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@Typo

Joined 10 February 2022 · 13 posts

Confounded Web Future Enthusiast

120 KT

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Posts

@Typo

Cryptocurrency as a Medium of Exchange I think the fundamental thing that people forget is that digital currency is a medium of exchange like cash or any physical money. Not everyone is interested in investing though. Most people want their cash earnings in their pocket in one way or another without the extra labour of Investment, understanding blockchain transactions or gambling all their savings for that matter. There's more winners than losers when it's about capital. All things considered.

@Typo

How i made generative art NFT's on OBJKT and Open Sea Recently I took to creating NFTs. Check out my Original Dirty Boogers on Open Sea. I did them for fun no other reason. I did not have any crypto in my wallet so I knew they would not sell anyway. After searching the web a little, I found a repo on Github by HashLips and a few Video Explainers how to generate smart contracts. In the time since I created minted and listed those first NFTs i have discovered it's not necessary to generate a smart contract when you create an NFT or is it? I just don't know. https://opensea.io/collection/original-dirty-boogers https://github.com/HashLips/generative-art-node https://www.youtube.com/watch?v=eYkAu4eZG80 I generated 750 Dirty unique Dirty Boogers. Once I had the layers drawn I used VS code to generate the Artworks. Subsequently uploaded a handful of them, put them up for sale and started on a new collection. I ended up gifting them on Reddit. It was the only way to offload them. Drew the layers for 500 more, a second iteration, but decided not to put them up. For one thing it takes too long to label every Artwork and add each item. I found a script on Github to bulk upload the NFTs but that would not work.  I had to download Chrome in order to run the new script but the Chrome client was throwing back errors and would not open, so alas, I could not be bothered following through. https://code.visualstudio.com/ https://www.reddit.com/search/?q=dirty%20boogers https://www.google.com/chrome Next thing I Iooked into Generative AI . A duckduckgo search returned Vqgan + clip. It's a python script on Google colab that will generate Art via AI by running simple blocks of code. The results are not always what you will expect but with a little bit of tweaking you can get terrific outcomes. Besides that there is NightCafe a web app that generates Art also based on text prompt. Included are hyperlinks to the text prompts, my collection on OpenSea and some of the Art. https://www.youtube.com/watch?v=8hnZmtqi-YE https://colab.research.google.com/drive/1ZAus_gn2RhTZWzOWUpPERNC0Q8OhZRTZ https://medium.com/nightcafe-creator/vqgan-clip-tutorial-a411402cf3ad https://opensea.io/NFT_IE

@Typo

US Again Tries To Pass Off Government Assertions As Evidence   **By Caitlin Johnstone** The western media are blaring headlines today about a “revelation” by the US government which does not actually reveal anything because it contains nothing but empty narrative fluff. “U.S. reveals Russian plot to use fake video as pretense for Ukraine invasion,” reads a headline from CBS News. https://www.cbsnews.com/news/russia-disinformation-ukraine-united-states/ “US reveals Russia may plan to create fake pretext for Ukraine invasion,” claims another from The Hill. https://thehill.com/policy/defense/592693-us-reveals-russian-plan-to-create-a-pretext-for-ukraine-invasion The claim is that the Russian government is plotting to fabricate a false flag operation using a graphic video with crisis actors in order to manufacture a pretense for a full-scale military invasion. State Department Spokesman Ned Price and AP reporter Matt Lee had an exchange about this claim at a Thursday press conference that you simply must watch if you haven’t already. https://twitter.com/mtracey/status/1489370596370755587 Please watch this video in which journalist Matt Lee accuses State Dept. spokesman Ned Price of veering into "Alex Jones territory" by making the claim that Russia plans to stage a "false flag" attack with "crisis actors" -- Price then sneeringly calls Lee a Russian propagandist pic.twitter.com/5xMsbfWYgz https://t.co/5xMsbfWYgz — Michael Tracey (@mtracey) February 3, 2022 https://twitter.com/mtracey/status/1489370596370755587?ref_src=twsrc%5Etfw Lee pointed out that claims about false flags and crisis actors were “getting into Alex Jones territory” and asked for the evidence for these extraordinary claims, which one would think is reasonable since extraordinary claims are generally considered to require extraordinary evidence. Price said that the evidence is “intelligence information that we have declassified,” and when Lee asked where the declassified information was Price looked at him like he just asked the stupidest question in the world and said “I just delivered it.” https://www.mediaite.com/tv/matt-lee-grills-ned-price-on-russia-claim/ The exchange goes on to reveal that Price really did mean that the completely unverified government assertion he’d just regurgitated *is* the evidence for the claim being made, meaning the evidence of the government assertion is that assertion itself. Refusing to relent, Lee kept hammering the point that a completely unsubstantiated assertion is not the same as evidence especially given all the government assertions that have proved not to be true over the years. “Matt, you said yourself you’ve been in this business for quite a long time,” Price replied. “You know that when we make information, intelligence information public, we do so in a way that protects sensitive sources and methods.” Ahh, so the evidence is secret. It’s top secret evidence, to protect “sensitive sources and methods”. It sure is convenient how all the evidence of immensely consequential claims made by a government with an extensive history of lying is always far too sensitive for the public to be permitted to scrutinize. This is the kind of evidence you can’t see. The evidence is invisible. https://caitlinjohnstone.com/2020/12/18/secret-invisible-evidence-of-russian-hacking-is-not-actually-evidence/ Secret, Invisible Evidence Of Russian Hacking Is Not Actually Evidence "We can't share the evidence with you because the evidence is classified. It's secret evidence. The evidence is invisible."https://t.co/ulgVeTwIXR — Caitlin Johnstone ⏳ (@caitoz) December 18, 2020 https://twitter.com/caitoz/status/1339781835497205761?ref_src=twsrc%5Etfw http://www.informationclearinghouse.info/56984.htm *Copyright © 2022 by RonPaul Institute. Permission to reprint in whole or in part is gladly granted, provided full credit and a live link are given.*

@Typo

Generative Art is Cool but these Surrealist NFTs are just tokens Will these even sell? **On A Wintery Evening** 8 Tezos on Objkt. <!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <base href="/"> <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1"> <link rel="icon" type="image/x-icon" href="favicon.ico"> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin=""> <style type="text/css">@font-face{font-family:'Source Sans Pro';font-style:normal;font-weight:200;font-display:swap;src:url(https://fonts.gstatic.com/s/sourcesanspro/v14/6xKydSBYKcSV-LCoeQqfX1RYOo3i94_wmhdu3cOWxy40.woff2) format('woff2');unicode-range:U+0460-052F, U+1C80-1C88, U+20B4, U+2DE0-2DFF, U+A640-A69F, U+FE2E-FE2F;}@font-face{font-family:'Source Sans Pro';font-style:normal;font-weight:200;font-display:swap;src:url(https://fonts.gstatic.com/s/sourcesanspro/v14/6xKydSBYKcSV-LCoeQqfX1RYOo3i94_wkxdu3cOWxy40.woff2) format('woff2');unicode-range:U+0400-045F, 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@Typo

Virtual reality systems *Developing experimental multimedia technology and applications.* What is VR? Virtual Reality (VR) is the use of computer technology to create a simulated environment. The term ‘virtual reality’ basically means ‘near-reality’. VR is a computer-generated artificial environment that allows a user to view, explore, and manipulate the environment. Virtual reality is a computer generated reality manipulated and explored using various input devices such as goggles, headphones, gloves, or a computer. Using these devices a user can browse throughout a virtual world or pickup and manipulate virtual objects. Humans comprehend external reality by the five senses of hearing, vision, taste, touch, and smell. If one or more input from these senses is replaced by machine generated input, that person is, to some degree, in an artificial or virtual reality. Virtual Reality’s most immediately-recognizable component is the head-mounted display (HMD). Major players in Virtual Reality include HTC Vive, Oculus Rift and PlayStation VR. **History of VR / Hardware** In 1935 Stanley Weinbaum released Pygmalion’s Spectacles – a science fiction story. The story’s main character wears a pair of goggles which transports him to a fictional world which stimulates his senses aptly and features holographic recordings. Some consider it to be the origin of the virtual reality (VR) concept as this story was a good prediction of the aims and achievements of the future. In the story, the main character, Dan Burke, meets an elfin professor, Albert Ludwig, who invented a pair of goggles which enabled “a movie that gives one sight and sound […] taste, smell, and touch. […] You are in the story, you speak to the shadows (characters) and they reply, and instead of being on a screen, the story is all about you, and you are in it.” The first VR technical developments were in the 1950s when Cinematographer Morton Heilig created Sensorama, the first VR machine (patented in 1962). Sensorama was a large booth that could fit up to four people at a time. It combined multiple technologies to stimulate all of the senses: there was a combined full colour 3D video, audio, vibrations, smell and atmospheric effects, such as wind. This was done using scent producers, a vibrating chair, stereo speakers and a stereoscopic 3D screen. Heilig thought that the Sensorama was the “cinema of the future” and he wanted to fully immerse people in their films. In 1960 Heilig also patented the Telesphere Mask which was the first head-mounted display (HMD) which provided stereoscopic 3D images with wide vision and stereo sound. There was no motion tracking in the headset at this point. In 1977 MIT developed Aspen Movie Map. This program enabled users to virtually wander through Aspen city in Colorado. There were three modes: summer, winter and polygons. It was created using photographs from a car driving through the city. There were no HMDs but it was the use of first-person interactivity and it suggested that VR could transport people to other places. Within a couple of years the US military had integrated VR into HMD’s allowing a head tracker to follow an air force pilot’s eye movements to match computer generated imagery of the scene below. The first wired gloves were created by Sandin and Defanti. They monitored hand movements by using light emitters and photocells in the gloves’ fingers. In 1985 Jaron Lanier and Thomas Zimmerman founded VPL Research, Inc. This company is known as the first company to sell VR HMD’s and gloves. Lanier is said to have popularised the term “Virtual Reality”. Around this time Dimension International created a software that could build 3D worlds in a PC. **Software** As we venture into developing things for the world of VR, there are two main things that are needed to work with and they are real-time engines and modelling software. Up until recently, real-time engines were mostly used for games, but now virtual reality is blowing this whole concept open and these real-time engines are used for virtual tourism, medical training, psychotherapy, meditation, education, architectural visualization, military applications and car manufacture amongst other things. **Real-time engines**: Unreal Engine – Cost: Free Unity 3D – Cost: Free Cryengine – Cost: Pay what you want Lumberyard –Cost: Free **Modeling Software**: Blender – Cost: Free, Open Source Sculptris – Cost: Free Sketchup Make Wings 3d Equinox 3d Daz studio 3D crafter **Industry Software**: Maya, Softimage, and 3DS max **CAD**: Programs like Autodesk’s Fusion 360, Design-spark Mechanical, TinkerCAD, and FreeCAD are intended for making accurate 3 dimensional constructions. However, these are usually not ideal for modeling assets for real-time engines as their focus is on physical accuracy and they don’t have many tools for optimizing for a real-time environment. That is to say, workflows for optimization do exist for CAD software and you can harness that after you’ve figured out the tool sets. **Image manipulation**: Adobe Photoshop – Best option but expensive. Gimp – Cost: Free GNU Image Manipulation Program. Works cross-platform. Paint.net – Cost: Free. Easy interface. **Sound**: Audacity – Cost: free.  Record, tweak speed and pitch, Many features. OcenAudio – Cost: free.  Not as many features as Audacity so interface a bit easier to navigate **Code**: Visual Studio Community – Cost: free ………. tons of documentation Notepad++ Cost: free Atom Sublime Visual Studio Code Brackets Adobe Dreamweaver **Object-Oriented programming/ Virtual Programming**: Object-Oriented programming can be beneficial to teaching code as it allows the user to learn the concept while working in the 3d environment and everything in VR is an object of course. This example uses a Unity game-engine with a real-time Python programming VR environment where people can write Python code and see the effects of the code they write on the world around them instantly. (*https://youtu.be/AZWDstrN2yg*) **Riftsketch**: Also a live-coding environment for VR. It presents you with a barren virtual world and a text editor. You type code into the text editor and the code creates and manipulates objects in the world. The world updates in real-time as you type each character.” **Google Cardboard** You can use Google Cardboard to turn your smartphone into a VR platform. Your phone can display 3D scenes with stereoscopic rendering, track and react to head movements, and interact with apps by detecting when the user presses the viewer button. The Google VR SDK (Software Development Kit) for  iOS contains tools for spatial audio that go far beyond simple left side/right side audio cues to offer 360 degrees of sound. You can also control the tonal quality of the sound, detect button presses, determine when the user is looking at something and render stereoscopic images by rendering a different view for each eye. The great thing about Google Cardboard is that you can make your own VR goggles with everyday objects found at home: cardboard, lenses, magnets, hook and loop fastener and a rubber band. https://vr.google.com/cardboard/ works with Unity but not very well. https://href.li/?https://vr.google.com/cardboard/(works **Development / Current Applications** In a recent interview with Vive, the director of Lucid, an immersive VR short film nominated at Cannes Film Festival, speaks about how virtual Reality allows us to imagine and create impossible worlds touching on personal experiences which are both fantastical and beautiful. Lucid explores neuroscience and exploring the mind which are central to the VR experience. He goes on to say “We think that virtual reality is the future of storytelling. However, there is still a long way to go before VR headsets are adopted as mainstream, and we believe that location-based entertainment will be hugely important in making this happen. There is still a bit of work to be done to break people’s preconception that virtual reality is just for video games, and with more theatrical, narrative based hyper-reality experiences like The Void, we hope that the public perception of VR will start to shift.”   **Avoiding simulator sickness** Virtual reality introduces a new set of physiological considerations for design. Like flight simulators used by pilots in training, virtual reality has the potential to present mismatches between physical and visual motion cues. This mismatch can produce nausea known as “simulator sickness,” when your eyes think you’re moving, but your body does not. Most VR technology face several constraints, including technical challenges and simulation sickness. These issues may be due to computer latency, which manifests in a poor simulation and a less than satisfactory end-user experience. Understanding the physiological effects of virtual reality design, and following these guidelines, is critical to making an app a success and ensuring that users avoid simulator sickness. **Business** Raymond Kurzweil, American author, computer scientist, inventor and futurist predicts that, in a matter of years, physical workplaces will be a thing of the past, replaced by virtual ones. By 2020, virtual reality and augmented reality are predicted to rake in an estimated $162 billion in revenue. So, if there is real estate to be had (even if it’s virtual) people will pop up to buy and sell it. Genesis City is a plot of virtual land roughly the size of Washington, D.C., that investors can buy slices of for obscene amounts of money. Even a simple 1,100 square foot plot can go for as much as $200,000. The company behind Genesis City, called Decentraland offered interested buyers a chance to exchange cryptocurrency for virtual land. It raised $26 million in just 30 seconds from private investors, enthusiasts, and VR companies when the virtual land parcels went to auction. **Future** VR has recently been applied to training and education, where users can learn to operate complicated machines, such as airplanes; how to work in dangerous environments, such as burning buildings; in entertainment, such as videogames; and visualization, for instance, allowing users to “walk” through buildings that have yet to be built. **Summary** Virtual reality is not perfect; there are still some glitches. But there’s reason to believe that virtual reality technology is here to stay. It’s not hype anymore. Still, it needs to improve vastly. The best headsets are great right now, but they’re not perfect. Resolution needs to keep getting better and better. The headsets need to keep getting lighter and more comfortable. People don’t want to do VR for a half hour or an hour or two because they’ve got this big thing on their face. **Bibliography** Kraft, C (2019) *Getting Started With VR: The Best Software Tools Are Free* | Make: [online] Make: DIY Projects and Ideas for Makers. Available at: https://makezine.com/2016/03/24/makers-introduction-vr-best-software-tools-free/ [Accessed 2 Feb 2019]. Durbin, J (2019). *Real-Time Coding in VR With ‘Riftsketch’ From Altspace Dev.* [online] UploadVR. Available at: https://uploadvr.com/riftsketch/ [Accessed 2 Feb. 2019]. Robitski, D. (2019) *Virtual reality has reached a “tipping point.” It’s officially here to stay.* [online] Futurism. Available at: https://futurism.com/virtual-reality-tipping-point/ [Accessed 11 Feb. 2019]. Tangerman. V. (2019). *People are paying insane amounts of real money for “virtual real estate” .* [online] Futurism. Available at: https://futurism.com/virtual-real-estate [Accessed 11 Feb 2019]. Plazas, DCL. (2019). *Taking Inspiration For Decentraland From The VR Industry.* [online] Available at: https://dclplazas.com/virtual-reality-industry-inspiration/ [Accessed 11 Feb 2019]. Google Developers. (2019). *Quickstart for Google  VR SDK for iOS | Google VR | Google Developers.* [online] Available at: https://developers.google.com/vr/develop/ios/get-started [Accessed 11 Feb 2019]. Ortega, N. (2019) *Dive into dreams with the emotional VR narrative Lucid – out now on Viveport – VIVE Blog.* [online] Available at: https://blog.vive.com/us/2019/02/20/dive-dreams-emotional-vr-narrative-lucid-now-viveport/ [Accessed 21 Feb. 2019]. Designguidelines.with google.com. (2019). *A new dimension- Designing for Google Cardboard.* [online] Available at: https://designguidelines.withgoogle.com/cardboard/ [Accessed 9 Feb 2019]. Nabeel Salih, A and Al-Mhiqani, M. (2019) *Review of virtual reality trends (previous, current, and future directions) and their applications, technologies and technical issues.* [online] https://www.researchgate.net/publication/313349469_Review_of_virtual_reality_trends_previous_current_and_future_directions_and_their_applications_technologies_and _technical_issues [Accessed 5 Feb. 2019] Elevr.com. (2019). *Hyperbolic VR and H’xR | elevr.* [online] Available at: http://elevr.com/hyperbolic-vr-and-h2xr/ [Accessed 5 Feb. 2019]. Elevr.com. (2019). *Expressive Programming in VR | elevr.* [online] Available at: http://elevr.com/expressive-programming-in-vr/ [Accessed 5 Feb. 2019]. Beqiri, G. (2019). *History of VR – timeline of Events and Tech Development.* [online] Virtualspeech.com. Available at: https://virtualspeech.com/blog/history-of-vr [2 Feb. 2019]. Schultheis, M. and Rizzo, A. (2019). *The application of virtual reality technology in rehabilitation.* (online] Available at: https://www.researchgate.net/publication/232580487_The_ application of_ virtual_ reality technology_ in _rehabilitation [Accessed 2 Feb. 2019]. Zmigrodzka, M. (2019) *Development of Virtual Reality Technology in  the Aspect of Educational Applications*. [online] Content.sciendo.com. Available at: https://content.sciendo.com/view/journals/minib/26/4/article-p117.xml [Accessed 21 Feb 2019]. Chionna, F.,Cirillo, P., Palmieri, V. and Bellone, M(2019). *A Proposed Hardware-Software Architecture for Virtual Reality in Industrial Applications.* [online] http://www.researchgate.net. Available at: https://www.researchgate.net/publication/277870713_A_Proposed_Hardware-Software_Architecture_for_Virtual_Reality_in_Industrial_Applications [Accessed 21 Feb. 2019]. B A Deaky and AL Parv 2018 IOP Conf. Ser.: Mater. Sci. Eng.399 012013 https://iopscience.iop.org/article/10.1088/1757-899X/399/1/012013/pdf Anthes, C & G Hernandez, Ruben & Wiedemann, Markus & Kranzlmuller, Dieter. (2016). *State of  the Art Virtual Reality Technologies*. 10.1109/AERO.2016.7500674. https://www.researchgate.net/publication/297760223_State_of_the_Art_of_Virtual_Reality_Technologies. Perkinscoie.com (2019). *2018 AUGMENTED AND VIRTUAL REALITY SURVEY REPORT MARCH 2018 INDUSTRY INSIGHTS INTO THE FUTURE OF AR/VR.* [online]   Available at: Click to access 2018-VR-AR-Survey-Digital.pdf https://href.li/?https://perkinscoie.com/images/content/1/8/v2/187785/2018-VR-AR-Survey-Digital.pdf [Accessed 5 Feb. 2019]. Sag, A. (2019). CES 2018: *Virtual Reality And Augmented Reality Get Another Shot.* [online] Forbes.com. Available at: https://www.forbes.com/sites/moorinsights/2018/01/25/ces-2018-virtual-reality-and-augmented-reality-get-another-shot/#3de1fd1dab04 [Accessed 5 Feb 2019]. (1995) *Virtual Reality: Scientific & Technological Challenges* [online] The National Acadamies Press. Available at: https://www.nap.edu/read/4761/chapter/12 [Accessed 21 Feb. 2019]. Nichols, G. (2018) Augmented and virtual reality mean business: Everything you need to know [online] Zdnet. Available at: https://www.zdnet.com/article/augmented-and-virtual-reality-mean-business-everything-you-need-to-know [Accessed 21 Feb 2019]. Frank, A. (2018) Inside a $1 Billion Real Estate Company Operating Entirely in VR, Singularity Hub. Available at: https://singularityhub.com/2018/07/08/inside-a-1-billion-real-estate-company-operating-entirely-in-vr/embed/#?secret=6ebjgfqKU0 https://singularityhub.com/2018/07/08/inside-a-1-billion-real-estate-company-operating-entirely-in-vr/ [Accessed January 16 2019]. Architecture Virtual Reality (VR Real Estate) https://youtu.be/przhdGFnpfw [Accessed Jan 2019]

@Typo

If you are turned off by bitcoin or you think it's too early to invest in Crypto, why don't you head over to www.banano.cc and check out their fun cryptocurrency project

@Typo

New to Bitcoin? What's it all about? Everyone is taking about Cryptocurrency these days. And Bitcoin is all the Rage. What is Bitcoin ? Bitcoin is a decentralised cryptocurrency which means there is no central authority which manages your funds if you have this coin in your wallet. Bitcoin is a digital cyptocurrency which runs on a Peer to Peer Network where users can connect a computer or any internet device in order to execute and monitor transactions within the network. The Bitcoin transactions are stored on a distributed ledger called the blockchain which is updated in real time. Bitcoin is represented by the ticker BTC can currently be traded for any currency or commodity on the stock market. At the current time, 1 BTC is trading at 43, 751 $. 1 BTC is trading at 38,385 Euro.

@Typo

Cryptocurrency Faucets Just for beginners - Notes from a sceptic. Just for Beginners. You may be a serial investor or know enough to dispute otherwise but why do you need to have several digital wallets? You need too many wallets for the simple reason that there are tens of thousands of different coins on offer everywhere and of course everything as you can see is becoming tokenised for capital including work, play, even exercise. If you don’t have the corresponding wallet for a typical coin or token that you wish to earn, you may lose out at least that’s what we are being told. But why invest in something so intangible in the first place? It’s not so easy to turn an obscure coin back into cash in your pocket. First of all, You will need to have a sufficient ammount of each of your crypto coins in your wallet at all times if you want to make any kind of crypto exchange - for some ethereum based coins you need to have other tokens in your wallet - and on top of that you need to keep them topped up by one method or another, be it via your bank card or just plain digital begging. Basically you have to keep pumping the funds in to your wallet to feed that crypto dragon. It’s as simple as that. If you have ever used a faucet - I tried faucets over one hundred times in the last couple of years - that can mean spending a minute or an hour at a time - you will know well that you can ‘earn’ crypto. Faucets promise you the idea - let me stress it’s only an idea - of getting rich. But, the payouts are miserly and they require your undivided attention while you take part. The only thing that is rich on these sites is the graphics and the web developers that produce these diversions. That is anything but a recommendation. You really need to work hard at these faucets - filling out surveys that mostly have shady terms and conditions which you are required to accept if you wish to continue earning ‘points’, playing games with poor graphics that usually need to be downloaded to your phone - these games don’t always work on your desktop, and when you do run them, most of the time they will crash or slow your device, in effect that you will have to buy a new smartphone or computer, sooner rather than later. Another method of earning points is clicking on promoted advertising - spending a significant amount of time closing pop up windows - these promoted ads usually require your browser ad blocker shields down otherwise they will not work and if you are unable to complete the tasks you do not get your coins. Good also to mention the insurmountable number of permanent storage cookies that these click throughs leave on your computer. Best of luck removing them! Playing faucets needs to be done daily or hourly for several weeks or months if you want to make enough points to withdraw to your crypto address be it btc or some obscure token funny money. Half the time you can only withdraw your funny money to a middleman before you can have enough to withdraw to your actual wallet. When the crypto funny money finally reaches your crypto wallet it has gone through a kind of supply chain of sorts where each and every person in that chain has charged you a fee for each transaction. So in the time between you sitting down to play a game or do a survey or beg for dopecoin or some other worthless token to the time you hope to withdraw to your pocket, you may have surrendered not only your precious personal data, your money - because time is money of course - and maybe even the life of your computer processing power or those private keys. Now where did i put them keys?? You will find that you will need to open even more crypto accounts to feed your habit as newer coins arrive on the scene, the harder it will become to keep track of those bits of paper with 12 and 24 word seed phrases, passwords and so on, not to mention the endless emails filling up your inbox with all the subscriber account spam. I don’t care much for Non Fungible Token Art but i have generated some. No one is buying them though. Not because the artwork isn’t any good, but only because NFTs are a niche market. Buyers are only interested in making a profit so they buy and sell the NFTs that are currently trending. So i purchased a few but only with crypto earned on faucets, no investment and it took a hell of a long time. So, no you can’t get rich from faucets! On that note i will leave it to you and to be fair - because all is fair in love and war - it takes a hefty investment and a broad understanding of cryptocurrency if you want to make any kind of realistic gains for certain. At least that is my understanding, but I would not really know about that. For sure you know you will know better. Be wise and spend your cash and your time responsibly.