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Dino Crisis 2 was one of the games I played as a child. My father bought it for us when I was 11 and I thought the cover looked cool. The game was one of the first horror experiences in my life.
Dino Crisis is a "Survival Panic" series. The first game is basically Resident Evil with Dinosaurs, while the second game Dino Crisis 2 is more action-based. In these games, you get stuck on a sci-fi island that went wrong and Dinosaurs are everywhere.
The story is a bit complex and hard to explain (but is good nevertheless.) The presentation of Dino Crisis 2 is where it shines. Like Resident Evil games before it, Dino Crisis is presented as 3D characters on pre-rendered backgrounds and fixed camera angles. The graphics are gorgeous and drive home the feeling of being trapped on an island where humans can die very easily.
This game's use of sound, however, is what makes it amazing. I'm not just talking about the music. The cool part of Dino Crisis 2's sound design is in the sound effects.
Since camera angles are fixed, the game tends to hide some dinosaurs from the view of the player. While that might increase the difficulty of the game, what it does is that it makes you focus on the tiny hints to know if and when a dinosaur is coming. You can't see, but you can hear the sounds the dinosaurs make.
The sound of their movements, their footsteps as they break through the bushes. The clanking sounds as they stump through a factory. The heavy weight of their jump. Their quiet hissing as they approach their prey. Their grunts of pain as your bullets penetrate their scales.
The sound effects of the Dinosaurs and their interaction with the environment added a new layer. So much so, that playing Dino Crisis 2 with sounds on, (preferably with headphones,) is essential! It's hard to play Dino Crisis 2 without hearing the hints of the dinos going through the bushes.