Splinterlands Battle Mage Secrets - Melee Mayhem Madness
Greetings Splinterlands Summoners! The classic weekly battle challenge retired to make way for the Battle Mage Secrets series, making it more entertaining. This new set-up adds a focus on dynamic strategies, as players will be able to choose from a greater selection of more diverse units to bring into battle.
Let's enjoy the Melee Mayhem ruleset, where melee units can hit from any position. This makes the team setup focus on creating a team with mixed abilities, as they take precedence when targeting. It feels like a prime case to use Bloodlust monsters, as long as the mana cap is generous.
Melee Mayhem Misfortune! Only 15 mana and Fogs of War on top of Melee Mayhem! Sneak, Snipe and Opportunity were removed from all monsters, making this challenge even harder! Let's go heavy on Shield!
Tarsa: +1 Health & +1 Melee
Living Lava: Tank with Shield
Antoid Platoon: Melee with Shield
Scorch Fiend: Obviously ... melee!
I choose two monsters with shield, planning to reduce as much damage as possible. My enemy went for a Tarsa powered team with the Explosive Rats as a wild card... and the blast may do the difference!
I took down the Antoid Platoon and the Radiated Scorcher, but lost the Living Lava. I initially thought that the issue will be the Explosive Rats, but the Ant Miners was the game-changer card! Unlucky during the game or unlucky team set-up? See the full battle here!
Melee Mayhem Madness! I wasn't happy about the outcome of the first battle so here's what I have prepared for today... another Melee Mayhem Madness! Not that easy to create a monster synergy with only 27 mana, but I've done my best. The melee monsters could hit from any position, and this automatically set the focus on brute strength! The battle could be won by dealing more damage then my enemy... or making my enemy deal less damage than I do!
Tarsa: +1 Melee Attack & +1 Health
Living Lava: Tank with Shield
Disintegrator: Melee with Demoralize
Scorch Fiend: Legendary melee & zero mana card
Molten Ogre: Melee with Demoralize
I used two monsters with Demoralize, making sure the opponents are dealing less damage, while boosting my physical damage with the fiery Tarsa. My health was reduced by the corrupted Thaddius Brood, but my summoner brought it back to the normal values.
The Cursed Windeku was taken down easily, even if the Thornes took the Scorched Fiend along! Meanwhile, none of the monsters were able to deal damage to the Living Lava! The Shield combined well with the Demoralize, and the 1 melee damage was pointless against my tank.
The Living Lava was untouchable even after the Disintegrator was nuked down by sneaky attacks. My battle plan maintained the course, as more unites were taken down by the Molten Duo! The Ogre and the Living Lava burned through the enemy lines, leading my army to victory! See the full battle here!
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