Splinterlands Favorite Strategies? Usually Extra Magic Or Heavy Hitters

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It’s time for another  Splinterlands  Community Engagement Challenge, and this week, we’re focusing on knowledge-sharing! When it comes to Splinterlands... we all have that one go-to deck or card combo that never fails us in crucial moments!

Now’s my chance to share tactics with the community! What about yours? Whether it’s a unique tactic or a reliable strategy you’ve perfected over time, I’d love to hear what makes your approach to the game truly stand out. Let’s dive in and inspire each other!

But before we dive into my favorite strategies lets talk about the newly announced Survival Mode! The new ranked play format comes in addition to the current Modern and Wild formats.

This new format will have a major impact on the overall product and game economy and the Splinterlands team is hoping to release the initial version within the next couple of months.

Survival Mode eliminates the traditional energy requirement, allowing players to battle as much as they wish. Instead, the cards themselves act as a limiting factor... because once a card “dies” in a Survival Mode battle... it enters a cooldown period during which it cannot be used in any battles!

The duration of this cooldown depends on the card’s rarity, level, and foil type. This shift changes collection strategies from acquiring a single high-level card to needing multiple copies of essential cards, adding a layer of depth and diversity to gameplay. WTF... I just merged most of my cards!

Splinterlands stands out as a pioneering title in the blockchain gaming landscape, blending fun, strategy, and the benefits of decentralization.

What keeps it both fun and entertaining? I would say blockchain integration, the accessibility, the unique gameplay, and not least... the strategies!

Boosting the spell power with Obsidian and overpowering melee fighters with Tarsa are two powerful strategies in Splinterlands that usually turns the tide of battle in my favor! Both strategies require thoughtful positioning and synergy with your team

If it is a battle that involves magic, then my choice of summoner will be Obsidian. The last remaining Earth Mage can boost the casters power, using obsidian as a training threat.

The thirst for power made her destroy the Stonebluff village, and soon become one of Silus close advisors. If it's magic... it's Obsidian! If it's Earth ... it's Obsidian!

Obsidian +1 Spell Damage for friendly casters

Mycelic Slipspawn: Main Tank Caster with Taunt

Venari Spellsmith: Caster with Dispel

Goblin Psychic: Caster with Heal

Khimer Princess: Caster

Brownie: Support unit with Swiftness

Even before seeing the battle rules, I decided to play a full magical team. The absence of snipe and sneak reduced the chance to hit my back line, and the Mycelic tank was the best option for the battle.

The opponent went for a Taunt tanks as well, ranged damage and healing. The heal was pointless in the first round, as both the Shieldbearer and the Slipspawn didn't made it into the second round.

Was carnage on the battle field, with magic arrows buzzing through the air. The Venari Spellsmith couldn't dodge the arbalest but the Goblin Psychic made the battle easy.

He single handled the remaining monsters and was game over in three rounds. See the full battle here!

Magic attacks are incredibly versatile because they bypass armor and deal direct damage to your opponent’s health. This strategy works especially well against teams relying on armor-heavy defenses, as it completely neutralizes that advantage.

Pairing boosted magic with support cards that heal or protect your magic dealers can create a nearly unstoppable force.

My overpowered melee strategy revolves around cards with high damage output, and a mix of abilities. This strategy is excellent for breaking through high-health or heavily armored opponents.

Cards with Blast can further enhance this by spreading the destruction to adjacent enemies. Master these tactic, and you’ll be securing victories in no time!

created a team of heavy hitters and made sure I was able to tap into the Enrage bonus! I had 42 mana to chose the big punch guys and those monsters that will get to insane melee power. Let's smash!

Tarsa: +1 Melee Attack +1 Health

Molten Ogre: Tank with Demoralize

Fineas Rage : Melee with Reach

Ant Miners: Melee with Scavenger

Tenyii Striker: Melee with Sneak

Sand Worm: Melee with Sneak

Pyromancer: Ranged with Blast

The first question will be... why I choose the Pyromancer with Blast when the monsters will enrage? By mistake! I w as supposed to click on the Efreet Elder but gone side-ways rushed by the few seconds left to select my team!

However, I was lucky the opponent team was mainly casters and Enrage only boosts the melee attack and speed. I had to face a classic Obsidian team, with the Unicorn Mustang set as a tank that can take a lot of magic damage!

My Molten Ogre got enraged... and died! I managed to get rid of the annoying Mycelic Slipspawn with taunt, and the battlefield was open to carnage!

Fineas Rage is a good guy, but a bad tank! I struggled with the Unicorn Mustang, until the Pyromancer finally delivered a deadly blow. The situation was turning critical, but the Ant Miners kept surviving. Whenever they were going low on health, the Scavenger took them above the damage dealt by the next attack.

The Tenyii Striker made it look easy, as his sharp blade took care of the Baby Yoda healer. The Ant Miners going one health up, and staying up for another round. Not sure how hard an ant can bite, but the enraged miners done enough to seal the victory. See the full battle here!

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