Remarkable Splinterlands Rebellion Cards - The Blackmoor Wild Elf Is Feral

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3 months ago

Calling all Splinterlands brave adventurers! It's finally time to raise your banners and light up the digital realms with adventures and remarkable bounties! Have you heard the remarkable news?

The breaking news are spreading like wildfire across Praetoria! The Order of the Scale, the enigmatic organization that runs the Arena Games, is releasing a brand new set of reward cards to accompany the Rebellion set!

Trully remarkable! Are you ready to go into uncharted territories? Are you primed and ready to make waves in the Splinterlands world?

The Chaos Legion soulbound reward cards will go out of print and no longer be available in the Reward Shop. Instead, you'll now be able to UNBIND them. The cards that have been fully unbound may be purchased, sold, rented, traded, delegated, or even used as workers on land.

The new cards brought new abilities that will shake the gameplay! Are you ready battle mage? Are your ready to enhance your gameplay? What's coming?

The Rebellion's reward card expansion will be the same size as Chaos Legion's: 12 common cards, 12 rare cards, 7 epic cards, and 12 Legendary cards! The new 43 cards are quite bad-ass, and some come with four new abilities sure to shake up the meta. Are you ready for Mimic, Corrupted Healing, Execute and Wingbreak?

  • Mimic: At the beginning of round 2 and each following round, gain a random ability from the enemy team. 25% chance to gain a random ability from an attacker when hit.

  • Corrupted Healing: Each round, restore 1/3 of max health to allied units, rounded down. Each time a unit is healed, its max health is reduced by 1.

  • Execute: If the target has 2 or less health after a successful attack, perform another attack against the same unit.

  • Wingbreak: Always targets enemy units with Flying first regardless of abilities or rulesets. +2 damage if the target has Flying.

More Alpha? With the Rebellion reward cards, they are introducing Debilitations, which damage or inflict negative status effects on allies instead of enemies. Cards with Debilitations generally have higher stats for their mana cost; you'll have decide if the drawback is worth the extra punch they pack.

  • Incendiary: Reapplies Burning at the beginning of each round. Burning has a 33% chance to spread to adjacent units at the beginning of each round, then all Burning units lose 2 health. Burning can be cleansed.

  • Electrified: Deals 1 damage to all allied units at the beginning of each round.

  • Weary: Each round, Weary units have a 10% chance to become Exhausted. This chance increases by 10% every round, up to a maximum of 80%. Exhausted units skip their turn and cannot Retaliate.

The Rebellion reward cards are an exciting new expansion that introduces whole new levels of strategy and depths of lore to the Splinterlands. We can't wait to get my hands on them. The artwork is beautiful and the lore builds on the core set and Conflicts. LFG! 

I am only a casual player so all I had at the start of the season was 10,000 Glint to spend on the new cards! I started with 4 major chests, then common drops!

Why? Because I want to have most cards and to use them in battles! So far I pulled a gold foil Drybone Hobgoblin and a gold foil Razorhound! The perpetual earn Glint - spend Glint helped me to get 15 of the 43 new rewards card in my deck!

The Conflocts come and go, and I still didn't earned a single card! Feels like a waste of vouchers and time, as my chances are to low to matter. Faires and firebombs now live and my forecast is 56 chances! Still low!

The rebels may have won against the Redwyrm dragons at Icewall Bay, but now Rage's flight terrorizes the Broken Lands, laying waste to any who would forsake their loyalty to the Chaos Empire—and demanding tithings in exchange for asylum, regardless of loyalties. Sail to Wilhemdale and put an end to Rage once and for all.

The reward card for the newest conflict is Elias Max Pruitt, the Rebellion Life/Water legendary Tactics summoner. He's got teamwide +1 Melee and +1 Armor buffs that are formidable alone. But pair them with his Tactics, and it takes things to whole new level.

On the left side, you can give Repair and Cleanse to a single unit, keeping that Armor buff active and your tank standing strong.

On the right side, you can give Armored Strike and Piercing to one unit, putting both teamwide buffs to good use! Units with Sneak, Opportunity, Charge, and Reach will just decimate their targets, and Elias becomes a must-play in the Melee Mayhem, Equal Opportunity, Super Sneak, and Maneuvers rulesets.

Elias Max Pruitt grew up on the streets of Mox City, surviving by his wits and charm. He mastered the art of deception at an early age and earned a reputation as a cunning con man who could talk his way out of anything. But his luck eventually ran out when he crossed a powerful necromancer.

Hired by a rival mage to steal the necromancer's grimoire, Elias was caught in the act. The necromancer cursed him with wraithblight: a silent affliction that slowly sapped his strength and threatened to unravel him entirely.

Want to see this amazing new cards in action? Here's how overpowered they are! My army was ready for a brawl, and the Blackmoor Wild Elf was there to help!

The wild elves of Blackmoor Basin are a reclusive and insular lot, preferring the company of fey and beasts over that of the more “civilized” splinters. With legions of Chaos encroaching on their borders and the dragons of Mount Redwyrm circling above, isolationism may no longer be an option.

Hard to decide on a proper team, when a deadly trio of battlerules was selected for this fight! Odd Ones Out halved the available cards, while Up To Eleven and Healed Out created an ... odd synergy!

Obsidian: +1 Spell Power

Terraceous Hulk: Melee with Taunt and Void Armor

Mycelic Slipspawn: Caster with Taunt

Regal Peryton: Caster with Flying

Blackmoor Wild Elf: Caster with Camouflage

Scavo Technomancer: Caster with Blast

Uloth Dhampir: Ranged with Stun

I decided to go full magic, with a strong pair of tanks with taunt. It looked as a hard mission, as my opponents were boosted with Void ans Shatter! My Terracous Hulk lost his armor upon first damage!

I lost the Hulk at the end of the first round, and the only positive thing was that no Bloodlust was triggered by Palidon Rakk! The giang gladiator was stunned by the Uloth Dhampir, while my army took care of the opponent Mycelic Slipspawn. Game on!

Palidon demise was swift, and Junker followed his mate! I lost the second taunting tank, as the Mycelic Slipspawn was disintegrated by the Disintegrator.

The Blackmoor Wild Elf is feral... raw magic! It quickly turned into a 4v2 as my the spell power was proved stronger than melee damage! Only flying units left for my enemy, and I was expecting some missed attacks!

My Regal Peryton dodged one attack, while the Uloth Dhampir arrow missed a deadly blow! At least the Blackmoor Wild Elf didn't missed, and the Gargoya Devil was the last stand.

The stone creature managed to get rid of my Peryton, but it wasn't strong enough for fae magic. The wild elf conjured a thorns storm and shattered the Gargoya into thousands of pieces! See the full battle here!

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