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@DarthAzrael

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@DarthAzrael

Random Usenet post of the day: --- Subject: Re: .dsk - What Software?? From: jmholmes@swbell.net (John) Date: 2000/01/28 Newsgroups: comp.sys.apple2 Organization: SkyNET Corporation References: <3891EE48.604A93C7@webzone.net> This was lifted out of the FAQs... What do the different popular file name extensions, like ".BSC", mean; and, how do I access the files? File name extensions tell you what sort of file you are dealing with so that you will know which program(s) to use to unpack, unShrink, display, etc. the file. Many programs which create such files do not automatically add an extension-- for example, most of the disk images on the Golden Orchard CD are DiskCopy files with no name extension. Many other programs which create files suggest a default extension as part of the name-- GS-ShrinkIt generally suggests ".SHK"-- but, the user can change this and save under any legal name desired. (One popular change is using ".SDK" for ShrinkIt whole-disk archive files.) Some extensions indicate a filetype recognized by Apple II ProDOS; but, often, the extension is just for user information or to help some utility recognize the file as one it can deal with. For such files the actual ProDOS filetype is usually TXT, BIN, or SHK. What is it? (What program do I use?) ------------------------------------------------------------ .2MG XGS IIgs disk image file (DSK2FILE v5.5) .AAF Apple Archive Format [TEXT] for source code (aaf.unpacker) .ACU NuFX Applelink archive (ShrinkIt*) .ALU usually a multi-file, non-compressed A2 archive (ALU) .APF GS super-res "Apple Preferred" packed graphics format (Platinum Paint, Convert 3200, etc.) .ARC PC Archive (GS-ShrinkIt* or DeArc2E or PC Arc program) .BMP Windows Bit-Mapped graphics format (GS Convert 3200; many PC viewers) .BNX NuFX with BLU header. (ShrinkIt*) .BNY BLU archive. (ShrinkIt*) .BQY NuFX with BLU header. (ShrinkIt*) .BSC BinScii file. [TEXT] (BinScii or GScii) .BSE A GSHK* .SEA file with a Binary II header (ShrinkIt*) .BSQ BinScii'd NuFX file. [TEXT] (BinScii plus ShrinkIt* on the result) .BXY NuFX archive with a Binary II header. (ShrinkIt*) .CPT Compactor Pro archive (Compactor Pro on a Mac only) .DSK standard emulator disk image (typical length: 143360) for 5.25" software (A2 DSK2FILE and GS ASIMOV) .DO "DOS Order" DSK file; same as standard .DSK file default-- i.e. a DOS 3.3 disk image (A2 DSK2FILE and GS ASIMOV) .EXE A2 Executioner file [TEXT]. (On A2; some files may EXEC properly under only DOS 3.3.) .GIF Graphics Interchange Format: Compressed picture (IIGIF for //e; Super Convert, ... on GS; PC, etc.: many viewers and editors) .GZ GZip PC archive format often used for storing A2 emulator disk images (GS GZPK v2 plus PMPUnZIP or Angel; PC WinZIP) .HQX Mac BinHex file. [TEXT] (BinHex on Mac or GScii) .HTM HTML [TEXT] with embedded Text commands (Web browsers, web editors, etc.) .IMG Type IMG or "user #7" Copy II Plus disk image file (A2 Copy II Plus v6.x or v7.x) .IMAGE, .DIMG, .IMG DiskCopy disk image file usually produced by a Mac (GS Clone or Diskcopy) .JPG PC JPEG hi-res, hi-color graphics format (GS JPEG.VIEWER, etc. B/W only or PC, Unix viewers) .LBR a multi-file, non-compressed A2 archive (Librarian) .LHA LHA Archive (PC/Amiga LZH program) .LZH LZH Archive (PC/Amiga LZH program) .NIB emulator disk image (typical length: 232960) for protected 5.25" software (A2 Saltine's Super Transcopy) .PCX PC graphics format (GS Convert 3200; PC many viewers) .PD compressed GS multi-palette graphics file w/o palettes (GS SuperPac) .PNG PC PING hi-res, hi-color graphics format (PC viewer) .PO "ProDOS Order" DSK file; typically a DSK disk image of a 5.25" ProDOS disk (A2 DSK2FILE and GS ASIMOV) .PS compressed GS multi-palette graphics file with palettes (GS SuperPac) .QQ BLU archive. (ShrinkIt*) .SDK ShrinkIt disk image, usually NuFX-compressed (ShrinkIt*) .SEA Self-extracting A2 ShrinkIt* or Mac ShrinkIt archive (depending upon kind, run on Apple IIgs or Mac) .SHK usually an A2 NuFX-compressed archive; non-A2-compatible Mac .SHK archives also exist (GS ShrinkIt* / Mac unshrinker utility / PC Nulib-- does not extract GS resource forks) .SIT Mac StuffIt archive. (Stuffit on Mac or GS ShrinkIt) GS-ShrinkIt will not decode StuffIt Deluxe files. .TAR Unix Tape Archive (Unix tar with -xvf option, GS EXE tar) .TGZ Gzipped .TAR file .uu Unix uuencode file [TEXT] (//e uudecode, Unix uudecode) .uue Unix uuencode file [TEXT] (//e uudecode, Unix uudecode) .TIFF Graphics format (GS SHR Convert) .TXT [TEXT] An ASCII text file (Text editors, word processors, etc.) .UU Unix uuencode file [TEXT] (A2 uudecode or Unix uudecode) .UUE Unix uuencode file [TEXT] (A2 uudecode or Unix uudecode) .Z Compressed file (GS-ShrinkIt or Unix uncompress) .ZIP PC Zip Archive (GS PMPUnZIP or UNZIP [GS Shell EXE] or PC WinZIP, PKUNZIP, Unix unzip) .ZOO PC Zoo Archive (GS-ShrinkIt??? or PC ZOO program) * Note: GS-ShrinkIt (= GSHK) can handle all ShrinkIt files except .SDK (shrunken disk) files of 5.25" DOS 3.3 disks created by 8-bit ShrinkIt. 8-bit ShrinkIt does not work for GS files having a resource fork or GS .SEA files. ---------------------------- From: Apple's ftp site ... Most files are in one of a few common formats, and many are a combination. .sit StuffIt 1.5.1 archives .hqx BinHex 4.0 file .bin Binary file .image DiskCopy 4.2 image file .txt plain ASCII text file .bsc Apple II BinSCII file .shk Apple II ShrinkIt file Most of the Macintosh files are BinHexed StuffIt files. This means you need to transfer the file, then read the license agreement which is prepended to it (with any text processor), use BinHex or any utility which can read BinHex 4.0 files to decode the BinHex to a StuffIt archive, then use UnStuffIt or the StuffIt Expander (or any other utility) to decompress the .sit file into the final file. In some cases the final file is a .image file. These are exact duplicates of floppy disks (with verified checksums). Use DiskCopy to convert these files into floppy disks for installation. Some Apple System Software is in this format. Most of the Apple II files are either straight text or BinSCII'd ShrinkIt files. This means you need to transfer the file, then use BinSCII to convert the .bsc file to a ShrinkIt file, then use ShrinkIt to create the final file or disk. Note: Apple calls their BinSCII'd .SHK files ".bsc" instead of ".bsq". It is fairly common for uploaders and ftp sites to tag any BinSCII'd file as ".bsc". The rationale is that, once a user un-BinSCII's a file, he or she will find an SHK, .ZIP, etc. file and know how to continue. In article <3891EE48.604A93C7@webzone.net>, Steve <stingray@webzone.net> wrote: >What software is used for writing .dsk images back to disk. I've been > downloading .sdk images (and of course .shk files) and writing them >to disk > with Shrinkit. I haven't yet discovered what to use with .dsk > > I know you guys can help me with this one. > > -Steve > stingray@webzone.net > --- https://www.megalextoria.com/usenet_archive/comp.sys.apple2/msg128388.html

@DarthAzrael

Space Cavern is one of a multitude of ho-hum games for the Atari 2600. Released in 1982 by Apollo, it was released into a glut of similarly average to below average games that were largely responsible for the video game crash of that era. Space Cavern received mostly mixed to negative reviews and doesn't really stand out from the pack. Like many games released during this time, the box art is arguably better than the game. Read more: https://blurt.blog/retrogaming/@darth-azrael/space-cavern-atari-2600

@DarthAzrael

PC World was well past its prime by 2012. I mean the features aren't even primarily about PCs in this issue and instead, things like tablets, phones and TVs get much of the coverage. However, if you wanted a PC magazine, there weren't a whole lot of choices (and of course there are fewer today). Maximum PC was and still is my personal favorite (and one of the only PC print magazines still around). The January 2012 issue of PC World includes: Read more: https://hive.blog/retrocomputing/@darth-azrael/pc-world-january-2012

@DarthAzrael

None of the photos in this set are dated but like all the other ones from this batch they would have been taken some time in the mid to late 1960s. The first two feature the outdoors in the winter. These may be the first shots from this batch that I've seen with snow. More common are beach shots but that appears to be from vacations to Florida. These people appear to live somewhere in the Northeast. Previous clues have indicated New Jersey but that's far from certain. For more info and photos from this set, see https://hive.blog/photography/@darth-azrael/vintage-photos-ebay-set-1-ccca1966cff39

@DarthAzrael

Random Usenet post of the day: --- Subject: Re: Adon vs. Zangief From: kenn@infi-pos.com Date: 1996/07/25 Newsgroups: alt.games.sf2 Organization: InfiNET Possibilities, Inc. References: <wlv17my00YUz0ed200@andrew.cmu.edu> <31ED6DE7.3BAC@sonyinteractive.com> On Wed, 17 Jul 1996 15:49:11 -0700, AMcMahon <amcmahon@sonyinteractive.com> wrote: > Sorry, but you're wrong. Every Adon i've faced that doesn't turtle >pays for it. If you don't consider staying ground and doing st. roundhoude >at a distance and an occasional crouching strong turtling then I see why >you disagree. My guess is that you havn't played many decent Zangiefs or >you're so damn good that every one else seems to suck to you. Okay, I'm gonna be level headed about this discussion. Personally, I find that many people don't give Adon the credit I feel he deserves, but I realize it's a matter of personal opinion so why get angry over it? But as for the situation at hand... Correct me if I'm wrong, but the concept of turtling is that you hang back, chip off blocked damage when possible, and strike with oppurtunistic attacks such as repeated sweeps? Okay, addhearing to that concept and putting it against what the previous poster stated, I can't see as to why you accussed him of turtling. I agree that repeatedly using Adon's over-bearing C. RH sucks, but he never said that he did. His statement was that he defeated Zan players with normals instead of turtling with his specials. Although he mentioned the Jutting kick, I don't believe he meant that usage as a constant one, just on of many tools. Now, it's my experience with Adon vs. Zan that many players will turtle, and in that regard you are correct. But I don't think it's fair to say Adon has to turle in order to win. I think the seperation comes when you consider Zan's main strength of his SPD. It's only natural to want to hang back and keep out of the max distance for the SPD; I can't see why you'd want to give your opponent an edge over you. So it might seem that some Adon players are turtling, but can't say I whole-heartedly agree. Now, although I'll admit that locally we have a ton of FB-DP players, and the rest of the mix is entirerly to sporadic to make and large analysis against a single character, we do have one or two decent Zan players (they seem to be Sodom players you just like a change of pace. I can't really say, I've never really played either character myself to say for sure...). On the occassions that I have come across these Giefers, I've had no problems with maintaining an offensive stance with them. My general strategy is this; no local Zan player makes the first move, so I usually jump in with a Forward followed by a C. Strong. If they don't connect, I pause for a second, then sweep. It seems that Zan players take their chances when in close, so the sweep almost always gets them. (And if it doesn't I end up paying for it....) From their it depends on the players reaction to getting taken down first. If they get aggressive, I try and fake them out with a distance Top-down elbow into a J.T. and cross them up whenever possible. If they start to turtle, I give them a few hits and open up with J.K.-into C. Strong-into S. Rh. attacks. The Jutting Kick really only comes into play when I don't have the chance to J.Kn them. Personally, I like to believe the strongest way to nail Zan is with a fake-out J.T, which usually gets them to do a Lariat. While they are stuck in that, Level 3 Jaguar Revolvers generally do the job well, though a CC never hurts. > Anyways, this is my experiance with this match. I just don't see > how getting in close to an opponent whos main objective is > to get in close could be in your favor. See my point. >Adam McMahon I'm glad that you are so good willed about this (Too many people take this kinds of discussion too far.) I see your point, and (hopefully) you can see mine. If you wish to discuss this further, I'd be more than happy to. E-mail me, if you wish, sometimes my news-server is a little unreliable. "The first rule of self-defense- be somewhere else when the shooting starts." -Captain Wedge Antilles --- https://www.megalextoria.com/usenet_archive/alt.games.sf2/msg113235.html

@DarthAzrael

In the 1980s, before the Internet was available and when commercial online services were expensive, there were still other ways to obtain software besides just going to the store. One way was through disk subscription services. I'm not sure how popular these were on other computers but there were several for Commodore 8-bit computers. The most popular was probably Loadstar. This particular ad is for one such disk subscription called Uptime. Read more: https://blurt.blog/retrocomputing/@darth-azrael/uptime-commodore-64

@DarthAzrael

Random Usenet post of the day: --- Subject: Re: a question about CPU host clock (CPU/PCI) From: "conan the barbiturate" <thrillmstr@mindspring.com> Date: 2000/01/07 Newsgroups: alt.comp.periphs.mainboard.epox Organization: MindSpring Enterprises References: <854npl$iq$1@nntp1.atl.mindspring.net> <3876768E.2B0C5B84@bellsouth.net> thanks much. i did manage to get it up to 112mhzx4 at 2.4v core and it ran at 448. it ran 3dmark2000 and final reality quicker but as soon as i launched kingpin it would lock.. i have a diamondmax 8.4 gig drive and have heard bad things about them and overclocking... "David Cooley" <n5xmt@bellsouth.net> wrote in message 3876768E.2B0C5B84@bellsouth.net">news:3876768E.2B0C5B84@bellsouth.net... > > > conan the barbiturate wrote: > > > > i want to try the 112mhz bus setting but dont want to cook my hard disk > > controller. will setting CPU host clock (CPU/PCI) to 100/33 and the jumper > > on the motherboard to 112mhz keep the pci controller at 33mhz? > > Nope... PCI is fixed at 1/3 CPU Bus speed. > > > its an ep-mvp3c motherboard. and is there anyway to get the bus to run > > between 100-112 say....105? > > SoftFSB --- https://www.megalextoria.com/usenet_archive/alt.comp.periphs.mainboard.epox/msg26114.html

@DarthAzrael

By 1992 the Commodore 64 was really an outdated relic and this magazine was nearing the end of its days. If the reduced page count wasn't an indication, then publishing only every other month in the Summer should have been a clue. It still had great content though, if you were a kid (or adult) with a Commodore 64. The July/August 1992 issue includes: Read more: https://hive.blog/retrocomputing/@darth-azrael/run-july-august-1992

@DarthAzrael

Frogger was originally developed by Konami and released in 1981 as an arcade game. The Atari 2600 port by Parker Brothers came along in 1982 and there are way too many ports, clones, remakes and re-releases to mention. For the early ports, Parker Brothers was responsible for the cartridge based versions and Sierra was responsible for the disk based versions. This meant some platforms had two versions of the game. The Atari 2600 port was a good one for that system and of the contemporary ports was probably the most played. Read more: https://blurt.blog/retrogaming/@darth-azrael/frogger-atari-2600

@DarthAzrael

The TI-99/4A was a powerful computer for its time, featuring what was technically a 16-bit processor. However, some poor marketing decisions by TI along with their inability to match Commodore's prices ultimately drove them out of the market. Third party peripherals were few and far between as the TI-99/4A didn't have a very long life. But there are a few and here are a couple from a company called Axiom. Read more: https://hive.blog/hive-106817/@darth-azrael/ti-99-4a-axiom-peripherals

@DarthAzrael

Girls of Gaming was a spinoff of Play magazine, both now defunct. Girls of Gaming featured pin-ups of girls primarily from gaming and anime. Here we have I-No from the Guilty Gear series. I-No first appeared in Guilty Gear X2 on the PlayStation 2 in 2002 as a playable boss. Guilty Gear X2 and most games in the series have generally received very good reviews. If you are a fan of fighting games, this is definitely a series you should check out if you have not already done so. Read more: https://blurt.blog/retrogaming/@darth-azrael/girls-of-gaming-i-no-guilty-gear

@DarthAzrael

Streets of Rage III was the last in the original trilogy of Streets of Rage side-scrolling beat-em-up games for the Genesis and the last to be released for 25 years. The first Streets of Rage had been released in 1991 and the second in 1992. This was an extremely popular series despite the massive gap in releases after the third game. Read more: https://hive.blog/hive-140217/@darth-azrael/streets-of-rage-3-sega

@DarthAzrael

Random Usenet post of the day: --- Subject: Re: Falcon Internal Hard Drive Question From: atarigalen@yahoo.com (Galen) Date: 28 Oct 2004 15:34:44 -0700 Newsgroups: comp.sys.atari.st Organization: http://groups.google.com References: <xLUfd.9651$5i5.3163@newsread2.news.atl.earthlink.net> Xref: g2news1.google.com comp.sys.atari.st:2766 Derek Mark Edding <dreq@earthlink.net> wrote in message news:<xLUfd.9651$5i5.3163@newsread2.news.atl.earthlink.net>... > Hi Folks, > > I have a leftover 20 GB hard disk from a laptop computer upgrade. It's > an IDE Fujitsu MHM2200AT. > > The pinout looks identical to the 2.5" IDE drive inside the Falcon, > although this drive is about half as thick. > > If it's possible to use this drive, is there any software available that > would be able to format and partition this drive for the Falcon? > > I have the ICD Pro utilities with HDFMT.PRG version 6.23. I suspect > that it is too outdated to work on a hard disk of this size. I see that > ICDFMT.DAT lists drive parameters, so I wonder if there are more updated > parameters available... Or if it would be worth trying to add them for > this drive? > Try the ICD tools. They might well work. Note that TOS 4.04 has a 1 GB partition limit, so you will not be able to use all 20 GB without supplementing your OS. Galen --- https://www.megalextoria.com/usenet_archive/comp.sys.atari.st/msg16551.html

@DarthAzrael

The next three photos were all processed in May 1965. Since they all feature rodents, I'm guessing they were all taken on or near the same day. The first shows a baby rodent of some sort being bottle fed in a cage. I can't tell exactly what it is but it appears to have large ears for its size. The next two photos feature a squirrel outside on some sort of rock structure...maybe a chimney for an outdoor grill or something... For more info and photos from this set, see https://hive.blog/photography/@darth-azrael/vintage-photos-ebay-set-1-98c109a555559

@DarthAzrael

Random Usenet post of the day: --- Subject: 2600 carts for (possible) sale From: Scott Robert Sadusky <ss6r+@andrew.cmu.edu> Date: 1995/04/20 Newsgroups: rec.games.video.classic Organization: Carnegie Mellon, Pittsburgh, PA I have the following Atari 2600 cartridges. I will sell them if there seems to be enough of a demand for them; for the time being I just want people to make offers for them. This is _not_ an auction (yet). Surround Air-Sea Battle Adventure Canyon Bomber Combat Journey Escape Asteroids Concentration Backgammon Breakout Defender 3-D Tic-Tac-Toe --------- Vanguard Video Olympics RealSports Volleyball Football RealSports Football Warlords Space Invaders Hangman Piece O' Cake Raiders of the Lost Ark Slot Racers Space War ---------- Pac-Man Star Raiders Star Ship Street Racer Outlaw E.T. the Extra-Terrestrial Flag Capture Missile Command There are 32 games on the list. All have the original instruction manuals, but none have the original boxes. None are in 'mint' condition, but none have been lit on fire or thrown off a building either. If you're interested I can provide a more thorough description of the game's condition if you want to buy it. None of the games are 'Sears' cartridges. I have the keypad with the plastic overlay that came with Star Raiders. I also have some miscellaneous original Atari stuff as well (the console with all the connections and a cloth dust cover with the Atari logo, paddles, keypads, Atari trak-balls, etc.). Like I said, for the moment this isn't a serious auction. I don't really follow this newsgroup much, and I'm not a collector, so I have little idea of what market prices for these games are. Essentially, I'll sell it if the price you offer is greater than whatever ambiguous 'sentimental value' I place on the item (maybe a few bucks per cart, I don't really know). If this post generates enough interested responses, I might try selling everything I have, in which case I'll post a complete list. Send all inquiries to my e-mail account, ss6r@andrew.cmu.edu. Thanks. --- https://www.megalextoria.com/usenet_archive/rec.games.video.classic/msg252577.html

@DarthAzrael

Computer & Video Games was published in the U.K. and was one of the longest running gaming magazines anywhere. It was published from 1981 all the way until 2004. One unique aspect of this magazine was that, at least in its earlier days, it had type-in games for various computer. While here in the U.S. we certainly had computer magazines that had type-in programs, many of which where in fact games, we had no dedicated gaming magazines that I am aware of that provided type-in programs. The June 1982 issue of Computer & Video Games includes: Read more: https://hive.blog/retrogaming/@darth-azrael/computer-and-video-games-june

@DarthAzrael

Random Usenet post of the day: --- Subject: Re: Netflix coming to PS3 From: winniethepooh@100acrewoods.com (GMAN) Date: Wed, 11 Nov 2009 18:34:06 GMT Newsgroups: alt.games.video.sony-playstation3, rec.games.video.sony.playstation3 Organization: EasyNews, UseNet made Easy! References: <Xf6dnVccb5SiSHjXnZ2dnUVZ_uGdnZ2d@giganews.com> <op6dnbKod8pC5nXXnZ2dnUVZ_vednZ2d@giganews.com> <utednRUWb8mRd3TXnZ2dnUVZ_q2dnZ2d@posted.rawbandwidth> <eoidnajLc8YYjXfXnZ2dnUVZ_hKdnZ2d@giganews.com> <1256856347.138324@sj-nntpcache-2.cisco.com> <buod445sgvc.fsf@dhlpc061.dev.necel.com> <1256888000.19932@sj-nntpcache-3.cisco.com> <87ljis8nez.fsf@catnip.gol.com> <7O2dnYBcoN59yGXXnZ2dnUVZ_uednZ2d@posted.rawbandwidth> <ed8370b6-4d7e-4aed-b244-d39d03cf98bb@p23g2000vbl.googlegroups.com> <vs6dnRNVAuB1m2fXnZ2dnUVZ_r1i4p2d@posted.rawbandwidth> Xref: g2news1.google.com alt.games.video.sony-playstation3:10575 rec.games.video.sony.playstation3:295 In article <vs6dnRNVAuB1m2fXnZ2dnUVZ_r1i4p2d@posted.rawbandwidth>, Doug Jacobs <djacobs@rawbw.com> wrote: >In alt.games.video.sony-playstation3 Bill Cable <billcable@gmail.com> wrote: >> I've had a PS3 since launch, and I can only recall one update ever >> that took an hour. Most are 10-15 minutes tops. And I download 1Gig+ >> demos in about 20 minutes. What kind of connection do you have? >> Maybe it's just because I'm on FiOS. But then... I was on Comcast >> cable before I moved to Pittsburgh, and didn't have any problems then, >> either. > >I was at 1.5mbps DSL, now at 6mbps. No difference. The last update on >the PS3 to 3.0.1 took about an hour to complete (download, unpack, >install, and all those reboots) > >I'm near San Francisco. Surely Sony has redunant server farms like any >other respectable network provider, yes? I mean, heck, there's tons of >huge datacenters in SF and points south throughout the Silicon Valley. I >should be getting pretty decent speed, but from what I'm seeing, the PS3 >isn't even coming close to saturating 1.5mbps, much less 6. > Come on now, I live in the mountains of Utah and it took me less than 20 minutes to do that upgrade. --- https://www.megalextoria.com/usenet_archive/alt.games.video.sony-playstation3/msg03776.html