read.cash Log in

@DarthAzrael

Joined 27 July 2021 · 771 posts

120 KT

0 KT · 2¢ received · 0 KT given

Posts

@DarthAzrael

Random Usenet post of the day: --- Subject: Pioneer 6 CD-Changer From: ohohelp@usaor.net (Anthony Talavera) Date: 1996/12/16 Newsgroups: alt.bbs.renegade Organization: Operatioh HELP Organization Reply-to: ohohelp@usaor.net (Anthony Talavera) 2 Pioneer 602X Dounle-speed disc changer for sale with 7 through 17 Night Owl cd-roms "The best of shareware". Interface: SCSI-2; Access time 300ms; disc change time less then 5 seconds; internal data buffer 256kb; one connect cable (to connect each together). You will need SCSI card. $ 400.00 or Best offer takes both, you pay shipping (14.1 lbs gross weight each). Anthony Talavera ohohelp@usaor.net voice: 412-438-8184 --- https://www.megalextoria.com/usenet_archive/alt.bbs.renegade/msg11530.html

@DarthAzrael

The Sony HiT BiT HB-55 released in 1984 was an early Sony MSX computer (their first I believe) and was fairly typical of computers following the MSX standard. It featured 16 KB of RAM (plus 16 KB of video RAM), included RF video output, composite video output and mono analog sound output. One unique feature of the HB-55 was a battery backed-up SRAM cartridge that could be used for storing data instead of a cassette or disk. It could store a whopping 4 KB of data. Japan was much better at making their computers seem sexy and futuristic. The fact that J-Pop star Seiko Matsuda was used to advertise the HiT BiT probably helped with that first part for Sony. The HB-55 also came in red and grey when computer makers in the U.S. could only even think in various shades of beige. Read more: https://hive.blog/retrocomputing/@darth-azrael/sony-hit-bit-hb-55

@DarthAzrael

All of the photos in this set were processed in August 1966 and were probably taken around that time. I can't be sure but I'm guessing that these were all taken at a motel somewhere in the Miami Beach area. They feature the older couple that appears throughout many of the photos in this batch so I think they were probably the owners of the camera. The first two appear to have been taken inside a motel room while the second two were taken outside and they appear to be dressed up for a night on the town. For more info and photos from this set, see https://hive.blog/photography/@darth-azrael/vintage-photos-ebay-set-1-5f2c6dac9305b

@DarthAzrael

The Amstrad CPC was a line of 8-bit personal computers based on the Z80A CPU that was popular in the U.K. and other parts of Europe. For the most part, nobody in North America has ever heard of it so looking through a magazine dedicated to it has a bit of an alternate reality feel. Like the Commodore 64, The CPC line in large part was though of as a games machine. However, it could also run CP/M software so there were tons of business related apps as well. Having said that, CP/M was already well on its way out in 1984 when this line was first introduced. The Commodore 128 introduced in 1984 also had CP/M capabilities but it was really little used. The CPC 464 was the first and most popular model. It included 64KB of RAM and a built-in cassette deck. Amstrad Computer User was a magazine originally dedicated to this machine and the April 1985 issue includes: Read more: https://hive.blog/retrocomputing/@darth-azrael/amstrad-computer-user-april-1985

@DarthAzrael

Random Usenet post of the day: --- Subject: Re: MotoGP of car games? From: jojo@cox.net (MS#1Fanboy-JoJo) Date: Fri, 12 Dec 2003 19:58:58 GMT Newsgroups: alt.games.video.xbox Organization: Your Organization References: <de92be2a.0312121131.76d31e43@posting.google.com> Xref: archiver1.google.com alt.games.video.xbox:15519 In article <de92be2a.0312121131.76d31e43@posting.google.com>, mulleteer@ziplip.com says... > >I'm looking for a really good (car) driving game. Any suggestions? >MotoGP is the best motorcycle game for XBOX - What driving game is in >the same league as MotoGP? > >The audience is furious about PGR2's framerate so please, no 30 fps >games... =) PGR2, Pro Race Driver, PGR, Rallisport Challenge, NFS:Underground, Apex, Midnight Club 2, Colin McRae Rally 3, Sega GT, Nascar Heat and Nascar Thunder. All these titles are great racing games at any frame rate. Look for my other post this morning about another great racing game coming to Xbox from Codemasters. --- https://www.megalextoria.com/usenet_archive/alt.games.video.xbox/msg236593.html

@DarthAzrael

Is the Compaq Presario 2240 a retrocomputing pleasure or a piece of junk? It turns out that those are not mutually exclusive categories. If you were a PC power user in the late 1990s looking at computers, then this particular PC would have looked like one of the biggest pieces of junk out there. However, from the perspective of nostalgia, the unique though flawed design helps to make it a fun and interesting machine. So what is so bad about this machine that some would look on it as a piece of junk? First some basic specs: CPU: AMD K6-200 w/256KB pipeline burst cache on the motherboard Memory: 32MB 66MHz SDRAM standard (currently 48MB) Video: S3 Trio V2/DX w/ 1MB Hard Drive: 2.1 GB (currently using 64GB compact flash) Sound: ES1888 Audio Drive Of course those don't mean a whole lot without the context of the time this machine was available and the cost. As far as cost, this computer (without monitor) retailed for $799 though I've seen another document that says $1200 so I'm not sure. But it could have easily varied by that much through the course of a year. It would have been in stores some time in 1998. I found an announcement for it dated January 1998 and have seen claims of it being purchased at the end of May 1998. For some context, I got my 333MHz Pentium II based Gateway 2000 computer on Christmas 1997. Read more: https://hive.blog/retrocomputing/@darth-azrael/digital-archaeology-compaq-presario-2240

@DarthAzrael

Random Usenet post of the day: --- Subject: Build a dream machine for video editing? From: hotister@hotmail.com (T.T. Lee) Date: 29 Nov 2002 21:29:12 -0800 Newsgroups: alt.comp.hardware.pc-homebuilt Organization: http://groups.google.com/ Xref: archiver1.google.com alt.comp.hardware.pc-homebuilt:117136 Hi, all: I'm thinking of building an PC for video editing purpose and would like to hear your opinion about this. Would it be a better idea to select a Dual AMD Athlon 2700+ CPU/motherboard, or a Intel 3.0Ghz CPU+Motherboard, for better rendering time? Also, for the real-time rendering card, which would be a better choice (Pinnacle, etc...), if I have a powerful CPU (single or dual), would I still be able to benefit from a real-time rendering card (e.g., Pinnacle DV500)? Thanks! --- https://www.megalextoria.com/usenet_archive/alt.comp.hardware.pc-homebuilt/msg177198.html

@DarthAzrael

The hardware of the Atari 7800 was not inferior to the NES (in some ways it was better), but Atari's decision to first delay its release and then to concentrate on yet another iteration of its various arcade classics instead of emphasizing new games doomed it. Double Dragon is one of a relative few new style games that appeared on the system and it was done by Activision. Read more: https://blurt.blog/retrogaming/@darth-azrael/double-dragon-atari-7800-atari-2600

@DarthAzrael

Random Usenet post of the day: --- Subject: mouse/USB problem W2K From: "Bob" <bob1030@telerama.com> Date: Sun, 12 May 2002 09:51:34 -0400 Newsgroups: alt.os.windows2000 Organization: Posted via Supernews, http://www.supernews.com Xref: archiver1.google.com alt.os.windows2000:68726 This may be a hardware problem but who knows. I'm running a AT motherboard, AMD K6 233, Award BIOS with Win98 on it (I've also tried W2K). The problem is that neither OS will detect a mouse or USB devices, mouse, scanner, etc. I have tried 2 motherboards, both OSs, numerous mice, both USB and serial, USB network connectors, scanners, etc. There is no detection process and I cannot force it to sense the devices with Add New Hardware. I have replaced the cables, ports, etc. for the USB interface and serial port. Using Device Manager, I checked the USB Root Hub and Controller, both of which are running fine as is the serial port. I've also uninstalled and reinstalled all devices and made sure all the drivers are the most recent. None of the devices I'm using are weird, they are all commonplace Microsoft, logitech, HP, Linksys devices. The only thing that I can think of at this point that I haven't changed is the Processor. I'm not too familiar with Processor functionality but is there an instruction set or something in the Processor that could be damaged that is controlling or in this case not controlling these devices? I'm at a loss! Any and all suggestions encouraged because I can't figure it out. Bob --- https://www.megalextoria.com/usenet_archive/alt.os.windows2000/msg65907.html

@DarthAzrael

Usenet post of the day: --- Subject: Re: Duke and XP From: "Jennifer Anderson" <jander@aol.com> Date: Tue, 18 Dec 2001 02:50:16 GMT Newsgroups: alt.games.duke3d Organization: Excite@Home - The Leader in Broadband http://home.com/faster References: <9vj65m$3ma$1@nreada.inwind.it> Xref: archiver1.google.com alt.games.duke3d:2745 Some anonymous guy gave me a tip on running Duke3d under Windows XP with full high quality sound. Make sure you download VDMSound at ntvdm.cjb.net and download cli2nop at http://www.livsy.kiev.ua/download/cli2nop.zip Unzip the cli2nop.zip file to your duke3d dir on your hard drive and go there and type cli2nop -2 duke3d.exe dukent.exe Install VDMSound and edit the VDMS.INI file to make sure your sound emulation is set at 44.1 Khz (the instructions are commented in the .INI file). Make sure you have the latest audio drivers for Windows XP especially since that'll help you get general midi. Finally, right click on the dukent.exe file and choose to "run with vdms" . That got rid of all the sound stuttering and the audio and high res video played perfectly. Finally, you can forget DOS for this one. I myself forgot to use cli2nop as this also worked for Shadow Warrior. Read the text file on cli2nop and you'll see what it's all about. "Avatar" <andrea.prn@wind.it> wrote in message news:9vj65m$3ma$1@nreada.inwind.it... > I'm a very new user of Win XP, and this evening i've tried to install Duke > in my new pc. > > Well the setup program run correctly in full screen mode, but, when I launch > the game, it seems to start correctly, but when it should show the starting > image it return in a window the title of wich is: "[unactive SETUP]". > > If I try to start directly the game from the file "duke3d.exe" it start, but > windowsXP close the program when it should show the starting image without > giving any explanation. > > Please help me!!!!!!!!! > > Avatar > > P.S.: sorry for my bad english, but I'm italian. > > Thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! > > --- https://www.megalextoria.com/usenet_archive/alt.games.duke3d/msg02696.html

@DarthAzrael

Usenet post of the day: --- Subject: Re: Differences Between Versions From: Bateau <ItsFAKE@Not-A-Real-Address.com> Date: Tue, 15 Jan 2002 22:49:05 +0800 Newsgroups: alt.games.x-com References: <u469r7io77gh58@corp.supernews.com> Xref: archiver1.google.com alt.games.x-com:5352 ____ On Mon, 14 Jan 2002 18:46:50 -0000 \__/___ DervMan ran through the LI-\o-' streets of alt.games.x-com | waving an axe and screaming: / \ >I am looking forward to a totally new X-Com game, for me at least. I know >what to expect in both TEU and TFTD (but it doesn't make individual missions >that much easier, except in knowing where the bad guys are likely to be >lurking). Don't forget to check out Julian Gollop's other squad level tactical games: Rebelstar Raiders Rebelstar Rebelstar II Chaos - The Battle Of Wizards Chaos 2 - The Battle In Future Lords of Chaos Laser Squad -- | _ .\ ~~ _ ^~ | <')_,/ , ; .\ >(')__, . ` ' , | (_~=/ \._`.'. .\ (_~_/ _, _..-''-._,____,----,____ | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ `'--'` `~~~~)_)=\_\-.( | -'= .\ ~^~ ~^~~^~ ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net

@DarthAzrael

Defender was created at a time when some of the basic video game genres were still being defined. While it was not the first game that could be categorized as a side-scrolling shooter, it was the first that extended beyond a single static screen. Defender was unique for its time in that the screen would continuously scroll in whichever direction you travelled. Read more: https://blurt.blog/retrogaming/@darth-azrael/defender-atari-2600

@DarthAzrael

Random Usenet post of the day: --- Subject: Re: 'Flesh and Blood' rant From: "David B." <bothecat@hotmail.com> Date: Sat, 16 Mar 2002 19:15:42 -0800 Newsgroups: alt.tv.star-trek.voyager Organization: Enterprise NX-01 References: <20020316173442.05002.00001613@mb-mt.aol.com> <20020316191738.06002.00002575@mb-fo.aol.com> Reply-to: bothecat2@hotmail.com Xref: archiver1.google.com alt.tv.star-trek.voyager:132304 Arlie wrote: > > >>>>Are you sure? "The Jem Hadar" aired in 1994. > > This is correct. Everyone thinks the Jem' Hadar was a late phenomenon in the > DS9 timeline, but they actually appeared fairly early on. << > > Interesting. Why does everyone think they were a late phenomenon? That's a good question. Maybe it's because many fans don't remember canon/continuity as much as they think they do. --- https://www.megalextoria.com/usenet_archive/alt.tv.star-trek.voyager/msg62883.html

@DarthAzrael

Random Usenet post of the day: --- Subject: Re: SALVAGE From: not@here.com (Phil) Date: 2000/04/14 Newsgroups: alt.games.mechwarrior3 Organization: EarthLink Inc. -- http://www.EarthLink.net References: <CWJI4.34657$m5.631537@news1.rdc2.on.home.com> I also ran into an issue where I received in salvage, a Thor, and there wasn't even one in the mission. It's the first undergound mission where you have have to prevent the mechs from blowing the gas containment container.. has two orions, a bushwacker, a blackhawk, and one more light mech in addition to a bunch of elementals.. just does not have a Thor.. ended up giving me the mech anyways.. go figure.. On Tue, 11 Apr 2000 18:12:50 GMT, "Iain Coelho" <otislee@home.com> wrote: >Hey guys, > >Does anyone know how salvage works? Is it totally random? Is it arbitrary? >Or does how you take out the mech have any effect on it? I figure if you >neutralize every mech in a mission by shootin off it's legs, you should be >able to salvage each of them, right? > >Any ideas? > >Iain Coelho >aka >Otis Lee >aka >Coleho > > --- https://www.megalextoria.com/usenet_archive/alt.games.mechwarrior3/msg05858.html