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View on how computer gaming world (cgw) become the first american computer game magazine published.

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Computer gaming world(cgw) was being the first computer game magazine published in America in the year 1981-2006. And it records 249-march 2006..

Which made us know how important the gaming world and every gaming activities was to the united States..

According to history we are able to bring down all the information on how computer gaming world (cgw) was brought to existence that In 1979 Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 there was no

magazine dedicated to computer games. Although Sipe had no publishing experience, he formed Golden Empire Publications in June and found investors. He chose the name of Computer Gaming World (CGW) instead of alternatives such as Computer Games or

Kilobaud Warrior because he hoped that the magazine would both review games and serve as a trade publication for the industry. The first issue appeared in November, at about the same as rivals Electronic Games and Softline .[6] (Sipe's religious background led to "Psalm 9:1-2 " appearing in each issue. His successor as editor, Johnny L. Wilson, [7] was an

evangelical Christian minister.

The first issues of Computer Gaming World were published from Anaheim, California , and sold for $2.75 individually or $11 for a year's subscription of six issues. These early bi-monthly issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings (SSI), Dan Bunten (Ozark Software), and

Chris Crawford .[ citation needed ] As well, early covers were not always directly related to the magazine's contents, but rather featured work by artist Tim Finkas. [ citation needed ] In January/February 1986 CGW increased its publication cycle to nine times a year, ]and the editorial staff included popular writers such as Scorpia , Charles Ardai , and M. Evan Brooks. [citation needed ]

CGW survived the video game crash of 1983 , which badly hurt the market; by summer 1985 it was the only survivor of 18 color magazines covering computer games in 1983. In autumn 1987 CGW introduced a quarterly newsletter called Computer Game Forum (CGF), which was published during the off-months of

CGW. The newsletter never became popular; only two issues were published before it was cancelled. Some of CGF's content became part of CGW, which became a monthly.

The magazine went through significant expansion starting in 1991, with growing page counts reaching 196 pages by its 100th issue, in November 1992. During that same year, Johnny Wilson (who started as a contributor in 1983), became editor-in-chief, although Sipe remained as Publisher. In 1993, Sipe sold the magazine to Ziff Davis —by then the magazine was so thick that a reader reported that the December issue's bulk slowed a thief who had stolen a shopping bag containing it —but continued on as Publisher until 1995. The magazine kept growing through the 1990s, with the December 1997 issue weighing in at 500 pages. In January 1999, Wilson left the magazine and George Jones became editor-in-chief, at a time when print magazines were struggling with the growing popularity of the Internet. Jones had been the editor-in-chief of CNET Gamecenter , and had before that been a staffer at Computer Gaming World between 1994 and 1996. He was replaced by Jeff Green in 2002.

On August 2, 2006, Ziff Davis and Microsoft jointly announced that Computer Gaming World would be replaced with Games for Windows: The Official Magazine . The final CGW-labeled issue was November 2006, for a total of 268 published editions.

Simultaneously with the release of the final

CGW issue, Ziff Davis announced the availability of the CGW Archive. The Archive features complete copies of the first 100 issues of CGW, as well as the 2 CGF issues, for a total of 7438 pages covering 11 years of gaming. The Archive was created by Stephane Racle, of the Computer Gaming World Museum, and is available in PDF format . Every issue was processed through Optical Character Recognition , which enabled the creation of a 3+ million word master index. Although Ziff Davis has taken its CGW Archive site offline, the magazines can be downloaded from the Computer Gaming World Museum...

On April 8, 2008, 1UP Network announced the print edition of Games for Windows: The Official Magazine had ceased, and that all content would be moved online.


CGW featured reviews, previews, news, features, letters, strategy, and columns dealing with..

computer games. While console games are occasionally touched on, these are primarily the territory of CGW's sister magazine Electronic Gaming Monthly .

In 2006, two of the most popular features were "Greenspeak", a final-page column written by Editor-In-Chief Jeff Green , and "Tom vs. Bruce" a unique "duelling-diaries" piece in which writers Tom Chick and Bruce Geryk logged their gameplay experience as each tried to best the other at a given game. "Tom vs. Bruce" sometimes featured a guest appearance by Erik Wolpaw, formerly of Old Man Murray .

For many years, CGW never assigned scores to reviews, preferring to let readers rate their favorite games through a monthly poll. Scores were finally introduced in 1994. However, beginning in April 2006, Computer Gaming World stopped assigning quantifiable scores to its reviews. In May of the same year, CGW changed the name of its review section to Viewpoint, and began evaluating games on a more diverse combination of factors than a game's content. Elements considered include the communities' reaction to a game, developers' continued support through patches and whether a game's online component continues to grow.

The reviews were formerly based on a simple five-star structure, with five stars marking a truly outstanding game, and one star signalling virtual worthlessness. Three games, Postal² by Robert Coffey, Mistmare by Jeff Green, and

Dungeon Lords by Denice Cook "...form an unholy trinity of the only games in CGW history to receive zero-star reviews."



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