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Fights in Tight Spaces - minimalist turn based fight choreography demo playthrough
"A stylish blend of deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries. Build your deck, control the space and live to fight another day."
Being a big fan of turn based strategy games like XCOM and Into the Breach, I immediately download this game demo once it showed up on Steam.
Fights in Tight Spaces visual style is very minimalist, with the protagonist in black silhouetted figure and the enemies in red or variants thereof. I love the style!
The tactical positioning of your player will be very familiar to fans of Into The Breach. In that game, you can position yourself such that the enemy who will attack you will inflict friendly fire unto another unit. Both games are also rogue-like, and when you die, you really die and have to restart a new game.
Every turn, you are given a deck to cards, which determine your ability to move around and do awesome fight moves. The cards are redrawn once you have used them all or ended your turn. After the end of each stage, you can also watch a replay for your viewing pleasure! It's fun to watch!
When you first start the game, there's a short tutorial detailing the basic game mechanics. Afterwards, you fight at your own pace. Since there are 'branching' paths in the game world, no 2 games would be the same i guess?
Notable areas to go to into the game world are:
gym - Your decks can be upgraded here, and other cards can be added or removed too;
medical - self explanatory, you heal for a small amount of money;
events - random events that give the player a positive or negative consequence
Lastly, the music is a nice danceable beat. It reminds a lot of 'Spybreak' from "The Matrix" building lobby fight scene!
I uploaded two videos for this game.
In the first video, you can see the-
a playthrough 04:56,
and credits 35:37.
In the second video, i spotlighted the other things i found in the game which i didn't encounter in other playthroughs -
like "protect" missions where you protect an NPC 00:22 17:26,
replay feature 14:57,
random events 16:32 21:52.