Splinterlands Battle Mage Secrets - Blasting Drybone Raider
Greetings Splinterlands Summoners! The classic weekly battle challenge retired to make way for the Battle Mage Secrets series, making it more entertaining. This new set-up adds a focus on dynamic strategies, as players will be able to choose from a greater selection of more diverse units to bring into battle.
Let's enjoy the Explosive Weponry ruleset, and all the units gain the Blast ability at the start of the battle. Every strike deals additional damage that is equivalent to the main damage divided by two and then rounded up.
Including a unit with Reflection Shield in the lineup to absorb blast damage and protect your back line could be a good tactic. However, my tactic is to create havoc by dealing more attacks.
I used the Drybone Raider in both battle, and obtained two fast wins. This legendary card is a game-changer. Double strike and dual attack for twelve mana!
According to the lore, the Raiders are part of a tribalistic and fractious collective of anarchists led by the llamataur warlord, Eternan Brune. They control the Drybone Badlands in the Wild Northeast of Praetoria and often conduct predatory incursions into neighboring lands, attacking settlements for loot, plunder, and fun.
Drybone Raiders generally armor themselves in primitive furs and leathers, wield all manner of swords and spears, and sometimes ride large, beast-drawn war machines into combat. They are known to create warpaint from dyes and the bones of their enemies. Imagine adding Shatter and Cripple to those potential four attacks! Insane!
This battle ended before it started, and is probably one of the few wins obtained in only one round. Eternan Brune for a battle with Equal Opportunity an Blast, then add over-powered melee units like Chimney Wallstop, the Drybone Raider, or the Tenyii Striker? HELL YEAH!
The mana cap was generous so I went crazy with melee units on steroids. The Equal Opportunity rule was doubled by Explosive Weaponry and all attacks will spread blast damage! Time for the Drybone Raider to shine!
Eternan Brune: -2 Armor to enemies & +1 Gladiator Card
Antoid Platoon: Melee with Shield
Chimney Wallstop: Melee with Bloodlust and Reach
Tenyii Striker: Melee with Sneak
Drybone Raider: Melee/Ranged with Double-Strike
Firecaller: Ranged with Martyr
Scorch Fiend: Melee Decoy
How fast can the Drybone Raider finish the job? One round will be enough! I was facing Tarsa and she's good at boosting melee attacks! My idea was to take off quickly with the Drybone Raider and the four attacks this unit will do each round. All of them will deal blast damage as well, so prepare for explosions and fireworks.
The Scorch Fiend was the first decoy, then the Firecaller will be next on the hit-list, due to his low health. Tarsa's team was strong on melee fighters, with boosted HP and damage.
The Drybone Raider stats got boosted through Martyr, and that blasting attacks will shake the battleground. First attack targeted the Chaos Agent, with blast on the Djinn Apprentice.... same with the second one! The Chaos Agent has fallen and Djinn had the same fate.
The third attack from the Drybone Raider blasted into the Tenyii Striker, and the last one was devastating! It took down Uraeus and blasted into the Radiated Scortcher and the striker!
Chimney had the honor to end the battle and had a dose of bloodlust! Have you ever ended a battle so quick? See the full battle here!
You blinked and missed the win in one round? Let me delight you with this insane brawl, with limited mana and three distrucive rules added in the mix. Only 24 mana available to select a competitive team, and a cataclysmic vibe given by Noxious Fumes, Explosive Weponry and True Aim.
All monsters will hit their targers, deal Blast damage and suffer poisoning ... this is great! My approach was simple... hit more and often! The Drybone Raider was my wild card... and hopefully the one that will bring the victory!
Tarsa: +1 Health & +1 Melee Attack
Venari Marksrat: Ranged with Martyr
Drybone Raider: Melee/Ranged with Double-Strike
Tenyii Striker: Melee with Sneak
Scorch Fiend: Melee decoy
The Venari Marksrat was set in the first position to die quickly and boost the Drybone Raider through Martyr. From here is simple... double strike and blast to create havoc.
I was facing a strong summoner, with a good mix of units. The Forgotten One will not be affected by the noxious fumes... but will he survive long enough to count?
The Venari died fast, as expected, and the Drybone got stronger. The two strikes took care of the Forgotten One's armor and took down the Xenith Archer.
The Tenyii Striker got rid of the opponent's Scorch Fiend, and then the poisonos cloud came! Everyone suffered, some fell and some survived to fight another round.
The Forgotten One was laughing at full health, as the beast was ready to strike deep into the Drybone flesh! That heavy strike left my raider at three health, coughing blood and sweating hard from the poisoning.
I just realised that the legendary Venator Kinjo didn't even had a chance to attack. You know what they say... what goes round comes around! Was time for the Drybone to have his moment of glory... and those two strikes made the difference!
Double-Strike that cut deep into the demonic skin, leaving the Forgotten One with... one health. The blast damage took care of the other units, as the Scavo Chemist and the Lava Spider coudn't handle the heat! See the full battle here!
Residual Income:
Games: Upland / Splinterlands / Doctor Who
Cashback Cards: Plutus Card / Crypto.com
ZCash: PipeFlare / GlobalHive
Publishing bundle: Publish0x, Hive & Presearch
PVMihalache The Author - My Amazon Books
GrillApp - New Write2Earn Dapp
Claim Your Mode Network Points