Cyberpunk 2077 My Expected Gaming Experience

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I finally got Cyberpunk 2077 after a long build process and successive delays. The game, which we start to wince every time we see a yellow page, actually started to show that it needs a little more time from the very first minutes. Of course, I will talk about these errors and the optimization and graphics of the game. I used the Gigabyte NVidia GeForce RTX 3080 Eagle model as a video card to play the game I tried on different systems in ultra RTX settings. In other words, I will share with you many details graphically, including RTX and DLSS technologies, in the article.

As you probably know, Cyberpunk 2077 takes place in a city called Night City. Although this anecdotal city in the US state of California was first named Coronado City, it was named the City of Night after the death of Richard Night, who formed its framework. I'm not going to tell the past of Night City or the world of Cyberpunk, although it might be too long. Since there are a large number of assets for this, important situations in the game are regularly highlighted.

The main detail to know is that it is a corpus of the establishments of the Cyberpunk Universe dating back to the farthest frontier of the 1800s. During this period, institutional conflicts, unfortunate events, and surprising characters also shaped this city's bleeding past. Some of the key characters identified with the game and from now on we see their accounts during the game. Many characters known to those who know the Cyberpunk universe, such as Johnny Silverhand, his beloved Alt Cunningham or Rogue, Adam Smasher, stand out in the game in one way or another. Cyberpunk 2077 has a history comparable to today's history. In any case, the timeline has indeed been proceeding as an optional date line since the end of the 1800s and especially the mid 1900s. In the 80s and 90s, we see that innovation developed a lot and many organizations were effectively thrown in the cyberpunk world with thousands of years. I might want to discuss the state of the game instead of focusing on the city's past in the article.

While the universe of Cyberpunk 2077 may seem small from the beginning, it is meant to be truly full. I have no idea how exactly to convey this, but I can say that the universe of the game is the most powerful planned world I have ever seen. Obviously there is a lot of subtlety in games like Red Dead Redemption 2, GTA 5 or The Witcher 3, but in terms of thickness Cyberpunk 2077 was taken to a completely different level. In this city of enormous buildings and tall buildings, the guide plan has a design that expands vertically at certain foci. When you step out of the rooftop, you feel like you are in a truly enormous world. I can say that crowded meetings of individuals, neon lights, high floors reaching to the sky, flying vehicles and the developed environment make your eyes a little dark. The most worrisome issue here is that the public event is not fully regulated. The shape of the city center has been adhered to. Nevertheless, although there are structures in some regions, the inability of birds to fly and the inability of convoys have revealed this imbalance.

Night City is as dim and dangerous as it looks bright. You can experience an alternative event around every corner. You can walk through an armed conflict and get involved. Or it's entirely up to you to rescue a looted inhabitant. In your own landfill, you can deal with these as if you were pulling from margarine. Even so, they'll give your mouth a good bid if you shut down more misty roads or come off as a saint when you enter an area heavily influenced by a large group. You are eating the shot into your mind without taking your head off the channel. Now you realize that the route is constantly pointing to the main streets as you go on a mission. Gradually I found an alternative route and went to the back entrance. Here, gangsters blocked my direction and a limited scale clash broke out. If you encounter similar situations, especially in key locales, you're less likely to leave that path alive. Situations like this solved how to create the harsh environment of Night City.

Cyberpunk 2077 is a full game in terms of tasks. There really is a ton of work to be done outside of the main story. Apart from the side missions you get from important characters, there are hundreds of points to visit. You realize that there are many things to do when you see the signs that appear even in a tiny area when you open the map. There are many places you can interact with such as implant points, restaurants, night clubs or gun shops. As I have just mentioned, you may encounter some random events. Apart from all these, your phone almost never stops. So even as you move towards an important task, there are constant job offers, different jobs are unlocked. As soon as you say "Brother, I'm busy, I can't bother with the phone", you see that message notifications start to be sent to your mobile phone.

Apart from this mission structure, mini-missions and question marks that you do not know what are scattered on the map. If you remember, a similar system was used for Witcher 3. Although sometimes there are small thefts and elimination tasks, sometimes you may encounter very funny or beautiful tasks that branch out. This situation has also made the mini-missions and question marks on the map colorful. The biggest problem in the mission system is that it sometimes feels too disconnected. So I have passed the theft, removal tasks, these are the tasks we already do to earn money and what is very easy to understand. But sometimes you find yourself in tasks that you cannot understand what you are doing and why. There is a slight imbalance in this regard.

There are seven different regions in the game: Watson, Westbrook, Heywood, Pacifica, Santo Domingo, City Center and Badlands. Let me tell you about my own experience to show the density of the area more clearly. If you do not count the entry scenarios that I will talk about a little later, you start the game in the Watson area where your apartment is also located. Even the Little China part of Watson district was the main starting point of the game. I noticed that in almost the first 10 hours I played, I had never been out of this area. There was still a lot to do in that area. Speaking of the starting scenario, let's talk about this resume system of the game.

There are three resume scenarios in Cyberpunk 2077 named Nomad, Street Kid and Corporal. Whichever of them you choose, you start the story differently. All of them cause you to start the story at a different point of the game, but also bring some advantages.

Nomad: This selection actually has the most different story in the resume section. Because you're starting directly outside of Night City. We pick up a cargo to get into the Night City and we start the story with our vehicle broken on the way. It was really enjoyable to see these barren lands called Badland right at the beginning of the game and to drive here. When you enter Night City in this selection, where you can portray a more free-spirited character, things can get a bit of trouble. Characters who are not very kind to out-of-towners may snub you in some dialogue choices.

Subsequently, Cyberpunk 2077 has prevailing with regards to being a creation that stands out with its reality and subtleties. There are such a large number of blunders, an excessive number of inadequacies, however the overall construction of the game is agreeable to the point that I played it with incredible delight in spite of these mix-ups. Furthermore, during the time I played, there was never a second when I became weary of the game, folks. In any case, in the event that you need to play without issues, Cyberpunk 2077 necessities somewhat more time.

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