He is a tank with the initiator and crowd control specialty.Atlas is a deep sea creature that was able to control an ancient machinery armor called Mecha Sentry. The armor came from the Iceland Golems which is a skin of Grock.
Atlas generates a Frigid Breath around him for 5 seconds each time he casts a skill. Enemies who stay in the area of Frigid Breath for 1.5 seconds will have their Movement Speed and Attack Speed reduced by 50%. The slow effect will be removed immediately when they leave the area of Frigid Breath. Atlas gains 45-80 Physical and Magic Defense inside Frigid Breath
Atlas smashes the ground and causes 3 consecutive explosions. Each explosion deals 230 / 270 / 310 / 350 / 390 / 430 (+60% Total Magic Power) Magic Damage to enemies.
Ejected State: If Atlas has ejected from his Mecha Sentry, both himself and the Mecha Sentry will cast Annihilate.
Atlas enters Ejected State, gaining 40% Movement Speed and immunity to slow effects. In this state, the Mecha Sentry will follow the pilot at an increased speed.
Once they meet, Atlas will return to the Mecha Sentry, Magic Damage to enemies nearby and stunning them for 1 second.
Ejected State: Atlas and the Mecha Sentry, share the same HP bar and gains 50% Damage Reduction in this state.
Atlas hurls chains at all nearby heroes and starts to channel dealing 225 / 350 / 475 (+75% Total Magic Power) Magic Damage to the enemies hit and slowing them by 40%.
Use again: Atlas will leap to a designated location, dragging the targets towards him rendering them airborne.
Hope you learn something about Atlas.