The Effect of Gadgets on Children's Development

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2 years ago

Today we often find parents who let their children play with gadgets without special supervision. Parents assume that by giving children gadgets, children will be calm by playing gadgets at home.

Not a few children are quite adept at operating gadgets, by playing games or opening other applications. Not a few parents also think that gadgets can be their child's playmates that are safe and easy to supervise. The role of parents has now been replaced by gadgets.

Though it is necessary to know that the golden period of child development occurs at the age of 1-5 years. This period is a very sensitive period, so special attention is needed to provide stimulus to children. Children are great imitators, not infrequently all information will be easily accepted by children.

Gadgets not only have a negative impact on children, but also have some positive impacts.

Among them in the mindset of children, namely being able to help children in regulating the speed of their play, being able to determine strategies that are appropriate to the game, and being able to improve the performance of the right brain. But behind it all, the most dominant thing is the negative impact that gadgets have on children's development. If used excessively, gadgets can cause radiation that is quite dangerous because it can damage nerve tissue and the brain.

In addition, gadgets can also reduce the level of activity of children in the surrounding environment. This is shown that children feel comfortable playing gadgets at home without thinking about what is happening around them. That way, the child's ability to interact with the surrounding environment is reduced.

Therefore, it is important to understand the influence of playing gadgets, especially for parents so that they can supervise their children while playing gadgets and can limit the use of gadgets in children.

That way, children can develop optimally and children can become someone who is active, creative, intelligent, cares about the environment, and more interactive with other people.

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