Splinterlands Battle Mage Secrets - Reverse Speed Will Reverse Katie's Faith

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Greetings Splinterlands Summoners! Let's focus on dynamic strategies, as players will be able to choose from a greater selection of more diverse units to bring into battle.

Let's enjoy the Reverse Speed ruleset, where the units with lower speeds will attack before units with higher speeds. The attack accuracy based on speed will also be reversed, therefore attacks on low speed monsters by high speed monsters have increased chances to be missed.

This makes the team setup focus on creating a team with mixed abilities and avoid Bloodlust units. Why? The monsters with the Bloodlust ability will increase speed after killing a unit, and even if they grew stronger will be punished by the ruleset.

I started building my team with a focus of melee, and unstoppable damage. True Aim will mage those overpowered attacks hit the target every time and Tarsa was used to boost the attack and health of the whole army. The final touch was the Disintegrator and the Molten Ogre ... both used to reduce the enemy's power. 

Tarsa: +1 Melee & +1 Health

Molten Ogre: Melee with Demoralize

Ant Miners: Melee with Scavenger

Serpentine Spy: Melee with Opportunity

Gobalano Soldier: Melee with Sneak and Ambush

Sand Worm: Melee with Sneak

Ettin Spearman: Ranged with Pierce

Tarsa mirror fight, with a mixed team of close-fighters and ranged units. The Antoid Platoon was tanking, with the Radiated Brute as back-up and the Disintegrator reducing my melee damage. 

The Golbano Soldier and his Ambush skills kick-started the battle. Ambush units will attack before the battle starts, giving a small tactical advantage. 

The Golbano Soldier is one of the many ash goblins of the Gobalano Family! They never pass up an opportunity to throw their weight around and make some easy coin. Their family spread its operations across Praetoria, infesting the major cities like cockroaches.

After a series of attacks and counter-attacks, the Golbano Soldier was the one that made the first kill. He maintained the focus on the ambushed target, and half way trough the first one he took down the Tenyii Striker. The Ant Miners scavenged the fallen and gained one health point.

The Countess Sinash stayed in the shadows and waited for the right moment, then unleashed fire arrows upon the Serpentine Spy. The lesser ranked unit couldn't avoid it's demise! The Ant Miners scavenged the fallen and gained one health point.

Round two started with insect repellant, and the Molten Golem stamping the Antoid Platoon. The Radiated Brute replaced the tank and looked ... radiated and angry! He had a strike on the Ogre and stood the ground for the upcoming attacks. The Ant Miners scavenged the fallen and gained one health point.

The Sand Worm was hungry and took down another opponent. The Ant Miners scavenged the fallen and gained one health point. However, here's a deja vu... the Countess Sinash stayed in the shadows and waited for the right moment, then unleashed a deadly blow upon the Golbano Soldier. The Ant Miners scavenged the fallen and gained one health point.

All tanks will die... and it's not Game Of Thrones. The Molten Ogre eliminated the Radiated Brute, only to be taken out immediately by the Disintegrator. By now you probably know what happened... the Ant Miners health pumped even more! 

The Ant Miners took on the tank job, and with 10 health they were up for the challenge. Mayhem and carnage on the battlefield, as the end-game started in a blink. See the full battle here! 

I said that Gladiator cards are not recommended but I decided to take the gamble and go for a Life Splinter team and Captain Katie as the main element of destruction.

The daughter of the sea is unstoppable... with Snipe and Bloodlust. Only 7 mana and 3 spell power is a bargain, and imagine this unit with Divine Shield! The card that will create the special synergy will be Adelade Brightwing, repairing the tank's armor along with dealing deadly magical damage.

Adelade Brightwing is hope on wings! It starts with Flying and Repair, and will gain Resurrect, Immune and Swiftness when upgraded... all this with two spell power and five health.

I was able to choose all the weapons of mass-destruction and fully embrace all three battle rules. Thanks to the 99 mana-cap I created a team more powerful than the one in Expendables!

Franz Ruffmane: +1 Armor & +1 Gladiator

Shieldbearer: Tank with Taunt

Djinn Renova: Caster with Strengthen

Adelade Brightwing: Caster with Flying & Repair

Captain Katie: Caster with Snipe & Bloodlust

Silvershield Sheriff: Ranged with Snipe

Pelacor Arbalest: Ranged with Double-Strike

Reverse Speed, Blast and Taking Sides created madness! Slower monsters will now be the ones to attack firsts, dealing blast damage. Not having neutral monsters is not a big issue on 99 mana battles, as the top cards can be selected!

My opponent did well when choosing the summoner, as three of my units got their magic reduced! The extra armor from my summoner will compensate, as the team I was facing was mainly melee and ranged.

The Blast was the element I played with, as the Snipe will target different monsters and spread like wildfire! It looked like I faced a similar tactic, with the armor being constantly repaired. On top of that I had to also handle a healer, but thankfully I had units with Snipe!

The Diemonshark kept healing and getting armor back, but the Silvershield Sheriff and Captain Katie took care of the Deeplurker and the healer fish! The blast damage created havoc!

Armor repairs after armor repairs for both the Deimonshark and the Shieldbearer, but my tank kept safe his team with the Taunt.

It was a wonderful end of battle, with the same shot taking down all the remaining monsters. One shot .... three kills! See the full battle here!

The high damage and blast combination was lethal, and having a tank with Taunt made the difference! Djinn Renova was the perfect piece, boosting the health and receiving the blast, while my Snipe units shared damage everywhere!

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