My Total War: WARHAMMER II - The Silence and The Fury review

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In this review, we witness the confrontation of Fury and Silence. Total War: Warhammer II, the second game of the Warhammer trilogy, has been presented to us more than 20 DLCs since September 28, 2017. Some of these DLCs are story and paid expansion packs, while others are free. I'm here with a review of The Silence and The Fury, the last expansion pack of Total War: Warhammer II before Total War: Warhammer III, which will be the last game of the trilogy.

Pluses

+ Monstermen are now playable

+ Fairly affordable price

+ Added new units so much fun

Cons

- Storytelling is poor

- Too many repetitions

A little bit of story and innovation

In The Silence and The Fury expansion, Taurox Taurox Bull with Brackets wins over the Chaos Gods after he wreaks havoc on the Imperial lands, and his never-ending craving for carnage pits him against Oxyotl, a legendary assassin who immersed himself in the realm of Chaos and fought the forces of Chaos and survived in his realms. . In the story of the expedition, Taurox brings destruction in the name of Chaos wherever he goes, while the Lizardmen stand against the forces of Chaos. Beastmen are more powerful and hungry for destruction than we've ever seen. Although there is a very good story behind the content of this additional pack, we can say that the storytelling in the campaign part is a bit weak.

With The Silence and The Fury expansion pack, the Beastmen faction was left unplayable from its previous state. With its weak and heavy structure, it was one of Warhammer's least loved and most updated factions. Such an interesting faction desperately needed this kind of innovation. In addition, while the existing units were balanced, very powerful new units were added to the faction. 2 of the 5 new units added greatly increased the power of this faction and added pleasure to the gameplay.

As we begin our Vortex campaign with Taurox Taurox Bull, we have one of the new units, the Ghorgon, in our army. This four-armed, ox-headed giant creature has over 10,000 health points and I would say almost invincible. Having very nice war animations, Ghorgon becomes one of the most useful and enjoyable units in the game, while you can do very well in battles with Jabberslythe, a mixture of a giant frog and a chubby dragon. Also, our legendary lord Taurox is quite fast and strong.

Taurox, the nightmare of all elves

If we talk about the gameplay in detail, we start the expedition in the land of Naggarond, in the place of the Dark Elves. As Taurox continues his destruction without saying Dark, High, Wood Elf, our first victim is the Clar Karond elves. As we plunder the elven realms, we head for the forests of Lustria. In addition, the gameplay part of the faction has changed a lot.

We are able to plant a Swarm on a settlement we conquer, while leaving Contaminated Bloody Lands behind every region we raze. However, each time we capture a settlement, some settlements around it are also marked as Contaminated Bloody Lands. While we only have the right to plant our Hordes once in each Contaminated Bloody Lands region, the Stamps of Destruction we will earn increase when we perform a Rite of Destruction for each settlement we loot within the region. While we earn a certain number of Stamps of Destruction with each Rite of Destruction, and when we reach 500 Stamps, Taurox prepares for a final battle to reach his most important goal, the Heart of Darkness.

Although the swarm mechanic sounds pretty good, it gets repetitive after a while and leaves itself to a certain loop. Also, the faction wants you to run from battle to battle without letting you rest in any way. Although fighting non-stop is one of the main gameplay mechanics of Beastmen, with the endless repetition it enters, you no longer find yourself managing all the battles one by one, but pressing the auto-finish button. But don't worry, every time you win a battle, the game redeems itself with the various bonuses you get.

This faction, consisting entirely of monsters, bringing chaos and destruction wherever they go, also has a horde system within itself. The horde building chain that our lords have within themselves is vital for strengthening our army, opening special spells and training new units, and these horde systems, which have a very high training capacity, make your campaign experience much easier and make you a walking endless army.

In the settlements where we plant the walking stones, we have a building chain, albeit limited. Although this building chain consisted of simple buildings, the garrison troops were quite strong. When we start at a strong level in the Swarmstones we planted with the upgrades we made in the later parts of our campaign, we have a garrison army of 20 units in each settlement we captured, and this army is at a level enough to defend that settlement against an army of 30-40 units.

The new Beastman units are pretty fun to control and watch. Especially Ghorgon and Jabberslythe units are enough to keep you in the game alone, and they can also help you win against an army that is 3 times more numerous than you. Training all Beastmen units is completely free and fairly easy. The only problems you will have when building an army will be the army limit and unit limit, but you can upgrade and edit both quite easily. Thanks to the added Dread Rewards section, you can access various heroes, make reinforcements for your faction, or choose to buy powerful items for your treasury and your lords, while increasing your troop limits from this section with the Dread points you will earn with the missions you complete, the settlements you destroy, the battles you win, and the various buildings you build.

Last words

The Beastmen faction has been pretty good with their balanced old troops and added new fun troops. Although some of the added mechanics constantly repeat themselves, there was a faction that played itself. In this faction, where you are constantly trying to make a Crazy Charge, you can spend pleasant hours while no settlement or army can stand in front of you. The campaign part has been made a lot easier with the Beastmen remake. With their mighty hordes and legendary lord, the Beastmen faction has been reborn from its ashes and is playable.

As the Lizardmen meet their 7th legendary lord, the legendary assassin Oxyotl and his army prepare to stand against the new power of Chaos. Apart from the added Silent Shrines and Visions of the Ancients, the faction has done a pretty good job with the Visions of the Ancients, although it retains its classic gameplay. With the added new Wild Troglodon unit, not much of an army can stand in front of you.

We have come to the end of our review of The Silence and The Fury, the last expansion pack of Total War Warhammer II. Although this latest expansion has its downsides, we can say that it has been quite successful for the Beastmen. The Beastmen, having left their former weak and heavy state, have returned quite strong, fast and hungry for destruction. The reason we mentioned the Beastmen faction in general in our review of The Silence and The Fury is that this faction has been at the top of the least loved factions since the time of the first Warhammer game. With this remake, the Beastmen have become quite powerful and playable.

8
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