Media

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4 years ago

Forms of Media

1. Print Media

2. Moving Image

3. Still Image

4. Audio

5. Digital / Internet

Print Media

*It uses paper and ink that is

reproduced through a printing

process (Wilson et al., 2011).

Products of these are

newspapers, posters, magazines,

journals, and books.

Moving Image

It pertains to films

and television.

Still Image

lt pertains to

photography.

Audio

An example is the radio, where our primary means of

getting information is through the use of our sense of

hearing. Radio stimulates the imagination of its

listeners since there are no visuals to fulfill the

graphic presentation of information and

entertainment (Naldo, 2016).

Digital Internet

Lastly, when data is stored in a digital form, such as

digital audio, digital video, we call that digital media.

Here, we use electronic device to access or share

these types of content. Examples of digital media are

social media, video games, other websites, and apps

(Wilson et al, 2011).

Note that television

and radio are

sometimes classified

under one form of

media which is called

broadcast media.

Based on the various forms of

media that you know now,

have you noticed any changes

in the way we access and use

media?

You are right! Media

went through changes

and development.

Before the advent of digital

media, we have what we called

traditional media such as print

media, television, and radio.

These were widely subscribeed

to by our parents and

grandparents.

They access information through

these means. And the transfer of

information and communication is

one-way. There is no exchange of

information from the sender of

information to the receiver of

information. There is also no

required active participation from

the receiver.

But now, with the advent

of internet, the access to

information is a lot easier

and faster at this digital

age. Aside from that, the

transfer of information a

and communication is

now two-way compared

to traditional media.

Consumers nowadays

have the power to

interact with the media

and can provide feedback

too. These can all be done

at the tip of our fingers.

We call this interactive media, a

method of communication in which

the program's outputs depend on

the user's inputs, and the user's

inputs then affect the program's

outputs (Dhir, 2020). Examples of

interactive media are social

networking sites,

videoconterencing, and video

games.

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