Is Bigger Always Better in Video Games?

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Avatar for XxXGamer-AddictXxX
4 years ago

Where we are today in the gaming scene is light years from where we were only a couple years back. Super Nintendo games that took a few hours to beat have gotten complicated and inside and out stories on the XBOX and PS3 that take a really long time to finish. The gaming network was acquainted with the sandbox game when Grand Theft Auto III was delivered in 2001 and players encountered a degree of opportunity at no other time found in a game. We not, at this point needed to adhere to the severe, straight storyline and this thought stuck in the psyches of game designers.

Bethesda's Elder Scrolls: Morrowind took the sandbox idea and applied it to the pretending class. The territory in the game was tremendous and it would perhaps take many hours to investigate each niche and corner, total each mission, and locate the best weapons. Yet, the inquiry is: what number of individuals are really doing that?

As innovation expands, engineers have given more memory on game plates that permit them to make a lot greater and longer games than previously. Fantastic Theft Auto: San Andreas took the monotony of driving significant distances on a parkway and put it into a game. Senior Scrolls: Oblivion developed its archetype with much better designs and a bigger zone to wander around. The game guide is covered with spots to investigate: prisons, mines, caverns, and towns.

Every one of that spots to investigate is pleasant, however a line is normally drawn by each gamer when they understand they've invested an excess of energy in a game, when they understand that no more advancement is being made and it is not, at this point fun. Insensibility become that way when I saw that in the end, all the prisons and caverns appeared to be identical and it seemed like a commitment to investigate them. So the central issue is: is it worth making tremendous games that take hours to investigate and beat?

My answer is no, a game too enormous like Oblivion is a good time for a couple of hours however it gets excessively dull and dreary. I see myself as an easygoing gamer; one who appreciates computer games, however doesn't commit himself to finishing 100% of a game; as opposed to mainstream thinking, gamers have lives as well.

At the point when Grand Theft Auto 4 turned out in the start of summer, I essentially played it relentless for the primary couple of days when I completed school. At the point when I beat the game was still just 60% finished with the game, I was somewhat frustrated. In spite of the fact that players can even now play the game in the wake of beating it, why? Cruising all over the city is a good time for about 60 minutes, however realizing I don't have any longer missions removes the good times.

I would much rather observe all that additional time and exertion used to make in a game a drawing in story and profound, complex characters. That is the motivation behind why games like Chrono Cross, Legend of Dragoon, and Final Fantasy VII are what I consider show-stoppers; they didn't go over the edge on investigation, however they kept the player attracted through the other significant components of a game, incredible story and extraordinary characters.

The lesson of the story? Game engineers can't dismiss what makes a few games for all intents and purposes masterpieces. GTA4 and Oblivion are dynamite games, however a tremendous region to investigate can really dismiss gamers, or a least make them immediately exhausted. Computer games have swapped books for our age, yet the recipe is basically the equivalent. As designs improve and more space is accessible to work with on plates, I trust engineers actually set aside the effort to keep the player drew in, and not move diverted specking the guide with conventional prisons.

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Avatar for XxXGamer-AddictXxX
4 years ago

Comments

I partly agree with this. You don't have to finish %100 of a game and most of the games add size just because they want to look big without anything to do in them.

But in cases where there are things to do (like Witcher 3) then the bigger the game is the better. Casual gamer doesn't have to play everything, even hardcore gamer shouldn't strive to %100 it. But when you love the world so much you want to immerse yourself in, you know which game you're going to go back to see more of.

Of course, wither money spent on that is worth it or not is the question, and if you ask me? I don't think it's worth it except on special cases, which is what we're talking about.

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3 years ago