Building A Remarkable Legacy On Splinterlands - Rebellion Packs, Conflicts And The Moxian Rebel

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1 month ago
Topics: Splinterlands, SPS, Play2earn, NFT, Life, ...

I am working hard to build a remarkable legacy on Splinterlands, the game where the players own their cards as non-fungible tokens. The mighty battle mages will use heir deck to battle other mages... and earn rewards.

Take a sit and listen ... as Splinterlands folklore and long forgotten stories will be shared tonight. My plan is to get at least one airdrop card through Conflicts, open at least 25 Rebellion packs, and reach Gold I at least once!

Some tasks will be harder than others, but I am ready to take a leap of faith and go with the flow in this remarkable journey! I am ready to impress you if you're on my side, and to go against all odds if you think I will fail!

Win at least one airdrop card through Conflicts

I want to buy at least 5 War Wagons during the newly Conflicts phase, and fill them with my best cards. I have four so far and the chances are soooooo low!

Conflicts and remarkable War Wagons? Not realy! The first one ended, and the next is ongoing... but did I get any cards? Try to guess until I drop the spoilers!

The rebels have begun disrupting the Chaos Empire’s supply lines around Icewall Bay. They’ve employed the wagons and elemental manifestations of battle mages in the Northern Highlands and Northeast Machair to oppose the legions. But Rage’s dragons of Mount Redwyrm control the skies. Given the chance, they’ll burn this uprising to ashes.

Here's some key points of Conflicts dynamics! The "contribution" will determine how many chances you have to be awarded copies of the airdrop card, calculated when the Conflict is over. I had 14 chances and that was too low for the random to kick in and award me a card!

There were 4,000 copies of Rage allocated, and I dreamed to get one! Rage has been the patriarch of his flight of red dragons for millennia, the leader of the Redwyrm Dragons long before the Splintering.

Over the centuries he has grown his brood and amassed a hoard of treasure to rival that of the wealthiest of kingdoms a hundred times over... and all I wanted was one card! THE ONLY RAGE I'VE GOT WAS FOR ... NOT GETTING RAGE!

I forced my wallet and managed to fill four War Wagons for the "Uprising In Solace". The hourly rate was pumped higer than last time, and 2,100 hourly rate may create few more chances.

The interdiction of the Chaos Empire’s supply lines around Icewall Bay has weakened the empire’s grip on the Northern Highlands. Now, the citizens of Solace rise against their oppressors. Governess Akane has rallied her people, yet the Gloridax are outmatched. Matsuuri Kei, ranking knight of Solace’s Dragonsguard, needs your help.

I want to help Kei, and hopefully Kei will land in my deck when this new conflict will end. I know it's all about chances and random ... but how to improve when I am poor and unlucky?

Currently having 10 chances for Kei, and 10 more days to get another handful. The hourly rate simplifies my calculation, as the remaining 241 hours will add 506k HR into the mix. That amount will add 5 more chances, and probably again is no reward for me!

Unlocking ATH Tier: Gold I

I started to reach Gold tier regularly after the Rebellion cards were released, and it looks in reach for a new tier ATH. One time I went above and beyond, marginally reaching Gold II! It was (very) late drama as well, with a fine win obtained with less than two hours to go!

This season I got even closer, with a top performance each day. One day and a half to go and I am earning an average of two gold chests daily, slowly creeping towards the Gold I target!

Opening 25 Rebellion Packs

The 2024 challenge should be easier than opening 100 Chaos Legion packs. I bought two during the presale and I will try to buy 3-4 each month. I am already playing catch-up but that's not an issue!

I opened my pre-sale packs and got top staff! Two rare cards and three common ones in the first unwrapping. Argarux Magus and the Pirate of the Eight came to stay, and their aid will be useful for the battles yet to come.

According to the lore, the Argarux Magus is part of the onyx orcs whose settlements span the western foothills of the Daigenloft Mountains and stretch into the caverns of the Upper Daigendark.  

Theirs is a culture of conflict and bloodshed, and there is no greater honor than to fight and die in battle. The magi of the tribe are no exception. They often stand near the front lines and unleash wild bursts of magic, each fallen foe fueling their furor. Worth mentioning that the Argarux Magus gains Bloodlust at level four? Bloodshed guaranteed! 

Tthe Pirates of the Eight are an infamous crew of pirates led by Captain Corin Drace, who commands eight fleets totaling nearly seven-hundred ships. They are the bane of the three seas of Praetoria, sailing its coasts and raiding the merchant and trading ships that carry goods from one port to another.

Pack two was even better! What started with a common card ended with a legendary Daarg Deadblast, plus a golden foil Yak and an epic Redwyrm Hatchling in-between. As Barney said: Legen... wait for it... dairy! 

The yak has a bony plate on it's forehead that serves as both armor against predators and a blunt weapon for defending the herd. The hatchlings will learn to kill before they can even fly, as their mother or father will bring them live prey.

According to the lore, Daarg Deadblast fought his way up the ranks of the Drybone Anarchists to become Eternan Brune's chief advisor. His cunning, relentlessness, and predatory instincts make him both highly valued and highly suspect by even the Sultan himself. Why? Because Daarg finds both opportunities and risks, and he subtly navigates them to further his own ambitions.

The third pack was strong as well, with one Grimbardun Fighter and a Nimbledook Scout, plus one golden foil, one epic and the rare Anasth Soothsayer. The golden foil Brewmaster Abraxas can use level three commons and both rare or epics at level two, boosting the power of the team!

According to the lore, he's the proprietor of the Coiled Chalice, using his knowledge of herbalism and the arcane to craft alcoholic concoctions! He offers hope and someday soon will lead the stand against the Chaos Empire! 

The masterpiece of the pack was the Harbinger of Chaos, an epic Life unit that starts the battle with Divine Shield. Even if orcs are renowned for their martial prowess and formidable strength, the Harbingers of Chaos are able to use magic to obliterate their enemies!

Was time to test it in battle! Silenced summoners, plus a strange synergy given by Keep-Your-Distance and Weak Magic was the best opportunity!

I went for a ranged and magic combo as melee weren't available for selection, and a dynamic that put focus on armor repair. The magic will hit armor before health, and keeping the armor up could be the secret key.

Turtle Summoner: Cheap and no boost!

Time Meddler: Tank Mage with Dodge

Harbinger of Chaos: Caster with Divine Shield

Djinn Renova: Caster with Strengthen

Adelade Brightwing: Caster With Repair and Flying

Prismologist: Ranged with Blast

Pelacor Arbalest: Ranged with Double-Strike

I had to fight against a team that was build around Iziar, which will taunt all attacks and take half damage from spells. He will get a stats boost once the Venari Marksrat will fall, becoming stronger.

The War Pegasus was there to shatter my armor, but my team was too diversified to care about such a minor threat. The Time Meddler was ready to dodge some of those ranged attacks, and keep his team safe from harm.

He didn't doge any attacks and triggered the Venari Martyr, but at least his armor was repaired by Adelade. He did better in the second round, dodging the Pegasus attack before he was taken down by the Supply Runner.

This was the time when the Harbinger of Chaos came into the spotlights. His divine shield absorbed one ranged attack, then weakened Iziar for the the Prismologist. The blasting attack was Iziar's demise, and some damage also reflected on the Time Mage!

The chaos was unleashed when the Harbinger delivered a deadly spell upon the Gargoya, and the stone devil shattered in thousands of pebbles.

The War Pegasus was harmless in the first position, and was soon part of history. The lonely Supply Runner was the last on the hit list, and the Harbringer made sure to prepare him for afterlife.

The spell took the Supply Runner to one health, and the Prismologist sealed his fate. The Harbringer survived the battle, thanks to the Divine Shiled and his bravery will be sung by bards! See the full battle here!

The fourth pack was exciting, with another rare Anasth Soothsayer and a card that I've wanted ever since I fought against it! The Moxian Rebel blew my mind, as the Weapon Training ability gives spell power to adjacent units without attack power.

The wizard Sharielle Larimer is the one hiding the red mask. When the sun rises, she opens her shop... and when the sun goes down she unleshes her wrath on the Chaos loyalists and legionnaires.

Long time gone since I've enjoyed a battle with no rules. This one had only 26 mana cap so I had to improvise a cheap team. Did I just pulled a card that gives spell power to his neighbors and costs only 4 mana? Yes I did!

Magic damage given to units with no attack? That's outstanding, specially when I can boost them even more with Obsidian!

Obsidian: +1 Spell Power

Mycelic Slipspawn: Caster with Taunt

Gelatinous Cube: (Caster) with Scavenger

Moxian Rebel: Caster with Weapons Training

Lurking Puffer: (Caster) with Corrosive Ward

Creeping Ooze: Support with Slow

The Moxian Rebel is such an amazing card, using his weapon training skill to make two units with no attack into magicians! I was facing an angry Tarsa, with a gang of melee monsters... and ants as tanks!

Iidri Fyre was the back-up tank, and her Taunt ability would make my attacks split between her and the Antoid Platoon. But casters don't really care about Shield or Taunt, so they shoot at will in both!

The Antoid Platoon was the first one to fell, at the start of the second round, with Iidri following shortly. Three in a row, as the Scavo Hireling couldn't handle the heat.

The Gelatinous Cube kept adding health, scavenging stats with every causality. It was my turn to lose an unit, as the Mycelic Slipspawn was sliced and diced by the Tenyii Striker. Shitake mushrooms anyone?

The Gelatinous Cube was pumped up, with twelve health and two magic damage. His little brother, the Creeping Ooze, wasn't that great... going down after a sneaky attack.

All opponents were now back at full speed, and the Tenyii Striker started chopping down big chunks of gelatinous substance. The Moxian Rebel had to defend his team and eliminated the threat!

The others followed the leader's commands and bolts of magic reflected between the enemies. The endgame was brutal, with sparks and even more scavenging. See the full battle here!

Residual Income:

Games: Upland / Splinterlands / Doctor Who

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1 month ago
Topics: Splinterlands, SPS, Play2earn, NFT, Life, ...

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