Blockchain Games And Play-To-Earn Are NGMI
Blockchain games do not utilize their full potential and do not manage to attract users and attention from the actual gaming industry. A few projects managed to succeed in the previous two years, based mostly on a marketing plan of a play-to-earn gaming model. And this success was also temporary. Some of these games had a good run for a while, based mostly on a dishonest marketing campaign presenting the case of gamers achieving wealth within Axies, and by the time it attracted a whole new level of newcomers, the early investors were exiting and dumping NFTs and tokens. This model is based only on marketing, aiming to attract new users, not as gamers but as investors. The play-to-earn model is only focused on the "earn" part and not on the gaming part, which should have been the main priority, to attract at least a part of the hundreds of millions of gamers. The approach contains the payment of profit, backing the payments from new investors and previous investors re-investing in the project/game.
The End Of Axie Infinity and the Fake Promises of Play-to-earn
*(**source**)* https://pixabay.com/illustrations/black-hole-galaxy-science-space-4092609/ With this approach, Axie Infinity reached perhaps millions of users as it claims, but perhaps there is no more after that, as there is only a certain number of users that Axie will attract with this model. The Axie (Ronin) hack arrived at a convenient time for Axie delivering what could be the final blow. https://www.washingtonpost.com/business/2022/04/23/north-korea-hack-crypto-access/ In total most users of Axie Infinity, today have lost most of their money. And this is how this model works, like a Pyramid. The only reason Axie Infinity hasn't collapsed already is the funding rounds it keeps securing from VCs and wealthy investors. I doubt these investors understand how exactly the Axie play-to-earn model works and why Axie is not a gaming platform but resembles a gamified Pyramid scheme as a structure instead. The only way for Axie to change its course of self-imploding is to completely change its model and create an actual game with gameplay, entertainment, and action. Axie could proceed with adding realistic gameplay and the production of a 3D world, changing the game into one that will be a game and could attract gamers. With the hundreds of millions in funding, it is not reasonable to maintain the same design, graphics, and gameplay as when this game was announced four years ago. There is minimum progress made and not on the correct approach either. I've previously published my thoughts on this topic, and all contained a bleak image for the future of blockchain games in general. The Poor Shape of Blockchain Gaming https://read.cash/@Pantera/the-poor-shape-of-blockchain-gaming-4838b0fe A Sustainable Play-To-Earn Gaming Model https://read.cash/@Pantera/a-sustainable-play-to-earn-gaming-model-b2048930 *There is no mass migration of gamers to blockchain games. Anyone playing Axie and Splinterlands does that only for "earning" purposes. Any gamer with enough self-respect would consider these games a waste of time since they offer limited excitement or sense of accomplishment.* I wrote this five months ago when Axis was still breathing. As expected, Axies imploded and now the funds that invested billions in something they didn't examine, will have to invest more billions or allow this failed project to collapse. In the long run, all of the current forms of play-to-earn blockchain games were never going to make it with this attitude. And the decline begins as the deception upon which they are based become clear to those that test and get trapped in play-to-earn games. SLP is the token the gamers are rewarded with in the Axie platform. It's price dropped extensively **(~95%)**, leading many Axie players to quit this platform. https://afkgaming.com/esports/news/report-axie-infinity-was-losing-player-count-even-before-the-crypto-hack
And how was anyone supposed to keep playing a game they didn't enjoy when the main focus was to earn? The defining factor in a game is to present addictive gameplay. Axie is only based on making money, with minimum entertainment or gaming value. *The point of gaming is* ***entertainment,*** *and every blockchain game so far has missed this point.* The same for most blockchain games today, no matter the network, as they offer zero entertainment value, but only base their model on the promise of earning through playing. There should be a sense of achievement in gaming, and a feeling of having fun. Moreover, at this point, the play-to-earn model has created such a bad name in the gaming field that gamers despise even the positives it had to present (as the NFTs and self custody of virtual items).
In Conclusion
*(**source**)* https://pixabay.com/photos/planet-discovery-fantasy-world-1702738/ The actual gaming corporations are producing games with high-end graphics, extremely addicting gameplay, an incredible storyline, professional voice-actors, and real-time streaming cloud databases to process gameplay and analyze the entertainment value they produce. The play-to-earn blockchain industry has to offer a bunch of card games, no innovation or entertainment, and limited gameplay. *But we have NFTs, and you can earn money from home!* Platforms like Axie are not games and not sustainable in the long run. Certainly some made money, but the moment this platform attracted a large crowd it slowly started failing. As newcomers were unable to earn, they discovered they also lost their money as price of tokens and NFTs started dropping. The slow Pyramid models are collapsing faster than expected. It doesn't have to be like that, but there is no willing to change. This is the current approach to blockchain gaming, a way for developers to make money fast, advertise their platforms as games while not improving or adapting. It's an NGMI industry so far, and nothing seems to be changing in the future.
***Cover Photo: by " Matryx" on*** ***Pixabay*** ***(modified)*** https://pixabay.com/illustrations/silhouette-window-woman-matrix-5042213/ *Copyright Disclaimer:* *Material published in this content, is used for entertainment and educational purposes and falls within the guidelines of fair use. No copyright infringement intended. If you are, or represent, the copyright owner of images used in this article, and have an issue with the use of said material, please notify me.* **Posting on:** ***●*** *****ReadCash***** ***●*** *****NoiseCash***** ***●*** *****Medium***** ***●*** *****Hive***** ***●*** *****Steemit***** ***●********Vocal***** ***●*** *****Minds***** ***●*** *****Twitter***** ***●********Reddit***** ***●*** *****email***** ***●******telegram*** https://read.cash/@Pantera https://noise.cash/u/Pantera99 https://medium.com/@panterabch https://hive.blog/@pantera1 https://steemit.com/@pantera1 https://vocal.media/authors/pantera https://www.minds.com/pantera99/ https://twitter.com/Panterabch https://www.reddit.com/user/PanteraBCH https://read.cash/@Pantera/cbdcs-and-the-upcoming-battle-for-metaverse-dominance-2eca41fb#bad-link https://read.cash/@Pantera/stand-your-ground-with-bitcoin-cash-2eeda6ad#bad-link https://t.me/pantera_99
*****Don't forget to Subscribe and Like if you enjoyed this article!*****
11 comments
Just like Sky Mavis said they're already giving up on P2E model, they'll shift their focus in attracting gamers that'll play for fun and not to earn since P2E is not sustainable at all. This is also the reason why I am not interested in P2E anymore after reading articles that after Axie Infinity temporary success, they've given up coz they're the ones that inspires a lot of game devs following the model they applied..if they don't manage to sustain it how much more the new ones.
Oh, I didn't know a lot about Sky Mavis. Seems some are reasonable and not completely hopeless then.
Sky Mavis is behind the Axie Infinity hehe.. we'll let's see, hopefully some are able to sustain it, Pegaxy team even had debate with Sky Mavis as they're saying it's not sustainable at all from their experience while Pegaxy going all out against all odds just to make P2E model works..
As of now..i don't like investing to any NFT Game anymore..lol..
I'm willing to test anything, but until now it has been a disappointment.
I never had any interest in axie infinity games or any P2E games for that matter. A game that seem so complex and uninteresting that someone needs months of practicing to get along with despite the investment isn't something commendable do me. And I know it was just a matter of time before gamers get discouraged and exit. The same thing is happening to Pandaland now, users are already exiting and selling off their NFTs. Only Joystick gaming platform look like something that will be sustainable, though most of their games seem simple and entertaining as well. I played some of the games available on the Joystick platform a couple of weeks ago though I don't really have much interest in P2E games. You can check it out to see if it has what it takes to weather the storm.
Yes I have previously reviewed Joystick club. It added a new game too recently. I often visit the website and play some games just to pass some time. At least these are games!
I asked one of my friends the other couple of days about his experience in playing Axie. He stated that he really gets pressured everytime he plays it. In fact, when he plays, he doesn't prefer any disturbance and only wants to focus. This is because, once he got distracted, he can't totally concentrate, and, it's not just all about you losing the game, but also the money. I now understand the concept of Axie Gaming. It's true that the sole and main purpose of gaming is entertainment, and not for any other reasons. Plus, the quality of the game is actually boring, and it's like a game for kids. There, I can point out that they did not matter about the quality of the game they can provide to people. Lastly, I really don't think how far can Axie go, or, any other games that behave like Axie. Think of, Mobile Legends, although it does not have any profit that someone can gain, it is being by millions of people because it is a good. And, they value entertainment more. Thank you for this article!
The only one that keeps being ok for players is AlienWorlds (considering the zero investments) Axie is dying, Pegaxy is downhill, RPlanet is lame... and so on
I can't say anything but to agree with you, I decided to stop investing on any p2e games because they are always dying...as you said, it is like pyramid.
Aunque es un tema complejo, siempre habrá personas pensando que se dejan llevar por la publicidad del dinero fácil y cualquier proyecto tendrá por objetivo su propia riqueza y de los que sepan aprovechar el momento y sepan que siempre hay riesgo y sepan salirse a tiempo.