The Outer Worlds: Murder on Eridanos My Gaming Experience

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I like various games. I really liked the idea of ​​a detective story. The story of Eridanos from murder begins as we cruise on our trusty boat "Unreliable". Halcyon Helen, known and admired on almost all planets, was murdered shortly before Rizzo's upcoming item was shipped. After accepting the news, we go to Eridanos upon a request and try to appease the murder and discover the source of the strange events.

At the point we arrived in Eridanos, due to the inconvenient flight of the past visitor, the most perfect room of the inn was allocated to us and our group. We try to overcome the murder with our gadget that recognizes the irregularities in Eridanos and our assumption list, consisting of base-propelling rockets and interconnected islands.

There are different types on the speculation list, such as a fanatic fan, a former, once a star, and now a star in the sidekick. To discover the executioner, we must speak to every speculation and hear a point of view about them. Each of the suspects is located in various corners of Eridanos and we go through many fascinating events during our transit to communicate with them. For example, it is possible to experience countless things like extremely specific workers wandering around with insects around their neck, a robot trying to "milk" wild creatures, a more risky labyrinth, and the strange executioner who slaughtered in front of us. individuals with whom we chat.

Each of the characters we experienced throughout the story was new and important. Every assumption we talk about has specific reasons, and each acts in a way that makes them say "This might be the killer". To tell you the truth, a few speculations like the "Prophet of Profit" believe that when you have both important causes and chance, one will inevitably take the situation. We report our discoveries towards the end of every review we make in the game, and we can guarantee that the suspect will be kept in custody until an election is made. When we detain what we say "This can be the executioner", we do not contact completely innocent people. While most of the decisions we make have minor implications, towards the end we begin to agree on choices that will change the course of the story.

I don't want to give more information about the story. Thanks to the information we gathered with our auxiliary device called “Discrepancy Amplifier” and what we learned from the people around, something new happens when we say “I solved the incident” and things change again. I have some discomfort with the part of the story, I think it could have been better, but it is beautiful even in this form.

There are also a lot of side quests we can do around. An advantage is that side missions are not boring fetch tasks. I spent 11 hours on normal difficulty, doing some of the side missions to the game. Considering the replayability of the story in different ways and the price of the DLC, it gets a high score in terms of the story.

A Life Passed On Long Bridges

Murder on Eridanos passes completely over Eridanos. There are no tasks we need to go out of the system and tackle on different planets. I am not sure if it is correct to call Eridanos a planet though. A place built on huge boulders that are suspended in the air with propulsion rockets and connected to each other by bridges. Thanks to our private room, we do not even have to go to the ship. The planet, where the beverage company Rizzo develops its own products and makes them ready for consumption, also hosts the dubious company employees called SLUG.

We can reach different regions through bridges. These regions have different purposes such as delivery area, production area, research area and wild area. We need to find and question a suspect in each area. Each region is home to its own order and dangerous enemies. While looking for the area where the victim was having a picnic, we suddenly come across problems where wild bee-flies were attacked and the SLUG and Rizzo employees blame each other.

There are no big changes in the gameplay part of the game. There are a couple of new weapons and armor, but don't expect too much. The real shine of this add-on package is in the unarmed areas. Solving problems is very enjoyable with a character who has a high level of persuasion and attaches importance to science and confidentiality. Our research device, which has an artificial intelligence, congratulates us after the correct observations we made. With this device, we can follow the footprints, examine corpses, analyze suspicious substances and have them take us to the source. It has the ability to shoot, but it can be. My biggest problem with the device is that it always repeats the same thing sometimes. We're on the trail, at least if you had added a few different comments.

We can pretend to be a "good cop - bad cop" with Parvati to get more talk from the suspect we question. In fact, in cases where words are insufficient, there is even the option of "squeeze those 1000 credits into your pocket". When the systems that keep the rocks on the air are in trouble, we can repair it ourselves, or we can actually find and convince the person who needs to do this job. Murder on Eridanos has a gameplay that makes full use of our character's abilities.

We are in a huge area built on rock fragments connected to each other by bridges. Here is the most annoying part of the game. Bridges! The atmosphere is very nice, the first time you pass the bridge, the tension you experience when you look down is reflected very well. The distance between the regions is also long, it takes an average of 15 seconds to cross from one bridge to another. Although interesting for the first few times, the bridges' interestingness ends very quickly. There is a fast travel option but I wish the bridges could be made a little more interesting. Since there is no fast travel at high difficulty levels, I pulled the difficulty level down after the first bridge. Despite this, I'm tired of bridges, I don't know what those who play at a difficult level live.

With the package, our character's level limit also increases. In order to enter the DLC, we have to reach a certain point in the main story. However, if you intend to come here without going too far in the main story, I would say be careful. The game is tailored for high-level characters, and low-level characters may have trouble because of their abilities.

Result

The Outer Worlds: Murder on Eridanos has done a great job as an add-on package. In the Peril on Gorgon review content I said, "I really liked the idea of ​​a detective story". This time it takes the incident one step further and allows us to see our character as a detective. In the story, talent and dialogues are more prominent than weapons, conspiracies are quickly revealed, and when the story is over, you leave with a sense of satisfaction according to your preference.

If you enjoyed The Outer Worlds game, don't miss Murder on Eridanos. An interesting and exciting story from start to finish, a gameplay in which you show all your character's abilities, and the opportunity to affect the result with your choices is not a feature that is too much these days. we can see. Although "Discrepancy Amplifier" can be seen as a new companion in a way. If you haven't liked The Outer Worlds gameplay before, don't expect this pack to work miracles.

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$ 8.08
$ 8.08 from @TheRandomRewarder
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Comments

It was a project I had in mind. It is very nice to make game world reviews.

$ 0.01
3 years ago

thank you

$ 0.00
3 years ago