New era of Virtual ecosystem
The world is slowly moving away from physical currency to digital currency. But some people might argue saying that even digital currency is out of the picture as the currency is going towards cryptocurrencies or a virtual currency ecosystem. Decentralization is paving the way for all these things and as long as nodes are being operated from several parts of the world, the blockchain will stay forever and someone or the other will be producing blocks. This is how the current blockchains are working.
With the help of the metaverse and the possibility of creating virtual things in the metaverse, there are so many opportunities waiting for the investors. Games are one of the biggest use cases for blockchain integration where virtual assets in the game can be traded among different players.
Virtual goods
As mentioned above, game assets can be given as the best example of virtual goods. People can purchase virtual goods based on their needs and those virtual goods can be used inside the game. In addition to that people can trade them in the market when their need is over. There are limited edition virtual goods and they differ based on the rarity and the value is also based on their rarity.
These virtual goods are also called NFTs, and a facility is created in the blockchain. Different games will have different types of NFTs and the provisioning will also differ from one blockchain to another. Some of the old blockchains and the newly emerging blockchains have NFT as one of the mandatory smart contracts because people expect it to be one of the important features of a blockchain.
Virtual services
Virtual services are going to be the future of automation and AI. There are several virtual services available already and with the help of metaverse, interactive virtual services can be created for both learning as well as fun. Imagine sending a kid to a virtual metaverse where they can learn their subjects based on interactive learning. These interactions are mostly served by virtual services. Virtual services are available in several sectors where people can both commercialize them and use them as learning material.
Virtual experiences
In the metaverse, the virtual experiences are also based on the experiences gained by an individual by interacting with the virtual services offered in the metaverse. The virtual ecosystem is going to be future and it will be filled with lots of virtual services that would in turn give a lot of virtual experiences to the individuals.
There are several virtual activities that would become common. People with pseudo names will be part of virtual events and there will be huge experiences from events, social interactions, and group activities. Even though these are all virtual the experiences that are going to remain will be a real one. There will even be virtual tours where people can have a great experience and sometimes it can even be a real experience that can reach out to some of our senses.
Real-world economic integration
When we think about the possibility that the virtual world can have, we should also think about how it might get linked with real-world experiences. If someone is purchasing a plot of land inside a game for a huge amount of money, that will not change their economic situation in the real world. However, there is a high possibility for economic integration with the real world with possibilities of trading and transferring these virtual assets with one another. With all these, we can see a great future that would create a new era of virtual ecosystems.
If you like what I'm doing on Hive, you can vote me as a witness with the links below.
Vote@balazas aHive Witness
Vote@kanibotas aHive Engine Witness
Posted Using InLeo Alpha