Phantom Thieves' New Adventure with Persona 5 Strikers

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Persona 5 Strikers is an interesting gaming experience for me. After the events in Persona 5, we see our main character (Joker) and Morgana return to Cafe Leblanc. The group, which came together, plans to spend the Christmas season outdoors, with exercises such as touring. At the point where we go to buy outdoor materials, we return to Metaverse with an icon meeting we experienced and the card we came to.

Persona 5: Strikers questionnaire

Experiencing another type of room called the prison, the group sees that the enemies take control of the desires of the individuals here. I would prefer not to get any further insight into the story, but there is still a manager and again we will probably stop the chief and intervene in situations that affect this current reality. As if the detention facilities in Metaverse weren't enough, we actually need to show our innocence to the police who dismissed us about the events.

Versatile Phantom Thieves Branch

I couldn't choose what to say to the Persona 5 Strikers account. If we compare it to a typical game, it's great both in terms of narration and diffusion. The basic story has about 40-50 hours of interaction. Our experience starting in Shibuya reaches various parts of Japan after a 10-hour main mission that normally continues.

I said the story is acceptable compared to a casual game, but when it comes to Persona, we also have to analyze it within itself. The story length is short for a casual Persona game. Few stories are not told as expected or unnecessary. There are things that become clear with the addresses made during the war, even if you make the language of the game English, it is absurd to expect to understand the mess. When you need to perceive, focus, and read what's going on, kick the bucket and start once more. Likewise, it's a bit tragic that the story overlooked Persona 5 Royal and some critical characters in the main story were not named.

These are not huge cons. Persona 5 Strikers is not a JRPG game and has excelled as a story. The barriers I've mentioned are things created for players who see Persona for themselves and don't do business with a variety of game types. Overall, they provided equitable content on behalf of Persona.

The Musou Type We Know Thanks to Anime Games

Persona 5 Strikers was superior to what I expected regarding the story. We will move on to the ongoing interaction part in the same way, but first we need to clarify for a moment what the class we call "Musou" is. Truth be told, it's possible to skip this by saying "Hack and Slash" or activity game, but it can't explain it fully. As a matter of fact, "Musou" is a word that started from the names of the games made by Koei Tecmo and Omega Force and started to be used to revive the class. Like "like souls", we can see this as a species in itself. Especially the favorite class of most anime / manga games (Attack on Titan arrangement, One Piece: Pirate Warriors arrangement, Berserk and the Band of the Hawk) was also liked in Hyrule Warriors: Age of Calamity presented for Switch. Be late. The musou games, which give us control of an incredible character, continue by eliminating many of the enemies we live with.

As soon as I heard that Persona 5 Strikers is going to be a musou game, I have to admit I was a bit suspicious. Likewise, Strikers, a joint effort between Omega Force and Atlus, who made Hyrule Warriors: Age of Calamity, refuted my questions and turned into an extraordinary mix of different sides.

What Is Waiting In The Fights?

Persona 5 Strikers gameplay is divided into two different parts. The first is Metaverse, which Omega Force has made for years, with well-known musou style action sequences. The second part is the "daily life" parts that take place in the real world and that we are used to from the Persona series.

Let's first look at the action part, which is the main focus of the game. We can roam freely in Shibuya's Metaverse prison. There are collectible items, security lights and guards in the vicinity. The guards are actually the shadows that keep the area safe. Instead of fighting enemies directly on the playground, we need to attack the guards who will start the war. It is possible to trap or attack directly from a safe spot. If the guards spot us before, they will attack us first, which causes us to start at a disadvantage and increase the alarm level in the prison. In this respect, it is very similar to the original Persona 5. The real innovation comes when the war begins.

When we start the attack, we see the game's new combat system. While we control one member of the four-person team, artificial intelligence takes over the other three. Competitors are shadows again, and these shadows turn into personas whose masks we can collect from time to time. Everyone has their weaknesses and strengths. We switch between melee, ranged combat and our persona attributes and try to stop the opponents as quickly as possible. While it may feel like we can fight by pressing all the keys and swinging powerful spells, we quickly realize that we need to use the game mechanics properly. After all, his health and ability powers (HP) are not infinite, the cost of recovery is high.

First of all, we can go around and join the fights with four of the nine members of the Phantom Thieves team. Just like in the original game, Strikers made sure each character played a different role. We have characters such as Haru, who disperses crowded groups with his ax, Makoto, who can strengthen his weapons with nuclear force and focus on a single target, and Ryuji, who combines the power of lightning with his durable structure and turns into a tank. There are 10 characters that we can control and 9 of them are open at the beginning of the game. According to the types of enemies in the area, we change between characters and determine tactics. I also liked the newly added Sophie and Wolf characters. They are not just for a new character, they are very strong characters in the story and in the game.

During the fights, we fight as 4 people against large groups. When we call a persona and want to hit the opponent from the weak point, time stops and we can choose which direction to attack and which skill to use. Also, each character has special attacks and we improve as we use them. The Joker, who initially only fires with a gun, can jump to enemies with bullets in the next levels, and at the last level, he can accumulate bullets and use them in a powerful attack. Each character has such developable special attacks.

We said that our team members are nice, as long as there is no fight, we can change it as we want. There are 4 different members in fights and we can take control of one of them whenever we want. Other team members attack enemies according to their heads. Normal difficulty is not much of a problem, but in difficult (and later, more difficult) levels, annoying things can happen. The character, whose health or energy I try to keep high, when I switch to another person to attack from a distance, he can kick and slap the enemy and consume his energy for no reason. I had to keep an eye on my teammates while fighting.

It is also possible to interact with objects found in prisons. We can climb on cars or poles to advance without being seen by enemies. Thanks to these points, it is possible to pass without the enemy noticing us or to make a stealth attack. During fights, we can attack with objects in the environment. There are activities such as damaging enemies by turning around the post, dropping hanging objects on the enemy's head, blowing up cars or dropping them by riding on a skateboard and onto enemies.

No More Stretching Due to Time Limitations

The daily life episodes of the Persona series are also available in this game. At the beginning of the game, we have the chance to see the places we remember from Persona 5 again and walk around for a while. Social life episodes are not as intense and tiring as Persona 5. Again, we talk to our friends and spend time together. This time, we are trying to improve our relationship with the whole team, instead of developing relationships with individuals individually. As our relationship develops, we gain points that we can spend on skills that are useful to us in dungeons. Abilities are divided into many different types, such as opening high-level cases, increasing the strength of characters, more persona masking, and more experience points.

My Conclusion Comment

Persona 5 Strikers is not a game made by hiding behind the name of a popular series. It was the best musou game I've played, with its story, playing time and fighting system that successfully combines two genres. It's like a simplified version of the Persona series. Persona 5 Strikers has been a job well beyond what I expected.

Before finishing the article, let's come to the important part. Persona 5 Strikers has two major issues and needs to be taken into account before buying the game. It is not mandatory to play Persona 5 before playing Persona 5 Strikers, but it is highly recommended. The story takes place after the previous game and in order to get to know the characters and understand the subjects they talked about, you must have finished the previous game. The main problem is that Persona 5 is only on the Playstation 4 console. Nintendo Switch or PC users should either go and buy a Playstation or research the issue online if they want to know the story beforehand. The main story itself is independent, but you need to know the story to understand some of the characters' movements.

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