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don't sleep on level 1 #Splinterlands cards with exceptional abilities. for example: Demonshark! 8 mana, 2 Melee attack, 6 Armor, 7 Health, 4 SPEED and TRAMPLE. Trample gives this baby an additional attack whenever it kills a monster. there is only one other level 1 monsters with this ability, and it's Legendary. maybe pair it with Demented Shark for the attack buff. this "Shark/Sea monster composition" actually seems quite powerful; you could add Wave Runner, or the new Flying Squid and Deeplurker.... or consider Mycelic Slipspawn: 9 mana, 2 Magic attack, 10 Health, 2 Speed and TAUNT. this one is slightly less exciting as i feel Taunt is there to balance this card's power level. it does not have natural tanky abilites at lvl 1, so it will eat a bunch of damage. but it also negates opposition Snipe and Sneak, making your opponents calculations more difficult. add in the fact that Earth's new Summoner gives +1 Magic attack and you've got a powerful addition to your compositions. what about Disintegrator: 7 mana, 2 Melee attack, 2 Armor, 5 Health, 1 Speed and DEMORALIZE. a neutral tanky minion that reduces the power of opposing melee attackers? yes please! add this along with a minion with Shield and you might not take any damage...definitely one to keep in your rotation. finally, take a look at Pelacor Arbalest: 6 mana, 2 Ranged attack, 2 Health ( meh ), 2 Speed and DOUBLE STRIKE. add in the new +1 to Ranged Life Summoner and you've got 6 Ranged damage everytime the Arbalest attacks. yes, this unit is quite fragile, but in the right compositions it is the very definition of Glass Cannon. and the best part? these are all Starter cards. enjoy your counterplay, folks! image of Demonshark being awesome, and shout out to the new monsters with Tank Heal: https://splinterlands.com/?p=battle&id=sl_91b8a59189280672e78c2b11747aab13

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