 archive (Librarian)
.LHA LHA Archive (PC/Amiga LZH program)
.LZH LZH Archive (PC/Amiga LZH program)
.NIB emulator disk image (typical length: 232960) for protected
5.25" software (A2 Saltine's Super Transcopy)
.PCX PC graphics format (GS Convert 3200; PC many viewers)
.PD compressed GS multi-palette graphics file w/o
palettes (GS SuperPac)
.PNG PC PING hi-res, hi-color graphics format (PC viewer)
.PO "ProDOS Order" DSK file; typically a DSK disk image of a
5.25" ProDOS disk (A2 DSK2FILE and GS ASIMOV)
.PS compressed GS multi-palette graphics file with
palettes (GS SuperPac)
.QQ BLU archive. (ShrinkIt*)
.SDK ShrinkIt disk image, usually NuFX-compressed (ShrinkIt*)
.SEA Self-extracting A2 ShrinkIt* or Mac ShrinkIt archive
(depending upon kind, run on Apple IIgs or Mac)
.SHK usually an A2 NuFX-compressed archive; non-A2-compatible
Mac .SHK archives also exist (GS ShrinkIt* / Mac unshrinker
utility / PC Nulib-- does not extract GS resource forks)
.SIT Mac StuffIt archive. (Stuffit on Mac or GS ShrinkIt)
GS-ShrinkIt will not decode StuffIt Deluxe files.
.TAR Unix Tape Archive (Unix tar with -xvf option, GS EXE tar)
.TGZ Gzipped .TAR file
.uu Unix uuencode file [TEXT] (//e uudecode, Unix uudecode)
.uue Unix uuencode file [TEXT] (//e uudecode, Unix uudecode)
.TIFF Graphics format (GS SHR Convert)
.TXT [TEXT] An ASCII text file (Text editors,
word processors, etc.)
.UU Unix uuencode file [TEXT] (A2 uudecode or Unix uudecode)
.UUE Unix uuencode file [TEXT] (A2 uudecode or Unix uudecode)
.Z Compressed file (GS-ShrinkIt or Unix uncompress)
.ZIP PC Zip Archive (GS PMPUnZIP or UNZIP [GS Shell EXE]
or PC WinZIP, PKUNZIP, Unix unzip)
.ZOO PC Zoo Archive (GS-ShrinkIt??? or PC ZOO program)
* Note: GS-ShrinkIt (= GSHK) can handle all ShrinkIt files except
.SDK (shrunken disk) files of 5.25" DOS 3.3 disks created by
8-bit ShrinkIt. 8-bit ShrinkIt does not work for GS
files having a resource fork or GS .SEA files.
----------------------------
From: Apple's ftp site ...
Most files are in one of a few common formats, and many are a combination.
.sit StuffIt 1.5.1 archives
.hqx BinHex 4.0 file
.bin Binary file
.image DiskCopy 4.2 image file
.txt plain ASCII text file
.bsc Apple II BinSCII file
.shk Apple II ShrinkIt file
Most of the Macintosh files are BinHexed StuffIt files. This means you
need to transfer the file, then read the license agreement which is prepended
to it (with any text processor), use BinHex or any utility which can read
BinHex 4.0 files to decode the BinHex to a StuffIt archive, then use UnStuffIt
or the StuffIt Expander (or any other utility) to decompress the .sit file
into
the final file.
In some cases the final file is a .image file. These are exact duplicates
of floppy disks (with verified checksums). Use DiskCopy to convert these files
into floppy disks for installation. Some Apple System Software is in this
format.
Most of the Apple II files are either straight text or BinSCII'd ShrinkIt
files. This means you need to transfer the file, then use BinSCII to convert
the .bsc file to a ShrinkIt file, then use ShrinkIt to create the final file
or
disk.
Note: Apple calls their BinSCII'd .SHK files ".bsc" instead of ".bsq". It is
fairly common for uploaders and ftp sites to tag any BinSCII'd file as ".bsc".
The rationale is that, once a user un-BinSCII's a file, he or she will find an
SHK, .ZIP, etc. file and know how to continue.
In article <3891EE48.604A93C7@webzone.net>, Steve <stingray@webzone.net>
wrote:
>What software is used for writing .dsk images back to disk. I've been
> downloading .sdk images (and of course .shk files) and writing them
>to disk
> with Shrinkit. I haven't yet discovered what to use with .dsk
>
> I know you guys can help me with this one.
>
> -Steve
> stingray@webzone.net
>
---
https://www.megalextoria.com/usenet_archive/comp.sys.apple2/msg128388.html
Space Cavern is one of a multitude of ho-hum games for the Atari 2600. Released in 1982 by Apollo, it was released into a glut of similarly average to below average games that were largely responsible for the video game crash of that era. Space Cavern received mostly mixed to negative reviews and doesn't really stand out from the pack. Like many games released during this time, the box art is arguably better than the game.
Read more: https://blurt.blog/retrogaming/@darth-azrael/space-cavern-atari-2600
Amiga World Tech Journal was a publication that was targeted to a more technical audience. It was an excellent resource for those who programmed or were interested in programming on the Amiga. It even included a disk that had various source code and executables related to the articles. The October 1991 issue includes:
Read more: https://hive.blog/retrocomputing/@darth-azrael/amiga-world-tech-journal-october
Stary Olsa performs "Balkano" at the 2018 Brevard Renaissance Fair in Melbourne, Florida (2018-01-21).
See the video here: https://blurt.blog/music/@darth-azrael/brevard-renaissance-fair-2018-stary-olsa-part-27-balkano
PC World was well past its prime by 2012. I mean the features aren't even primarily about PCs in this issue and instead, things like tablets, phones and TVs get much of the coverage. However, if you wanted a PC magazine, there weren't a whole lot of choices (and of course there are fewer today). Maximum PC was and still is my personal favorite (and one of the only PC print magazines still around). The January 2012 issue of PC World includes:
Read more: https://hive.blog/retrocomputing/@darth-azrael/pc-world-january-2012
None of the photos in this set are dated but like all the other ones from this batch they would have been taken some time in the mid to late 1960s. The first two feature the outdoors in the winter. These may be the first shots from this batch that I've seen with snow. More common are beach shots but that appears to be from vacations to Florida. These people appear to live somewhere in the Northeast. Previous clues have indicated New Jersey but that's far from certain.
For more info and photos from this set, see https://hive.blog/photography/@darth-azrael/vintage-photos-ebay-set-1-ccca1966cff39
Random Usenet post of the day:
---
Subject: Re: Adon vs. Zangief
From: kenn@infi-pos.com
Date: 1996/07/25
Newsgroups: alt.games.sf2
Organization: InfiNET Possibilities, Inc.
References: <wlv17my00YUz0ed200@andrew.cmu.edu> <31ED6DE7.3BAC@sonyinteractive.com>
On Wed, 17 Jul 1996 15:49:11 -0700, AMcMahon
<amcmahon@sonyinteractive.com> wrote:
> Sorry, but you're wrong. Every Adon i've faced that doesn't turtle
>pays for it. If you don't consider staying ground and doing st. roundhoude
>at a distance and an occasional crouching strong turtling then I see why
>you disagree. My guess is that you havn't played many decent Zangiefs or
>you're so damn good that every one else seems to suck to you.
Okay, I'm gonna be level headed about this discussion.
Personally, I find that many people don't give Adon the credit I feel
he deserves, but I realize it's a matter of personal opinion so why
get angry over it? But as for the situation at hand...
Correct me if I'm wrong, but the concept of turtling is that
you hang back, chip off blocked damage when possible, and strike with
oppurtunistic attacks such as repeated sweeps? Okay, addhearing to
that concept and putting it against what the previous poster stated, I
can't see as to why you accussed him of turtling. I agree that
repeatedly using Adon's over-bearing C. RH sucks, but he never said
that he did. His statement was that he defeated Zan players with
normals instead of turtling with his specials. Although he mentioned
the Jutting kick, I don't believe he meant that usage as a constant
one, just on of many tools.
Now, it's my experience with Adon vs. Zan that many players
will turtle, and in that regard you are correct. But I don't think
it's fair to say Adon has to turle in order to win. I think the
seperation comes when you consider Zan's main strength of his SPD.
It's only natural to want to hang back and keep out of the max
distance for the SPD; I can't see why you'd want to give your opponent
an edge over you. So it might seem that some Adon players are
turtling, but can't say I whole-heartedly agree.
Now, although I'll admit that locally we have a ton of FB-DP
players, and the rest of the mix is entirerly to sporadic to make and
large analysis against a single character, we do have one or two
decent Zan players (they seem to be Sodom players you just like a
change of pace. I can't really say, I've never really played either
character myself to say for sure...). On the occassions that I have
come across these Giefers, I've had no problems with maintaining an
offensive stance with them. My general strategy is this; no local Zan
player makes the first move, so I usually jump in with a Forward
followed by a C. Strong. If they don't connect, I pause for a second,
then sweep. It seems that Zan players take their chances when in
close, so the sweep almost always gets them. (And if it doesn't I end
up paying for it....) From their it depends on the players reaction to
getting taken down first. If they get aggressive, I try and fake them
out with a distance Top-down elbow into a J.T. and cross them up
whenever possible. If they start to turtle, I give them a few hits
and open up with J.K.-into C. Strong-into S. Rh. attacks. The
Jutting Kick really only comes into play when I don't have the chance
to J.Kn them. Personally, I like to believe the strongest way to nail
Zan is with a fake-out J.T, which usually gets them to do a Lariat.
While they are stuck in that, Level 3 Jaguar Revolvers generally do
the job well, though a CC never hurts.
> Anyways, this is my experiance with this match. I just don't see
> how getting in close to an opponent whos main objective is
> to get in close could be in your favor. See my point.
>Adam McMahon
I'm glad that you are so good willed about this (Too many
people take this kinds of discussion too far.) I see your point, and
(hopefully) you can see mine. If you wish to discuss this further,
I'd be more than happy to. E-mail me, if you wish, sometimes my
news-server is a little unreliable.
"The first rule of self-defense- be somewhere else
when the shooting starts."
-Captain Wedge Antilles
---
https://www.megalextoria.com/usenet_archive/alt.games.sf2/msg113235.html
In the 1980s, before the Internet was available and when commercial online services were expensive, there were still other ways to obtain software besides just going to the store. One way was through disk subscription services. I'm not sure how popular these were on other computers but there were several for Commodore 8-bit computers. The most popular was probably Loadstar.
This particular ad is for one such disk subscription called Uptime.
Read more: https://blurt.blog/retrocomputing/@darth-azrael/uptime-commodore-64
PC World was one of the most popular PC magazines for many years. Like most other computer print magazines, this one ceased publication quite some time ago. The July 1989 issue includes:
Read more: https://hive.blog/retrocomputing/@darth-azrael/pc-world-july-1989
Random Usenet post of the day:
---
Subject: Re: a question about CPU host clock (CPU/PCI)
From: "conan the barbiturate" <thrillmstr@mindspring.com>
Date: 2000/01/07
Newsgroups: alt.comp.periphs.mainboard.epox
Organization: MindSpring Enterprises
References: <854npl$iq$1@nntp1.atl.mindspring.net> <3876768E.2B0C5B84@bellsouth.net>
thanks much. i did manage to get it up to 112mhzx4 at 2.4v core and it ran
at 448. it ran 3dmark2000 and final reality quicker but as soon as i
launched kingpin it would lock.. i have a diamondmax 8.4 gig drive and have
heard bad things about them and overclocking...
"David Cooley" <n5xmt@bellsouth.net> wrote in message
3876768E.2B0C5B84@bellsouth.net">news:3876768E.2B0C5B84@bellsouth.net...
>
>
> conan the barbiturate wrote:
> >
> > i want to try the 112mhz bus setting but dont want to cook my hard disk
> > controller. will setting CPU host clock (CPU/PCI) to 100/33 and the
jumper
> > on the motherboard to 112mhz keep the pci controller at 33mhz?
>
> Nope... PCI is fixed at 1/3 CPU Bus speed.
>
> > its an ep-mvp3c motherboard. and is there anyway to get the bus to run
> > between 100-112 say....105?
>
> SoftFSB
---
https://www.megalextoria.com/usenet_archive/alt.comp.periphs.mainboard.epox/msg26114.html
Stary Olsa performs "Defense of Krycau" at the 2018 Brevard Renaissance Fair in Melbourne, Florida (2018-01-21).
See the video here: https://blurt.blog/music/@darth-azrael/brevard-renaissance-fair-2018-stary-olsa-part-26-defense-of-krycau
By 1992 the Commodore 64 was really an outdated relic and this magazine was nearing the end of its days. If the reduced page count wasn't an indication, then publishing only every other month in the Summer should have been a clue. It still had great content though, if you were a kid (or adult) with a Commodore 64. The July/August 1992 issue includes:
Read more: https://hive.blog/retrocomputing/@darth-azrael/run-july-august-1992
Frogger was originally developed by Konami and released in 1981 as an arcade game. The Atari 2600 port by Parker Brothers came along in 1982 and there are way too many ports, clones, remakes and re-releases to mention. For the early ports, Parker Brothers was responsible for the cartridge based versions and Sierra was responsible for the disk based versions. This meant some platforms had two versions of the game. The Atari 2600 port was a good one for that system and of the contemporary ports was probably the most played.
Read more: https://blurt.blog/retrogaming/@darth-azrael/frogger-atari-2600
The third photo was processed in May 1965 and shows a squirrel being fed Skippy peanut butter. A pet squirrel (or perhaps just a squirrel being nursed back to health?) has shown up in a number of previous sets.
For more info and other photos from this set, see https://hive.blog/photography/@darth-azrael/vintage-photos-ebay-set-1-f74aa159f27ff
Richard lectures on the magic and art of acting for film and the stage. Includes some improv and performing along with sharing his journey as an actor in what he calls the acid test of your soul!!
Watch the video from MegaCon here: https://hive.blog/hive-181335/@darth-azrael/mlctkwac
The TI-99/4A was a powerful computer for its time, featuring what was technically a 16-bit processor. However, some poor marketing decisions by TI along with their inability to match Commodore's prices ultimately drove them out of the market. Third party peripherals were few and far between as the TI-99/4A didn't have a very long life. But there are a few and here are a couple from a company called Axiom.
Read more: https://hive.blog/hive-106817/@darth-azrael/ti-99-4a-axiom-peripherals
The first photo features a party along with Christmas decorations. It seems that this was probably a New Year's party so my best guess is that this photo was actually taken some time close to midnight on January 1st 1965.
For more info and photos from this set, see https://hive.blog/photography/@darth-azrael/vintage-photos-ebay-set-1-58902f90d3cf9
Girls of Gaming was a spinoff of Play magazine, both now defunct. Girls of Gaming featured pin-ups of girls primarily from gaming and anime. Here we have I-No from the Guilty Gear series.
I-No first appeared in Guilty Gear X2 on the PlayStation 2 in 2002 as a playable boss. Guilty Gear X2 and most games in the series have generally received very good reviews. If you are a fan of fighting games, this is definitely a series you should check out if you have not already done so.
Read more: https://blurt.blog/retrogaming/@darth-azrael/girls-of-gaming-i-no-guilty-gear
Game Fan had slight name changes throughout the years it was published...Game Fan...Die Hard Game Fan...GameFan...etc. However, regardless of name, it never quite gained the popularity of magazines like EGM and GamePro. It wasn't a bad magazine though. The April 1993 issue includes:
Read more: https://hive.blog/retrogaming/@darth-azrael/die-hard-game-fan-april
Streets of Rage III was the last in the original trilogy of Streets of Rage side-scrolling beat-em-up games for the Genesis and the last to be released for 25 years. The first Streets of Rage had been released in 1991 and the second in 1992. This was an extremely popular series despite the massive gap in releases after the third game.
Read more: https://hive.blog/hive-140217/@darth-azrael/streets-of-rage-3-sega
Random Usenet post of the day:
---
Subject: Re: Falcon Internal Hard Drive Question
From: atarigalen@yahoo.com (Galen)
Date: 28 Oct 2004 15:34:44 -0700
Newsgroups: comp.sys.atari.st
Organization: http://groups.google.com
References: <xLUfd.9651$5i5.3163@newsread2.news.atl.earthlink.net>
Xref: g2news1.google.com comp.sys.atari.st:2766
Derek Mark Edding <dreq@earthlink.net> wrote in message news:<xLUfd.9651$5i5.3163@newsread2.news.atl.earthlink.net>...
> Hi Folks,
>
> I have a leftover 20 GB hard disk from a laptop computer upgrade. It's
> an IDE Fujitsu MHM2200AT.
>
> The pinout looks identical to the 2.5" IDE drive inside the Falcon,
> although this drive is about half as thick.
>
> If it's possible to use this drive, is there any software available that
> would be able to format and partition this drive for the Falcon?
>
> I have the ICD Pro utilities with HDFMT.PRG version 6.23. I suspect
> that it is too outdated to work on a hard disk of this size. I see that
> ICDFMT.DAT lists drive parameters, so I wonder if there are more updated
> parameters available... Or if it would be worth trying to add them for
> this drive?
>
Try the ICD tools. They might well work. Note that TOS 4.04 has a 1
GB partition limit, so you will not be able to use all 20 GB without
supplementing your OS.
Galen
---
https://www.megalextoria.com/usenet_archive/comp.sys.atari.st/msg16551.html
The Craic Show performs "The Ravens" at the 2018 Brevard Renaissance Fair in Melbourne, Florida (2018-01-20).
See the video here: https://blurt.blog/music/@darth-azrael/brevard-renaissance-fair-2018-the-craic-show-part-17-the-ravens
The next three photos were all processed in May 1965. Since they all feature rodents, I'm guessing they were all taken on or near the same day. The first shows a baby rodent of some sort being bottle fed in a cage. I can't tell exactly what it is but it appears to have large ears for its size. The next two photos feature a squirrel outside on some sort of rock structure...maybe a chimney for an outdoor grill or something...
For more info and photos from this set, see https://hive.blog/photography/@darth-azrael/vintage-photos-ebay-set-1-98c109a555559
Random Usenet post of the day:
---
Subject: 2600 carts for (possible) sale
From: Scott Robert Sadusky <ss6r+@andrew.cmu.edu>
Date: 1995/04/20
Newsgroups: rec.games.video.classic
Organization: Carnegie Mellon, Pittsburgh, PA
I have the following Atari 2600 cartridges. I will sell them if there
seems to be enough of a demand for them; for the time being I just want
people to make offers for them. This is _not_ an auction (yet).
Surround
Air-Sea Battle
Adventure
Canyon Bomber
Combat
Journey Escape
Asteroids
Concentration
Backgammon
Breakout
Defender
3-D Tic-Tac-Toe
---------
Vanguard
Video Olympics
RealSports Volleyball
Football
RealSports Football
Warlords
Space Invaders
Hangman
Piece O' Cake
Raiders of the Lost Ark
Slot Racers
Space War
----------
Pac-Man
Star Raiders
Star Ship
Street Racer
Outlaw
E.T. the Extra-Terrestrial
Flag Capture
Missile Command
There are 32 games on the list. All have the original instruction
manuals, but none have the original boxes. None are in 'mint'
condition, but none have been lit on fire or thrown off a building
either. If you're interested I can provide a more thorough description
of the game's condition if you want to buy it. None of the games are
'Sears' cartridges. I have the keypad with the plastic overlay that
came with Star Raiders. I also have some miscellaneous original Atari
stuff as well (the console with all the connections and a cloth dust
cover with the Atari logo, paddles, keypads, Atari trak-balls, etc.).
Like I said, for the moment this isn't a serious auction. I don't
really follow this newsgroup much, and I'm not a collector, so I have
little idea of what market prices for these games are. Essentially,
I'll sell it if the price you offer is greater than whatever ambiguous
'sentimental value' I place on the item (maybe a few bucks per cart, I
don't really know). If this post generates enough interested responses,
I might try selling everything I have, in which case I'll post a
complete list. Send all inquiries to my e-mail account,
ss6r@andrew.cmu.edu. Thanks.
---
https://www.megalextoria.com/usenet_archive/rec.games.video.classic/msg252577.html
Videogaming Illustrated was a short-lived pre-crash video game magazine. The April 1983 issue includes:
The Keyboard
Eye On
Focus On: Law and the Videogame
Close Up: Computers In Orbit
Fiction: User Deadly
Supergaming
Behind the Scenes: Dig Dug
Read more: https://blurt.blog/retrogaming/@darth-azrael/videogaming-illustrated-april-1983
Computer & Video Games was published in the U.K. and was one of the longest running gaming magazines anywhere. It was published from 1981 all the way until 2004. One unique aspect of this magazine was that, at least in its earlier days, it had type-in games for various computer. While here in the U.S. we certainly had computer magazines that had type-in programs, many of which where in fact games, we had no dedicated gaming magazines that I am aware of that provided type-in programs. The June 1982 issue of Computer & Video Games includes:
Read more: https://hive.blog/retrogaming/@darth-azrael/computer-and-video-games-june
Random Usenet post of the day:
---
Subject: Re: Netflix coming to PS3
From: winniethepooh@100acrewoods.com (GMAN)
Date: Wed, 11 Nov 2009 18:34:06 GMT
Newsgroups: alt.games.video.sony-playstation3, rec.games.video.sony.playstation3
Organization: EasyNews, UseNet made Easy!
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In article <vs6dnRNVAuB1m2fXnZ2dnUVZ_r1i4p2d@posted.rawbandwidth>, Doug Jacobs <djacobs@rawbw.com> wrote:
>In alt.games.video.sony-playstation3 Bill Cable <billcable@gmail.com> wrote:
>> I've had a PS3 since launch, and I can only recall one update ever
>> that took an hour. Most are 10-15 minutes tops. And I download 1Gig+
>> demos in about 20 minutes. What kind of connection do you have?
>> Maybe it's just because I'm on FiOS. But then... I was on Comcast
>> cable before I moved to Pittsburgh, and didn't have any problems then,
>> either.
>
>I was at 1.5mbps DSL, now at 6mbps. No difference. The last update on
>the PS3 to 3.0.1 took about an hour to complete (download, unpack,
>install, and all those reboots)
>
>I'm near San Francisco. Surely Sony has redunant server farms like any
>other respectable network provider, yes? I mean, heck, there's tons of
>huge datacenters in SF and points south throughout the Silicon Valley. I
>should be getting pretty decent speed, but from what I'm seeing, the PS3
>isn't even coming close to saturating 1.5mbps, much less 6.
>
Come on now, I live in the mountains of Utah and it took me less than 20
minutes to do that upgrade.
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https://www.megalextoria.com/usenet_archive/alt.games.video.sony-playstation3/msg03776.html
The New Minstrel Revue perform 'A Singer's Request' at the pub sing at the 2013 Hoggetowne Medieval Faire in Gainesville, Florida.
See the video here: https://blurt.blog/music/@darth-azrael/hoggetowne-medieval-faire-2013-new-minstrel-revue-a-singer-s-request
Compute was a popular multi-format magazine published throughout the 1980s and early 1990s. It was oriented towards the home user and covered the popular computers of the day. The December 1983 issue includes:
Read more: https://hive.blog/retrocomputing/@darth-azrael/compute-december-1983