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Splinterlands appears to be at a crossroads facing unprecedented botting due to an oppressive bear market, many turned to automation to compensate for a lack of sales of NFTs and other opportunities in crypto. By restricting rewards, a kind of death spiral is initiated by any game that tries to deal with bot growth. Bots reduce rewards given to regular players and give an unfair advantage overall to bot users. While convenient, it is costly long term for a game. Some games recently that suffered quite badly under bots includes Alien Worlds and Axie Infinity. By taking away rewards from the whole community, game devs of blockchain games are 'taking inventory' of losses essentially. One example of proactive bot-mitigation measures taken by an up-and-coming game is, CryptureWorld on wax mainnet. In order to prevent mass account creation to get freebie NFTs, they locked the NFTs from being resellable. But that doesn't stop botters from claiming rewards using those free NFTs. However, to withdraw the earnings, one has to claim an adventure - using a smart contract 'action'. To get the memo required, the database has to issue the specific id for the adventure and then the smart contract accepts the action, rewarding the account. In this way, they prevented mass botting by delay. Delay may be the only reasonable way to reduce the effectiveness of bots. Minor updates that delay or hinder botting without touching the human players is one of the better ways to deal with this problem of balance.

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