Gunvolt Chronicles: Luminous Avenger iX (Switch) Review

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2 years ago

Inti Creates put their best ideas into a blender, and made one among their most satisfying games ever.

With the Gunvolt games, I’ve always found myself playing them en passant . Never was i actually deeply invested, but the action was enough to stay me going. Personally, i used to be always more a lover of Inti Creates work on Blaster Master, which I praised any chance I got. Color me surprised when Gunvolt Chronicles: Luminous Avenger iX instantly knows the way to get me hooked. The action is instantly satisfying, and gave me an adventure that felt satisfying to a tee.

Copen, the most character, may be a rather mysterious figure who doesn’t make his motives very clear. within the technologically-advanced world of Luminous Avenger iX, all humans are required to urge special powers. Anyone who disagrees is executed by Sumeragi, effectively the upper class . Copen objects to the present reality and tries to require down whoever is willing to harm the common folk. Sumeragi proves a deadly threat that holds nothing back, employing their toughest bosses and a spread of enemies. The story doesn't go much beyond exploring the optics, which I do think is slightly disappointing, but there are many twists and turns. the varied characters introduced provide, at a minimum, a pleasant backdrop to the proceedings.

When it involves gameplay, Gunvolt Chronicles is extremely much a winner. What got me particular hooked was the lock-on attack. By dashing into an enemy then using your gun or special powers, Copen will directly attack that specific foe. it's a glance of beauty to glide past a machine then throw an energy-sucking ball at it. you'll also take a couple of enemy hits before receiving damage because of the bullit system there's a particular flow to combat that i actually adore, and that i felt more on top of things than ever before. Speaking of controls, Copen moves in an absolutely stellar fashion. His directional air movement can make some impressive maneuvers happen. The mechanic allows you to leap off walls and mark enemies to urge those crucial hits in.

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For me, the previous Gunvolt games lacked level design that allowed you to play with the tools given. The tools and levels haven't been more intertwined than in Luminous Avenger iX. The destruction of enemies is put at the middle of the game's design language and doesn't hack the experience within the slightest. the sport encourages you to urge up close and private with these enemies, and equips you with a special Overdrive Mode to reward good play. this may restore health, increase attack power, and just looks flashy. If you aren’t as strong a player, to not worry. When your HP hits zero, Gunvolt Chronicles can sometimes activate an Anthem mode. Companion Lola will give Copen access to all or any of his abilities and unlimited bullits.

The flow of the sport is quite excellent. While the story mode is brief , roughly three hours, I felt that i used to be constantly learning. it's the sort of thing i used to be hoping for during this post-Mega Man X environment. You get new weaponry by defeating bosses, smarter at certain tricks, and perform perfect dodges in no time. It helps that the amount are quarter-hour at maximum, so a replacement flavor awaits you almost instantly. Beyond the story mode, players will get access to harder levels and score-focused options within the post-game. This kept me going for about 8.5 hours, which isn't too shabby.

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