Splinterlands Battle Mage Secrets - Burn Those Little League Critters

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1 year ago

Greetings Splinterlands Summoners! The classic weekly battle challenge retired to make way for the Battle Mage Secrets series, making it more entertaining. This new set-up adds a focus on dynamic strategies, as players will be able to choose from a greater selection of more diverse units to bring into battle.

Let's enjoy the Little League ruleset, where only units and summoners with a mana cost of 4 or less may be used. The focus should be on creating a good synergy between cheap monsters and various abilities.

This battle-rule will make Battle Mage work harder for victory. It's always hard to fill a team with critters and mana cap doesn't really matter. I play the Fire Splinter 99% of Little League games, with Tarsa boosting the melee and health of the cards.

Tarsa will boost even the smallest creepy crawler, like those ants from the core of the Earth. It's fire and ants in the pants day!

According to the lore, the Ant Miners are better skilled diggers than all other miners. Most believed that Kobolds are the most skilled miners in the land, thanks to their small stature, inherent bravery and ability to use tools.

However, the Kobolds have apparently dug too deep into the crust beneath the Molten Mountains. This has allowed an undiscovered race of Fire Ants to breach the surface. These Ants are each about the size of a man’s fist.

The Ant Miners carry tiny tools, which they use to enhance their already formidable digging skills. They always travel in packs and lines. This card costs only two mana and has the Scavenger ability, gaining one health point with every monster that dies on the battlefield.

According to the lore, the Antoid Platoon typically consists of five to seven Fire Ants, each approximately the size of a man's fist. They are the Ant's fighters, very good to tank in Little League battles.

They are well armored, wield shields and spears that provide a formidable defense and offense against the antoid's foes. Operating through a shared hive mind, the Antoid Platoon is employed to defend Ant Miners, other workers, the colony, and its queen.

The Shield ability makes them formidable tanks in small mana battles, and they can gain Scavenger if upgraded to level six.

Ants in the pants ... and magical Earth! Little League battle-rule and a pointless 35 mana cap, as the maximal mana used can be 30 if using a Gladiator summoner.

Tarsa: +1 Health & +1 Melee Damage

Antoid Platoon: Tank with Shield

Magma Troll: Melee with Reach

Ant Miners: Melee with Scavenger

Serpentine Spy: Melee with Opportunity

Uraeus: Melee with Sneak

Scavo Firebolt: Ranged

I had to face an Obsidian magically infused Earth team, but with only two casters selected! Weird!

The Serpentine Spy unleashed a furious attack and made the first victim, then a bite from Uraeus added another one on the list. The Antoid Platoon not only protected the team, but also got rid of the enemy's dino tank.

Just one round gone and the Ant Miners where already boosted at 6 health, while the opponents where reduced at only three monsters. Spoiler alert.. this battle didn't reach round three! See the full battle here!

Ants in the pants and... cleansing waters! Had to share more, as the above fight was too short for my taste! Another ants bonanza for another Little League battle!

Tarsa: +1 Melee & +1 Health

Antoid Platoon: Tank with Shield

Magma Troll: Melee with Reach

Ant Miners: Melee with Scavenger

Serpentine Spy: Melee with Opportunity

Uraeus: Melee with Sneak

Scavo Firebolt: Ranged

You probably noticed I used the exact team set-up from the previous battle, hoping for another clear win. This time I was facing a more balanced team, with the little critters boosted by Kelya Frendul.

The first round was about destroying armor, and watching the Antoid Platoon's shield reducing two attacks to zero damage. Another battle and the Serpentine Spy made the first victim, one-shooting Uraeus.

The Xenith Monk was a hard nut to crack, being constantly healed by the Merdaali Guardian. However, managed to take him down by the end of the 3rd round with a power punch from the Magma Troll.

The Antoid Platoon did well against melee attacks, nullifying most of them, but couldn't handle the magic. Four rounds into the battle and I lost my first monster.

Just the Tide Biter and a River Nymph left to face my fiery army, with the Ant Miners already at eight health. Time to settle the score! See the full battle here!

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