Three years after Fallout 4, Bethesda is releasing a new, diverse and at the same time intimate adventure in the wilderness of post-Apocalyptic America.
For about five and a half months, despite the doubts expressed by a portion of the series' fans (after all, it wasn't the first time, many were moaning when Fallout 3 was released), the American development company built a big hype through an extensive promotional campaign that promised an online Fallout experience in which "players will make their own story."
However, looking beyond the big words and the result itself, it seems that unfortunately, any well-crafted parts of the game and any good ideas are shattered by various technical errors, as well as omissions that, instead of building a history promised by the company, ultimately leave untapped gaps.
The fallout 76 case puts it in the prequel position of the series, as it unfolds in the year 2102, just 25 years after the nuclear holocaust of the parallel Universe of Fallout.
Your character is one of the inhabitants of Vault 76 in West Virginia, USA, which unlike most Vaults that meet in the other games in the series is not part of any experiment, nor is it under the tyranny of some sadistic Overseer.
On the contrary, the inhabitants of Vault 76 are the elite of he country's citizens, who are destined to rebuild the culture after 25 years of internment, enjoying exceptional (in relation to the other Vaults) living conditions.
Get your Fallout 76 Merchandise here.