A brief history about Farsite

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2 years ago

Persistent virtual universe with player-owned and player-controlled economy running in a trustless environment.

Every item in the game is created by a player using materials found by a player. Production requires a Blueprint, Components, a Base on a Planet and some Credits. Components are made from Resources those can be found on Asteroids and Planets or purchased from other players.

Read more about Game Items →

Every item in the game is location-dependent. That means if a Resource was mined on an Asteroid it shall be hauled to a production site or a station to be used or traded.

All the items in Farsite universe are owned by players and could be traded freely on the open market. Ownership rights are ensured by the blockchain where every item is a token (NFT) stored in player's digital wallet.

The Underlying Technology →

Ship Hulls and Modules are the tokens created using a cNFT protocol with Credits locked inside. That allows staking 'em against loans in Credits and grants insurance for wrecked Ships.

cNFT Protocol →

Credits is the major and the only in-game currency. Almost every operation in the game requires Credits to be performed. Credits can be converted to FAR tokens (ERC-20) any time at 1 FAR = 1'000 Credits ratio. That ratio is hardcoded in smart contracts and will never be changed. FAR tokens could be used to receive the corresponding amount of Credits with the same ratio.

Credits →

Original Blueprints and Credits are initially distributed in Crates that can be purchased in the Store. Limited edition Crates contain unique Blueprints that will never be created again.

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