Forget the survival games you're used to. Even though it reminds me of Stalker, that too. But I can clearly say that Chernobylite is a good mix of survival and horror games. As you can imagine, our story takes place years after the Chernobyl Nuclear disaster.
In the game we play a scientist named Igor, the ultimate goal of our character in the game is to find his wife who has disappeared. Chernobylite is advancing both in the main area where the Chernobyl disaster took place and in the surrounding areas, we are trying to get information and clues about our wife who was lost while traveling in these areas, in short, the main purpose of the game is to find our lost spouse. By the way, let me squeeze it right away, they speak Russian in the game, frankly, I didn't check to see if there is an English voice-over, I think if there is, do not change it in terms of the atmosphere of the game.
It takes place in a fictional world, although it is as I have just described in terms of time and place. You'll encounter plenty of mercenaries, side cutters, and even monsters as you wander around. What caught my attention the most in the game was that our character was working on wormholes, namely wormholes, and that we could open these wormholes with a tool in our hands.
Of course, things become even more interesting when wormholes or something comes into play, not only soldiers and creatures, but also imaginary moments, different dimensions, which indicate that the character's head is gone, are added to the things we struggle with. By the way, these dreams and the moments we see in different dimensions are really well done.
The game is not like the open world games we are used to, we choose a task from the task panel and play it, among these tasks there are interesting tasks such as going to a region and finding food or health kits or hacking a NAR server. Of course, while doing these, basic mechanics such as trying to stay away from the radiation areas are also included in the game. While playing Chernobylite, we also enter into dialog with many side characters and we have to make different decisions, these decisions of course also affect the course of the game, which is a very nice touch, so it has managed to break the feeling of playing missions and missions.
Although I did not like the stealth elements in the game, we can say that it is a plus that it works, at least, let me put it this way, even when you come face to face with an enemy, even though I'm on the move, it's not a bit upsetting that they don't see it. Sometimes, they can see it out of nowhere, but of course I may have a mistake here, I wasn't sure if this vision/not being able to see changes from enemy to enemy.
Again, the sine qua non of these types of games, of course, character development is another of the features in the game, and since there are quite standard things, distributing skills to use weapons better, etc., I don't think I need to explain them one by one.
Another of the mechanics that affect the game the most is days, I can say that the tasks that will take the most time usually eat up a day, also the weather changes day by day and this affects your vision distance for that day. Some side missions are running away and cannot be done, the enemies can change, and the most important thing is that I think the radiation is getting more and more.
Another perhaps the most important mechanic is the base issue, we are developing our base gradually, adding more people as team members, each of these friends has their own unique characteristics. In the game, we can send these elements to other missions while we go on a mission on our own, so that those missions continue to be completed passively.
However, the job doesn't end with saying "let's go do it" to them, you can increase the success rates by giving them the right equipment, so it is necessary to think a little and use tactics. Of course, by the way, we should not forget that we need to provide food and drink to these friends, because they are getting hungry and their mental health is starting to decline, which, as you can see, negatively affects the tasks. The way to make these friends happy is to turn around and make our base better.
While playing Chernobylite, the base development part reminded me a bit of Fallout, we can arrange the items we want (table, chair etc.) There are many factors such as good enough ventilation and enough sleeping place. Also, don't forget to set up the necessary stations for crafting. Likewise, thanks to these stations, we can make health kits, etc. and even modify weapons.
After all, if we think that it is basically a survival game, not only the people we add to our team, but also the people we can shop with, or we have to make decisions such as who we can trust and whom we can't trust.
On the other hand, Chernobylite is not bad at all in terms of graphics, although sometimes the lights or skins go astray, they are not too big and not very common problems, besides, it looks like a nice patch to fix. You may also notice that sometimes some objects, sometimes even ewes or tiny huts, etc. are used over and over again, but these are things we are used to seeing in many games anyway, and I think that if I didn't mention this, maybe most of us wouldn't even have noticed.
Now you will say that these are good and nice, you talked about wormholes and you didn't give details. I didn't give it because it would be much better for you to discover them while playing, I think we should not spoil the fun by telling those events in these lines.
In general, I can say that Chernobylite met my expectations adequately, they made a very good game with a small team. If you are interested in games that tell stories around Chernobyl, I say go for it and play it. It started as Kickstarter, now on PC and later on consoles.