Those Remarkable Splinterlands Battle That End In A Draw
Today we'll talk about the remarkable new Rebellion cards, and those remarkable battles that end in a draw! Are you primed and ready to make waves in the Splinterlands world?
It's finally time to raise your banners and light up the digital realms with adventures and remarkable bounties! Have you heard the remarkable news? New cards, new abilities and new battle dynamics!
Truly remarkable units that will tip the scale on the battlefield! There's no better time to spend some Glint! Are you ready to go into uncharted territories?
My remarkable plan is the win, climb the ranks and splash the Glint for cards! While the Glint earned throughout the season will be spent on common card drops, the final reward will be used for Rare Reward Chests.
My strategy is simple... earn Glint and sort out the common cards first! Why? Because I want to have most cards and to use them in battles! So far I pulled three gold foil units: the Halaran Huntress, the Drybone Hobgoblin, and Razorhound!
The perpetual earn Glint - spend Glint helped me to get 16 of the 43 new rewards card in my deck! Most of them are starting to be leveled up, and the top achiever so far is the Lucheim Demon. This remarkable ranged unit has Cleanse now on top of his Snipe!
The Rebellion's reward card expansion has 12 common cards, 12 rare cards, 7 epic cards, and 12 Legendary cards! The new 43 cards are remarkable, some indroducing four new abilities:
Mimic: At the beginning of round 2 and each following round, gain a random ability from the enemy team. 25% chance to gain a random ability from an attacker when hit.
Corrupted Healing: Each round, restore 1/3 of max health to allied units, rounded down. Each time a unit is healed, its max health is reduced by 1.
Execute: If the target has 2 or less health after a successful attack, perform another attack against the same unit.
Wingbreak: Always targets enemy units with Flying first regardless of abilities or rulesets. +2 damage if the target has Flying.
The new Rebellion reward cards set also introduced Debilitations, which damage or inflict negative status effects on allies instead of enemies.
Incendiary: Reapplies Burning at the beginning of each round. Burning has a 33% chance to spread to adjacent units at the beginning of each round, then all Burning units lose 2 health. Burning can be cleansed.
Electrified: Deals 1 damage to all allied units at the beginning of each round.
Weary: Each round, Weary units have a 10% chance to become Exhausted. This chance increases by 10% every round, up to a maximum of 80%. Exhausted units skip their turn and cannot Retaliate.
The Chaos Legion soulbound reward cards will go out of print and no longer be available in the Reward Shop. Instead, you'll now be able to UNBIND them. Do you know that some special cards are also ready to hit the market?
The Hall of Legends promo cards feature prominent figures of the rebellion and the Chaos Empire's attempts to squash it. I present to you the first two cards to make an appearance in the Hall of Legends: Elanor Bravefoot and the Sanctus Vicar!
The first rare card, Sanctus Vicar, will cost 3,000 DEC for a single BCX, and the first legendary card, Elanor Bravefoot, will cost 50,000 DEC for a single BCX. The price of subsequent cards will be announced at least one week before their sale.
The Voucher-based discounts on Rebellion booster packs was removed and exclusive cards can be bought instead with them. Lyra & Lorn's is opening its doors!
Fallin Enderbeard, a hill dwarf from a small hamlet in the Kingdom of Lyveria, is both a renowned priest and a formidable warrior. He is the first card with the Shild Ward ability, boosting the unit in front with Shield!
Until the Mana Warden will join my army, let me show you a remarkable battle that ended in a draw! Let's put Noxious Fumes and make it harder! Let's add eartquakes in the mix for more destructive damage!
I want it even harder... and Fab Four is the battle-rule that will take this battle to an impossible level! Are your ready for this? Even harder? What about 23 mana cap?
Madness! Low values would provide less choice when you are creating the team. This will be a quick one! Time for the most beefy unit in the game! Will the Overseer stop Quora?
Obsidian: +1 Spell Power
Ulundin Overseer: No attack support unit with Flank
Moxian Rebel: Caster with Weapons Traning
Chaos Agent: No attack support unit
Vampire Bat: Melee with Flying
My plan was to turn support units into amazing wizards. The Moxian Rebel granted them with spell power and Obsidian boosted the attack. The Ulundin Overseer is the beefy tank with no less than 17 health, and now it become as strong as Gandalf!
Earthquake hit all the non-flying units, then the poison sealed the fate of most of the fighters. Only Quora left up for the opponents, and two units for me. But we all know that Quora's double attack and heal could turn the tides of the battle!
She hit twice the obese hippo and then healed up to six health! It was clear now that I didn't had the fire power to win the game! It looks like it lasted more than we belived! What a fight!
Earthquake hit the Overseer and Quora, but instead of losing the battle... I managed to pul a draw. The Vampire Bat was unaffected by the quake so the battle moved to the noxious fumes, and everyone died! See the full battle here!
What about Conflicts? Nothing remarkable here! Same pattern.... they come and go, while I still wait to earn a card! Feels like a waste of vouchers and time!
The reward card for the newest conflict is Elias Max Pruitt, the Rebellion Life/Water legendary Tactics summoner! I am already sad knowing I will not get it! There's no way I will get him with only 56 chances!
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