Splinterlands Social Media Challenge - The Last Conflict

0 26

Calling all brave adventurers! Are you primed and ready to make big waves in the  Splinterlands world? It's finally time to raise your banners and light up the digital realms with adventures and remarkable bounties!

The conflicts that sparked the rebellion turned into liberation. It started with a single drop and turned into a tidal wave. Now... the last conflict may destroy the world!

Since before the reach of memory or history, the immense dragon known as Nidhoggr has slumbered beneath Praetoria, buried in the nethermost reaches of the Deep. Now he's awake and angry!

The new cards brought new abilities that will shake the gameplay! Are you ready battle mage? Are your ready to enhance your gameplay? The Rebellion reward card introduced Debilitations, which damage or inflict negative status effects on allies instead of enemies.

Cards with Debilitations generally have higher stats for their mana cost; you'll have decide if the drawback is worth the extra punch they pack. The Rebellion reward cards are an exciting new expansion that introduces whole new levels of strategy and depths of lore to the Splinterlands.

Legendary summoners were shared through Conflicts, and those cards boosted the fortunate battle mages! I didn't got any airdrop cards... but at least I helped the Gobson Family, I gave Nomos hope and rallied the fey, defended Thanaloria against the Redywyrm dragons... and defeated Rage!

With zero cards during pre-sale and the previous eight Confilicts, I had to change the tactics! I wanted to push it for Nidhoggr!

Something lurks beneath Praetoria, in the caverns of the lower Deep. Something indescribably huge with an insatiable appetite.

My insatiable need for this card made me take out the 6 packs I had staked in Conflicts, and gamble for more HR! I reduced the hourly rate by 600, and hoped that the cards inside those packs will help me farm more!

I was wrong, as the cards inside the packs were average! From a potential 56 chances at the end of the Conflict, I gone down to only 54! Bold move but not efficient!

Only 4,000 copies of Nidhoggr will be airdropped to participating players based on their total Reward Chances when the Conflict ends, and 425 chances are required for a guarantee a copy of the card. Zero chances for me!

This last summoner is truly remarkable! Nidhoggr is the tip of the scales! He rose from the chasm in which he'd buried himself, shook off a mountain of rock and debris, and enlisted the denizens of the Deep to travel to the surface and observe.

He learned of the Chaos Empire's trespass. He learned of the Splinterlanders failure to stop them.... and he found them both guilty. Praetoria trembles as Nidhoggr stretches his wings and tears at the earth with claws and teeth. Soon, he will rise, both vengeful and ravenous.

He will reduce the armor and health teamwide and brings Force Reduction into the spotlights! This new ability reduces the maximum team size by 1. Add a deadly combo to your team, either Blast and Deathblow to three units, or +2 Speed and Execute to 3 units. Remarkable!

Want to see this amazing new cards in action? Here's how overpowered they are! My army was ready for a brawl, and the Blackmoor Wild Elf was there to help!

The wild elves of Blackmoor Basin are a reclusive and insular lot, preferring the company of fey and beasts over that of the more “civilized” splinters. With legions of Chaos encroaching on their borders and the dragons of Mount Redwyrm circling above, isolationism may no longer be an option.

Hard to decide on a proper team, when a deadly trio of battle-rules was selected for this fight! Odd Ones Out halved the available cards, while Up To Eleven and Healed Out created an ... odd synergy!

Obsidian: +1 Spell Power

Terraceous Hulk: Melee with Taunt and Void Armor

Mycelic Slipspawn: Caster with Taunt

Regal Peryton: Caster with Flying

Blackmoor Wild Elf: Caster with Camouflage

Scavo Technomancer: Caster with Blast

Uloth Dhampir: Ranged with Stun

I decided to go full magic, with a strong pair of tanks with taunt. It looked as a hard mission, as my opponents were boosted with Void ans Shatter! My Terracous Hulk lost his armor upon first damage!

I lost the Hulk at the end of the first round, and the only positive thing was that no Bloodlust was triggered by Palidon Rakk! The giang gladiator was stunned by the Uloth Dhampir, while my army took care of the opponent Mycelic Slipspawn. Game on!

Palidon demise was swift, and Junker followed his mate! I lost the second taunting tank, as the Mycelic Slipspawn was disintegrated by the Disintegrator.

The Blackmoor Wild Elf is feral... raw magic! It quickly turned into a 4v2 as my the spell power was proved stronger than melee damage! Only flying units left for my enemy, and I was expecting some missed attacks!

My Regal Peryton dodged one attack, while the Uloth Dhampir arrow missed a deadly blow! At least the Blackmoor Wild Elf didn't missed, and the Gargoya Devil was the last stand.

The stone creature managed to get rid of my Peryton, but it wasn't strong enough for fae magic. The wild elf conjured a thorns storm and shattered the Gargoya into thousands of pieces! See the full battle here!

Residual Income:

Airdrop Hunting: Layer3 / Mode / blast.io/HJEUV / Linea 

50% discount on Scroll Canvas: use code TFNWC

Content: Publish0xHive / GrillApp 

Play2Earn: Upland / Splinterlands / Doctor Who

Cashback Cards: Plutus Card / Crypto.com 

$ZEC: PipeFlare / GlobalHive 

PVM The Author - My Amazon Books

1
$ 0.06
$ 0.05 from Anonymous user(s)
A
$ 0.01 from @RufusYoakam
Sponsors of PVMihalache
empty
empty
empty

Comments