The Legends of Runeterra review I prepared shows how detailed and well-edited the game is. Legends of Runeterra (LoR), which came out of the closed beta, brought a new breath to card games. But how successful can it be in a market that Hearthstone is so dominated by? Is it madness or genius for Riot to release his second game in this area? Let's take a look at this with the Legends of Runeterra review.
I've been playing Hearthstone every day without interruption since the closed beta period. Although this does not put me among the game's pros, it shows the pleasure I get from card games. For this reason, I had already prepared for the Legends of Runeterra review. However, as a person who has not touched League of Legends until today, I had almost no control over the world of the game. Still, I was not afraid. I got a little bit of information from there and a little bit here and I embarked.
I had the biggest and first problem during the game installation phase. Because I could not log in to my account. I posted the issue on Riot's support, though not very quickly, and my problem was resolved. Runeterra is not just a great find for the world of card games, it's a sophisticated deck builder in its own right. Many view Legends of Runeterra as Riot's challenge to Hearthstone. However, if even a Blizzard fan like me can be quite impressed by the game, there is a reason to think. So let's move quickly to these reasons
Pros
+ Completely free
+ Rewards for plenty of games
+ Fully Turkish voice over
Cons
- Challenging meta for beginners
In LoR, your goal is to destroy your opponent's tower (Nexus). Nexus with 20 health are not so easy targets. It is impossible to attack with the shouts of Allah and Allah directly by throwing your cards. First of all, you need to have a good strategy. We see the reflections of Moba or MMORPg games here. Many different deck setups are possible. But when you look at these decks, we can see that they actually correspond to the classes in the games I mentioned. Some decks look like hunters, some like magic, and some like tank classes. With the release of the game, the newly arrived Set2 also affected the types of decks to be created. With the official launch of Legends of Runeterra, a new set of more than 120 cards and a brand new region has been added to the game. With the transition to the full version of the game, it reached 7 regions, 35 champions and more than 400 cards. I have to add quickly that LoR can be played easily with both PC and mobile devices. I generally preferred to play on mobile.
Increased Mana System
As with HS, there is a mana system that increases every turn in the game. For this reason, if you don't have a well-balanced deck or a good strategy, defeat is inevitable. Hearthstone uses a growing mana pool. You play cards according to their costs. However, when playing Hearthstone, one of the biggest problems was the increased mana problem, so our mana could be wasted because you didn't have a card to play. Lor has found a good solution to this problem: Instead of the excess mana that goes to the trash can, he throws the increased mana into the spell pool. Your magic mana stacks up to three, allowing you to cast more spells per turn without wasting your base mana pool to play. You can use the meanings here during attack or defense. It was a little difficult to get used to at first. But after getting used to it, I realized that it works very well.
LoR Deck Structure
Speaking of deck, we should also talk about the structure of the cards. In LoR, you build a deck using one of the various factions. The synergy of the cards you add to your deck is very important. These synergies directly affect your champions. For this reason, it will be appropriate to first determine your heroes for the deck you will build and then add the appropriate cards to your deck. Because some cards have their own additional features. These features also vary by region.
For example, there is a feature called Last Breath in the Shadow Isles area. The Last Breath mechanic causes a minion to trigger an effect when it dies. The Shadow Isles have most of these cards, and you get the most out of space by using the mechanics that revolve around death. The Cursed Guardian, which has a value of 1X1, creates a 4X4 Fugitive Guard when he dies. LoR has many mechanics like this that add fun to the game. That's why it is very important to have a good command of the cards.
Legends of Runeterra: the practical condition for victory
When you first start, it is useful to practice a little against the computer with the ready-made decks that the game offers you. It is very useful for both the interaction between the cards and for you to learn to use the champions more effectively. You can also open gifted cards and chests with the experience points you will gain as you gain experience here. There is no need to spend money in the game anyway. If you have enough time, you can unlock all cards and champions for free with crystals. If you don't have time, you can of course buy it. With the Lora (LoR currency) you will purchase, you can get personalization features such as game boards sold as cosmetics, mascot guards, card backs, emotes, as well as the champions in the game.
Now that our deck is ready, we can start the game. There are also plenty of support suggestions on the internet. You can also progress with ready-made decks. After choosing your deck, we start the encounter. You start the game with four cards. You try to play according to your strategy by drawing cards in each round. I have said that you will attack and defend by putting forward these cards. The most important detail to pay attention here is that you should not play every card directly because your meaning is sufficient.
Interaction between cards
One of the factors affecting the synergy between cards is also a winner. Otherwise, you can spend a very important card unnecessarily. In fact, we can call LoR a defense game rather than an attack. It's kind of like the card version of tower defense games. It always makes more sense to set up the defensive line as a priority compared to my style of play. For this reason, I proceeded with the motto "the best attack is a good defense" and I adjusted my decks accordingly. Against opponent attacks, I built it in such a way that I would collapse his defense line with spells, without losing the cards I drew as much as possible.
What did LoR SET 2 bring?
With the arrival of the new set, a new region has been added to the game. Bilgewater. As in League of Legends, the champions that dominate each region differ. Our regions are Demacia, Freljord, Ionia, Noxus, Piltover & Zaun, and Shadow Isles. According to these regions, both your cards and champions differ greatly.
We can list Bilgewater's features as follows.
Bilgewater's champions benefit from various regional sets. In addition to avoiding enemy spells, Fizz focuses on casting spells. Miss Fortune and Gangplank concentrate their efforts on attacking the enemy Nexus. Twisted Fate presents Cards of Destiny, while Nautilus lets you use fearsome sea monsters.
Fizz
Cost: 1
Power: 2 [+1]
Health: 1 [+1]
Abilities: When you cast a spell, give Fizz Elusive (Elusive) and stop all enemy spells and abilities aiming at Fizz.
Level up: When you cast 6+ spells, you move to the next level of Fizz.
Post-level up ability: When you cast a spell, give Fizz to Elusive and stop all enemy spells and abilities targeting Fizz.
Nexus Strike: Creates the Teeth of a Sea.
Is Legends of Runeterra worth playing?
Legends of Runeterra is a great card game. The concept, variety or art of the game makes it the best card game ever released for mobile devices. It will also engage those who love this genre as it is built on the world of League of Legends.