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We are on the same page, my best Centauri mage is all the rage! (A Splinterlands battle challenge)

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Written by   48
3 weeks ago


What is Splinterlands?

Splinterlands is a card game, similar with Hearthstone, where you can play battle against other players to get a better rank or in tournaments. It is a NFT game based on Hive Blockchain. There is an airdrop daily, for a whole year, currently at day 61/365. Chaos Legion cards are coming soon, first we have the pre-sale, where you may use some vouchers to get access to the packs early. There are bonuses up to 20% depending on how many packs you buy, also, you get a discounted price if you use SPS tokens.

The Centauri Mage is a Rare Earth Monster, with a high 7 Mana cost, Return Fire ability (return some of the ranged damage suffered) at level 1 and Repair ability (Restore Armor each turn) at level 5. At max level it has 3 Magic damage, 4 Speed, no Armor and 10 Health. To buy a level 1 card will cost you now around $1.30. It is a good card for certain rulesets, when you think a lot of ranged cards will be used, like No Magic or No Melee ones. Especially when is a low mana battle, due to the high amount of Health.

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So, for the challenge, this were the starting conditions:

  • Mana Limit: 27

  • Rulesets: Unprotected (No armor) and Rise of the Commons (Just common and rare mosters to be used)

  • Teams:

Mine - Summoner: Mylor Crowling (Thorns - return melee damage bonus), with a self-healing Flesh Golem as main tank, back up by a Failed Summoner with a Reflect skill (Magic damage return to the attacker). Centauri Mage was next, to return some of that Ranged damage, and a decent 2 Magic attack, followed by two ranged attackers, Child of the Forest with Snipe and Venari SeedSmith with Scavenger ( +1 Health when a monster dies), with a Creeping Ooze on the last spot, for some extra Speed.

Opponent - Summoner: Zintar Mortalis (decrease enemy melee attack by 1), with Undead Rex as main tank using Trample (killing one monster, will attack the next one), Cursed Slimeball as fodder, Undead Priest to decrease enemy health by 1, and to make some damage, Undead Archer with Affliction (to stop Healing), Boogeyman with Reduce Speed and Reduce Armor abilities and Twisted Jester with Snipe (attack ranged or magic users).

This was a game boost reduction, with me betting on ranged and magic damage return and him trying to use Trample, reducing my speed, armor and health. My Flesh Golem died first, while I was attacking many of his cards separately. The one by one, the opponent lost hist tank, the Undead Rex, the Cursed Slimeball, the Undead Priest and the Undead Archer, before my Failed Summoner was gone. Then, few attacks later, his Boogeyman and his Jester died too. At least 3 of his cards were superior to mine, but having the other 3 just level 1 made all the difference.

Star of the game - The tank, the Flesh Golem, for defending the team briliantly.

All the best,

George

Why not...

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Well done bro

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