Requirements for eSportsđŸ”„Earn money.

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The world of eSports is getting more and more attention. Teams, players, fans and companies are developing the eSports phenomenon, but do we really know what an eSport is?

First of all, eSports are video games. But they have a set of "unwritten" rules that distinguish them from others. So, if we want to know if we are dealing with an eSport or not, we need to look at some specific aspects.

What makes a game an eSport?

We could define eSport as the sports sector of video games in which people develop and train physically and mentally to acquire skills that allow them to compete against other players at a professional level. All games that are considered e-sports meet a number of "unofficial" but globally recognized requirements.

The first is that all players must be equal. This means that the game must be truly free. In other words, it must avoid the "pay-2-win" dynamic, where players who invest more money are more likely to win the game. The weapon that will lead to victory is therefore only the skill of the competitors. De

And we say "competitors" because this is another premise: any eSport must have a competitive component that encourages the desire to excel. The thrill of competition creates huge communities of players, which is another reason eSports exists. Of course, any eSports video game must allow for direct confrontation between two or more participants, whether online or in person.

These games need to be constantly updated to fix any balancing problems (for example, a champion in League of Legends wins every game because he is too strong). It is necessary to take care of the operation of the game and adjust various parameters so that the game evolves and does not become monotonous as new characters, mechanisms, or game modes are added.  It can be played locally, but is often played online. Its games are anticipated by users who become viewers through streaming platforms such as the very popular Twitch.

But perhaps the most important criterion for classifying a game as eSport is that it has a serious and regulated competitive league. Leagues and competitions organized by sponsors or companies must be created around an eSport and covered by the media. The best examples are the Orange Super League, ESL Masters Spain or LCS EU, to name a few.

Industry players

Behind the competitive scene of an eSports video game is a large number of people who make it possible for the game to function and abound. We refer to the players in the eSports industry.

First, of course, there are the individual clubs and professional teams. Clubs are nothing more than groups of teams devoted to different games and united under the same name. Their goal is to develop a good brand image by achieving success and, in some cases, even winning more competitions than soccer or basketball. More and more Champions League or NBA teams are venturing into eSports to gain fame in this field as well.

Another important player are the publishers, who are none other than the developers of eSports video games. Blizzard (Overwatch, Hearthstone), Valve (Counter-Strike, Dota 2) or Riot Games (League of Legends), among others, are responsible for maintaining the game and constantly introducing updates and new features. Companies that organize competitive events and leagues also fall into this category.

Finally, we distinguish bilateral agents or sponsors. In other words, brands.

They are called bilateral because they sponsor both the teams themselves and the companies that organize the competitions. A fundamental support to make the eSports industry what it is today.

Electronics... Sport?

We've already clarified what a game must have to be considered eSports, but..... Is it fair to call it a sport? Experts agree: they are sports in their own right. However, the debate on this issue is very controversial.

This stems from the misconception that, to be considered a sport, it must be a purely physical effort. However, chess, poker or snooker are activities that are recognized as sports where the mental factor makes a difference.

Professional eSports players undergo rigorous physical and psychological training. Not only do they train their bodies and minds, but they also spend most of their time together and even follow special diets.

Governments such as the German and American governments recognize professional gamers as athletes, or rather cyber-athletes. Even Olympic committees, like Korea's, have granted eSports the status of an Olympic sport.

The fact is that eSports requires a similar sacrifice as any other sport. Professional players give up many aspects of their personal lives and free time to give their all and win with their team.

A growing industry

Beyond this long-running debate, there is no denying that the eSports industry is growing at a dizzying pace.

A study published in November by Newzoo shows the enormous economic growth that this sector is experiencing. Two months into the year, it was revealed that sales volume was already 34% higher than in 2016. In 2017, eSports generated nearly $660 million in revenue.

These results seem to be increasing month by month, and Newzoo predicts that eSports will generate nearly $1.5 billion in revenue by 2020. If you don't know much about eSports, you better get up to speed.

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