Let's Immortalize Our Minds - My Review of Disintegration

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Avatar for nadiahensont
3 years ago
Topics: Game, Review, Gameplay, Technology, Future, ...

Set in a not too distant future, the game introduces us to a world where humans reach immortality by transferring their minds to robots. This is a world where people have opportunities to become immortal by going through the process called integration with their own free will. The organization named Rayonne, led by our villain Black Shuck, emerges and offers people two options. They will either enter the integration process and become slaves or die.

One of the creators of the Halo series, Marcus Lehto left Bungie after 15 years and founded V1 Interactive, an independent game studio. Founded in 2012, V1 Interactive finally launched Disintegration, which combines FPS and strategy genres. Let's look at how successful the game, which tries to bring the two genres together, has done.

Pros

+ Fighting with gravcycle is fun

+ It has a very interesting world

+ Different multiplayer mode

+ Interesting side characters

Cons

+ Poor in multiplayer customization and number of players

+ The story is so ordinary

+ Main character too faint

+ The gameplay of the story episodes is very repetitive

+ Replay is too weak

+ High price for an independent game

Our main character, Romer Shoal, is an ex-celebrity who is also known for his integration-oriented advertisements. Tortured at the hands of Black Shuck, Shoal is rescued by a group of vigilante robots and our story begins. Our team, consisting of a group of unrelated types, turns into a resistance community as the missions progress. The story isn't bad, but it doesn't offer anything new. I can say that I have achieved most of the predictions I made about what will happen. There are also minor errors of logic. At the beginning of the story, we knock out the main villain with an iron pipe. When the robot "passes out" we run away. I guess you understand the main point.

The presentation of the story is made with intermediate videos and in-game talks. Before taking the mission, we can stroll through a common point reminiscent of the Anthem and Destiny games, talk to the other characters, and take the side missions called "challange". There are also conversations that will allow us to get to know the characters a little better. Then we watch the intermediate video and start the task. There is always something missing in the presentation. Conversations in the waiting area can be very meaningless. Some events take place just to make the gameplay longer. In addition, the lack of a chance to run in the assembly area gives the feeling that it was made to spend a little more time in the game. Also, I could not warm up to the main character. Someone who leaves the feeling of more of a side character. It is very enjoyable for our team members to get together.

How are Disintegration gameplay dynamics?

The game, which was originally planned to be a strategy game, has been blended with FPS to have a slightly more unique gameplay. Let's look at how far this game has been played, reminiscent of games like Command & Conquer: Renegade (FPS) and Brutal Legend (TPS).

Multiplayer

The game also has a multiplayer option. The multiplayer option, which has much more than the Gravycycle models we use in the main game, allows us to play 5v5 matches. Retrieval, where one side tries to carry bombs and the other side tries to stop it, Zone Control, where we capture and protect areas, and Collector, where we win points by killing enemies and taking falling pieces, constitute three different multiplayer modes of the game.

The choice we make from 9 different teams determines which types of weapons we will use on the map and which teammates we will have. The 9 teams, each with different looks and features, look pretty cool, but it's annoying that the customization is just to change their colors. At least it could have been a more enjoyable game if we decided which class the team members might be from. It is also annoying to be able to get the looks only with micropayments.

First of all, there is no strategy. In our flying vehicle, we overlook the region and attack the enemies. Next to us, there is a team of 3 soldiers, each of which varies in division. Our control over the soldiers does not go higher than "You all go to this point", "Everybody attack" and "You use skill". I admit that it can be very difficult to add micromanagement as the game is right now. Still, as I send my heavily armored character to stop the enemy, it is frustrating when the character with almost no life runs and eats sticks before him. They don't follow our commands too much anyway. You command to "retreat", it jumps into the enemy's lap. Since the enemy AI is at the same level with our team, we do not have much trouble. Strategically, the biggest decision is "Which talent should I use to whom".

Thanks to Gravycycle used by our main character, we have a certain control on the map. It is not very difficult to control and we are starting to show all abilities in conflicts in a short time. Our vehicle, which comes with a different weapon and armor combination in each level, also has the ability to heal friendly units. Although the strategy part is weak, the conflicts are generally enjoyable. The FPS gameplay is reminiscent of the vehicle controls of the Descent series with Overwatch's D.Va hero. The skirmishes are not boring if we exclude the episodes where enemies come that we have to defeat at least twice in order to kill. I wish we had the chance to play the levels again with different equipment and soldiers. It could have made the single player mode, which lasted about 13 hours, a little more interesting.

Graphic

The graphics of the game are very nice. They have done such a good job, especially on the environment, that I sometimes stop and watch around. We go to a different area in each section. Our story, which started in the forest region, continues in a wide geography, including destroyed cities and snowy regions. The team, who did a good job in the environment, did a slightly worse job with character modeling. Although it is obvious that a lot of work has been done on robots, there is a sense of artificiality in the characters that remain human. There was something that bothered me not only in their faces, but even in their movements in the cutscenes. Nevertheless, I can say that the graphics are one of the strengths of the game.

We came to the biggest annoyance of the multiplayer mode. Doesn't play. I had to wait a long time in front of the PC to try each mod. Although we played some really fun matches, the thought that I would wait a long time for the next time eventually made me exit the multiplayer mode completely. Of course, the low number of actors is not directly the producers' fault. The effect of the game price being higher than expected is big.

My Last Comment

V1 Interactive, an independent game studio with 30 people, worked hard on Disintegration. They created a beautiful world and prepared a story that would be quite impressive if told more properly. The strategy features they try to combine with FPS make them say "It is ok or not". On the multiplayer side, both the lack of customization and the small number of players are annoying.

Disintegration is a very good job as the first game of V1 Interactive, with its interesting world, presentation and poor replaying main story, different gameplay mechanics, multiplayer mode that needs more work to be done and graphics that look very nice. If you are interested, take a look. You will have fun while playing, but it is not a long remembered game.

10
$ 11.65
$ 11.65 from @TheRandomRewarder
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Avatar for nadiahensont
3 years ago
Topics: Game, Review, Gameplay, Technology, Future, ...

Comments

Im not really fond of games, but reading your post makes me think try this one. I think this is a bonding moment if I introduce this to my son

$ 0.01
3 years ago

May be a good start

$ 0.00
3 years ago

Yeah

$ 0.00
3 years ago

Nice review @nadiahensont, thanks for letting us know about this game.

$ 0.01
3 years ago

You're welcome

$ 0.00
3 years ago