Children Vs video Game

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Avatar for Sir_Abdul
3 years ago
Topics: Game, Education

Video games, children and sometimes adult-like them, but you’re not so sure. Here you'll determine the risks and benefits of video games, plus some ideas for selecting appropriate games and managing your child’s interest in playing them.

did you recognize

According to a 2012 survey:

80% of families set rules about which sorts of games their children could play.

Games with cartoon-style violence can send the message that violence may be a great way to unravel conflict. they will also make less sensitive to real-life violence, or make overly fearful about violence in their own world.

What are video games?

Playing it safe

Benefits of playing video games

Problems with playing video games

What about violence in video games?

What are video games?

Video games are electronic, interactive games that are available in many forms: CDs, DVDs, internet downloads, and online games. they will be played on a private computer (PC), television, or portable hand-held device. Some games are controlled by a separate joystick or console, while others use the pc keyboard and/or mouse. Many games (including those online) are often played by several people directly.

The big-name brands for video games are Sony PlayStation, Microsoft Xbox, and Nintendo.

Playing it safe

The best way for your child to find out from video games is once you play together. another bonus is that you’ll spend a while with one another and have fun! Here are some ideas for creating the foremost of video games together with your child.

Set ground rules of 1 hour: aim for this recommended daily screen time for youngsters under seven or eight.

Moderate: aim for balance in your family activities, so that everyone features a go at physical activity, creative activities, and interactive social games. Work together to prioritize indoor playtime, outdoor fun, homework, and time spent with friends.

Many educators view school-age students’ attraction to video and computer games with envy. “If only we could harness the facility of video games in education…”, some say, with a wistful expression. Some equate the attraction of the sport to the pc and hope that any educational experience that happens on a computer will somehow capture that magic. Some delve deeper, designing extensive educational simulations that adopt conventions of popular game design and expensive production values merged with educational content. during this paper, I suggest how these attitudes combine with the economic process to strongly reinforce the bad design and curtail innovation, instead of supporting a vision of compelling, immersive educational experiences.

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Avatar for Sir_Abdul
3 years ago
Topics: Game, Education

Comments

Me too

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3 years ago

Hahahah. I like ❤️ playing video games

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3 years ago